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Author Topic: Gaming Pet Peeves  (Read 524372 times)

Shadowlord

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Re: Gaming Pet Peeves
« Reply #2775 on: December 10, 2015, 08:02:59 pm »

Your #2 is probably why respawning enemies came about (pioneered in early MMOs such as UO and Everquest, IIRC*, but now common even in singleplayer RPGs), but it can be annoying too, especially if it isn't coded to prevent enemies from rezzing in right on top of you.

* Can anyone else can think of anything that predates them?

If we go back to the 80s we can find an example in Gauntlet, of course, but your objective there was to destroy the (totally visible) spawners, whereas in UO and such spawnpoints are invisible and the things that spawn from each may be randomly drawn from a list (e.g. forest animals, or random orcs, undead, etc).
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2776 on: December 10, 2015, 08:16:34 pm »

Invisible Enemies

Honestly I don't really care about the gameplay justification...

I just never EVER liked invisible enemies in any game.

The worst is probably Roguelikes with Survival Horror being second place.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #2777 on: December 10, 2015, 08:37:08 pm »

When you know how to solve a puzzle, but you can't because you haven't found the clue in-game that would allow you to solve it.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #2778 on: December 10, 2015, 09:10:45 pm »

I was thinking of hidden doors that you can't discover until you're told "There's a hidden door around here".
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hector13

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Re: Gaming Pet Peeves
« Reply #2779 on: December 10, 2015, 09:59:47 pm »

When you know how to solve a puzzle, but you can't because you haven't found the clue in-game that would allow you to solve it.

Well that kinda makes sense though. You might know how to do the puzzle but your character doesn't. Characters are always stupid.
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Shadowlord

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Re: Gaming Pet Peeves
« Reply #2780 on: December 10, 2015, 10:31:38 pm »

You don't know, your second playthrough characters could be prescient. :P
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Culise

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Re: Gaming Pet Peeves
« Reply #2781 on: December 10, 2015, 10:43:52 pm »

You don't know, your second playthrough characters could be prescient. :P
Or Malkavian.  It's fun when the character starts dropping plot spoilers that the player may not get unless they've already played the game. ^_^
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Rolan7

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Re: Gaming Pet Peeves
« Reply #2782 on: December 10, 2015, 11:12:36 pm »

Every sierra adventure game character is an oracle/seer.  It's the only way...
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2783 on: December 11, 2015, 04:56:30 am »

When you know how to solve a puzzle, but you can't because you haven't found the clue in-game that would allow you to solve it.

Or how about when you know how to solve a puzzle but you can't because it has a bajillion long and time intensive steps.
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Insanegame27

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Re: Gaming Pet Peeves
« Reply #2784 on: December 11, 2015, 05:16:34 am »

When you know how to solve a puzzle, but you can't because you haven't found the clue in-game that would allow you to solve it.

Or how about when you know how to solve a puzzle but you can't because it has a bajillion long and time intensive steps.


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miauw62

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Re: Gaming Pet Peeves
« Reply #2785 on: December 11, 2015, 06:27:46 am »

Invisible Enemies

Honestly I don't really care about the gameplay justification...

I just never EVER liked invisible enemies in any game.

The worst is probably Roguelikes with Survival Horror being second place.
doom pulls it off pretty well with spectres imo.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2786 on: December 11, 2015, 06:32:03 am »

Invisible Enemies

Honestly I don't really care about the gameplay justification...

I just never EVER liked invisible enemies in any game.

The worst is probably Roguelikes with Survival Horror being second place.
doom pulls it off pretty well with spectres imo.

It helps that they weren't "really" invisible. You could see them, they just had some form of optic camouflage.

Nor did the game particularly punish you for not noticing them at first.
« Last Edit: December 11, 2015, 06:40:23 am by Neonivek »
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Lossmar

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Re: Gaming Pet Peeves
« Reply #2787 on: December 12, 2015, 12:47:26 pm »

Artificial Difficulty and cheap punches below the belt by the AI.

This shit ruined Homeworld for me.
I fucking loved that game graphics ( especially the Remaster once *fapfapfap* ), lore, those awesome battles and feeling of epic space opera but the single player was absolutely RUINED by that atrocious cheating AI to the point where entire single player mode was pointless.

It was a strategy game where no matter how good of a general/admiral you were you were always FUCKED, enemy ALWAYS had the advantage, more ships, more cash etc to the point where you could actually made some missions impossible to win because you did too good in the previous one.

Its like a complete reversal of anything you should strive to in strategy games - Why should i bother to minimize my casaulties ( BTW im a fucking DYING RACE with only the people on the Mothership left alive so that would kinda made sense to be as good as possible ) if all that will just mean even more enemies the next time ?
Its like level scalling in Oblivion - one retarded idea that ruins the whole fricking game.
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soyweiser

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Re: Gaming Pet Peeves
« Reply #2788 on: December 12, 2015, 01:01:19 pm »

Invisible Enemies

Honestly I don't really care about the gameplay justification...

I just never EVER liked invisible enemies in any game.

The worst is probably Roguelikes with Survival Horror being second place.
I find them only annoying in roguelikes when they also have higher move than you, or some sort of unreliable move. (teleportitis, move like a bat etc). This means you cannot predict where they are. Even ranged is acceptable if they are at simple movement parity with you. So you can predict where they are.
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NobodyPro

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Re: Gaming Pet Peeves
« Reply #2789 on: December 13, 2015, 04:04:12 am »

Higher difficulties raising enemy health.
It drags out fights and makes attacking less satisfying. I prefer it when games only increase enemy damage output or change enemy spawns.

Playersexual characters.
It just makes the character feel shallow. If a character maintains their own identity no matter who I choose to be they just feel more real to me.
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