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Author Topic: Gaming Pet Peeves  (Read 524362 times)

SealyStar

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Re: Gaming Pet Peeves
« Reply #2760 on: December 07, 2015, 04:03:16 pm »

Ok here is one

Sneaking games where your character stands up from crouch to open doors.

It really bugs me in stealth games where the character MUST do things that break stealth even though they could probably find a way to do it without such risk.

I know the character is probably invisible when opening the door... but I have this little desire which is to be immersed in the world and forget I am playing a videogame.
I remember that Deus Ex Human Revolution made you stand up to use computers (and using computers was done in real time). Realistically, it would be hard to use a computer while crouched on the ground beneath it, but when you're a cybernetically enhanced superman one would think, say, squatting would provide a solution.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2761 on: December 07, 2015, 04:04:45 pm »

What you USUALLY do if your trying to stealth use a computer is actually take its keyboard (and mouse)... and use it from a lower vantage point.
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Graknorke

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Re: Gaming Pet Peeves
« Reply #2762 on: December 07, 2015, 04:13:01 pm »

I remember that Deus Ex Human Revolution made you stand up to use computers (and using computers was done in real time). Realistically, it would be hard to use a computer while crouched on the ground beneath it, but when you're a cybernetically enhanced superman one would think, say, squatting would provide a solution.
You interface with the computer using your implanted hardware to a degree (for the hacking at least, but there's no reason why it wouldn't be for the rest of use too), so realistically Adam should be able to hide under the table while using the computer.
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EnigmaticHat

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Re: Gaming Pet Peeves
« Reply #2763 on: December 08, 2015, 09:09:58 pm »

Multiplayer games that kill you if you lag out.

Want to know why Strike Vector died so quickly after release?  Because its an arena shooter with a decently high consequence for death where you crash and die if there's even a second of lag.  Like, I'm sure your test computers running LAN at the office didn't have that problem, nor did the youtubers who played the game early access with custom gaming machines.  But you know what?  Not every fucking customer has perfect internet connection. (that's probably not nearly the only reason tho)

And now I'm trying to play Brawlhalla, which has no distinction between US West and US East servers BTW, and every fucking time the internet gets bad my character just walks off a fucking cliff.  The suicide penalty is three times as high as the death penalty, which is normally fine except for when this fucking happens.  GAHHHHHH
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #2764 on: December 09, 2015, 04:43:59 am »

Reminds me of Tribes: Ascend (I think that was the name). The US West servers are dead, 0 players 24/7, so my next best option is the East Coast servers, which sometimes have many full seconds of latency. I didn't keep playing that game for very long.
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Shadowlord

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Re: Gaming Pet Peeves
« Reply #2765 on: December 09, 2015, 12:13:33 pm »

I think that's a game you probably need a ping of 0 for, too.
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Graknorke

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Re: Gaming Pet Peeves
« Reply #2766 on: December 09, 2015, 05:02:00 pm »

Is the internet infrastructure in the USA really that bad?
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Culise

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Re: Gaming Pet Peeves
« Reply #2767 on: December 09, 2015, 05:44:56 pm »

Is the internet infrastructure in the USA really that bad?
Yes for a variety of reasons, but the biggest issue between East Coast/West Coast servers isn't the poor state of infrastructure in rural Americana due to very low population densities.  Rather, it's the distance between the areas.  By analogy, a Los Angeles native connecting to a server in New York is like a user in Lisbon connecting to a server in Berlin; that's a decent amount of distance to cover, and the very fastest you can get at the speed of light is going to be 18ms round-trip (neglecting the fact that light doesn't propagate nearly as quickly through optical cable as through vacuum; I just looked it up, and it looks like the rule of thumb is that the former on average is only two-thirds the speed of the latter).  Add in packet loss, corruption, any indirect detours in routing, bandwidth limitations, and possible congestion between one coast and the other, and it starts to grow quickly.
« Last Edit: December 09, 2015, 05:51:28 pm by Culise »
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Graknorke

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Re: Gaming Pet Peeves
« Reply #2768 on: December 09, 2015, 06:52:59 pm »

Still, I can play games with Russians with pings rarely exceeding 200ms. And the closest place in Russia to me is still 2000km away, about half the LA-NY distance.
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Kot

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Re: Gaming Pet Peeves
« Reply #2769 on: December 09, 2015, 06:56:30 pm »

Russia laughs at your limitations. When Putin orders his people to beat American arse, they totally do, no matter how far away the Americans are.
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Graknorke

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Re: Gaming Pet Peeves
« Reply #2770 on: December 09, 2015, 06:57:37 pm »

No, Russians are too busy swarming the EU servers, blyating all over the place.
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Kot

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Re: Gaming Pet Peeves
« Reply #2771 on: December 09, 2015, 07:06:10 pm »

сука блять иди на хуй)
xaxaxaxaxaxaxaxaxaxa))))))
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ArKFallen

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Re: Gaming Pet Peeves
« Reply #2772 on: December 10, 2015, 12:53:40 am »

No, Russians are too busy swarming the EU servers, blyating all over the place.
Exhibit A
сука блять иди на хуй)
xaxaxaxaxaxaxaxaxaxa))))))
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miauw62

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Re: Gaming Pet Peeves
« Reply #2773 on: December 10, 2015, 07:47:36 am »

tbh if i hear anybody using voice in tf2 that isnt english i just micspam cyka blyat over them any time they try to talk.

i'm an asshole
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Bohandas

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Re: Gaming Pet Peeves
« Reply #2774 on: December 10, 2015, 05:36:21 pm »

One thing that bohers me is when there's a blatantly and unabashedly fake sense of urgency or metaphorical "ticking clock".

These turn up a lot in RPGs, generally in one of two main forms

1.) The apocalyptic final battle that can be put off until whenever it's convenient. The battle for Hoover Dam at the end of Fallout:New Vegas is an example of this. The game makes a big deal about how this battle is imminent and the preparations for it are time-dependent, but in practice there will always be enough time to complete all the side quests, including the one that involves walking to Utah and back. In this example the side-quests are in fact more time sensitive, as the game ends after you complete the main quest line

2.) Even more extreme are the overly passive enemies who wait around for you. The most extreme example of this that I have encountered is in Champions of Krynn where at the end of the first dungeon you can stop and rest for 8 hours to recover spells in the middle of a chase scene. Less extreme examples of this occur all over the place; In many D&D, Fallout, and Elder Scrolls videogames and many other videogames besides. You can generally leave a dungeon (to rest, or sell loot, or whatever) after partly clearing it and then come back without the remaining enemies having regrouped or shored up their defenses or even moved around into different rooms than they were in when you were there before. Often you can even rest in the dungeon, even in central areas that one would logically think would be well trafficed. Occasionally there will be a wandering monster, but never one that thinks to raise the alarm.
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