Cheerleader, So and so, Whats her face, The Boring One!
Ok Homestarrunner references aside. I actually really dislike when a game has a selection of classes, races, or what have you... and one of them is the boring choice. Like they go out of their way to make each race or class extremely interesting and intricate, yet the boring one is so vanilla it might as well drink whole milk and eat white bread while it is at it.
Humans and "Fighters" often get this bad.
Average to a fault
In all my life there is only one game I ever felt where being perfectly average was an actual advantage and that game wasn't even a videogame but a card game called Red Dragon Inn.
Games seriously over compensate for being average by making them truly dreadful. Usually by giving them no real advantages, while thinking "well they have no weaknesses" but "being terrible" is frankly the biggest weakness of all. When a character who can do both magic and physical can't do either well, start over.
Why does this peave me? Because frankly I love tackling things on the basis of being able to do everything, to never truly be disarmed, and to need to combine your own talents to achieve something great. Versus basically being a magic nuke. Yet boy do games just want you to be a magic nuke or a skill nuke or a physical nuke. Or they want you to concentrate on one tree right down to mastery period...