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Author Topic: Gaming Pet Peeves  (Read 524079 times)

Shadowlord

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Re: Gaming Pet Peeves
« Reply #2415 on: September 21, 2015, 11:09:18 am »

Spoiler: Lossmar reply (click to show/hide)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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miauw62

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Re: Gaming Pet Peeves
« Reply #2416 on: September 21, 2015, 03:44:15 pm »

It's not like the Mace of Molag Bal is that good, really.

Azura's star is still my favorite Daedric artifact in Skyrim. Well, Black Star, I guess. It's just so useful.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Bohandas

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Re: Gaming Pet Peeves
« Reply #2417 on: September 24, 2015, 09:10:11 am »

I remember for instance, there's this one quest in Skyrim in Markarth where some daedric makes a man attack you. You're meant to kill him to progress, but the game seems to have forgotten about the 'Calm' spell.

My general experience with the game was that due to the way that the game scaled the "calm" spell and other similar spells didn't work on anything.
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Rolan7

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Re: Gaming Pet Peeves
« Reply #2418 on: September 24, 2015, 09:17:13 am »

Yeah, the all-or-nothing nature of it made it even more gamey than it already had to be.  The charm spells in Oblivion were arguably better in my opinion.  IIRC, depending on how much the target hated you, a calm spell might or might not be enough to convince them to accept your yield.

Of course the custom 100 charm for 1 second was all you needed, even guards would look the other way for any crime.  But if you didn't break it, it was kinda interesting.  Better than comparing dicks levels, with some perks thrown in.

I never used calm spells in Oblivion though so I don't know how they worked.
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Xeron

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Re: Gaming Pet Peeves
« Reply #2419 on: September 24, 2015, 09:37:32 am »

On topic: Grinding in single player games. Why the bloody hell ? Just why ?
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Zanzetkuken The Great

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Re: Gaming Pet Peeves
« Reply #2420 on: September 24, 2015, 01:03:17 pm »

On topic: Grinding in single player games. Why the bloody hell ? Just why ?

It's the easiest way to extend the playtime.
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Cyroth

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Re: Gaming Pet Peeves
« Reply #2421 on: September 24, 2015, 04:22:25 pm »

Multiplayer games (especially MMORPGs) that avoid multiplayer as much as possible.

Recent MMOs did so much that just screws over the social aspect, I consider it really questionable why they even did a MMO in the first place.
TESO for example that (at release, don't know if it got better, stopped 2 months after release) did everything in its power to make group play miserable. Barely any quest progress sharing, and even what it had was questionable at best (okay, last kill-quest shared... the follow up quest is also kill based but doesn't... why exactly?), you could lean every crafting skill so you never needed other crafters (except to exploit-level runecrafting), if you pick the wrong conversation option with an NPC you'd become unable to play together for the next hour...

There are more examples in other games.
Dungeons that have a solo option that is exactly the same (in loot and design) as the party one, just easier. Or games that are so easy that you can even solo the party content without too much problems.
Or games that don't even have party content until you reach the level cap (thats mostly an eastern MMORPG thing).
Or games that focus on, or introduce, so many solo player features that have almost no impact on multiplayer (ingame trading card games for example, or pseudo-pokemon battles that sometimes don't even have a duel option)



Tutorials that treat me like I'm an idiot, but don't teach anything that might be worth teaching. Especially if they can't be skipped.

Yes I know that I can walk forward by pressing "W", and even if for some reason I didn't there is a control chart in the DVD box. Which also teaches me the basic controls about 30 times faster then any tutorial ever could.
And why does "insert unique semi-complex mechanic here" only get a small, easiely missed, popup and nothing more when you wasted 5 minutes on telling me that spacebar makes me jump anc ctrl makes me duck?



People/devs that think splatter=horror.
Monsters that jump out of air ducts and explode into gibs on death are hilarious, not scary. Stop trying to sell comedy as horror.



Female "armor" that makes her end up in a swimsuit.
I absolutely can't stand it when I'm playing... well anything... and heavy female armor contains less material then the thing my girlfriend wore at the beach last year. It just looks silly.



Boring "overdesigned" armor.
There is a point where you have put so many skulls, spikes and glowy bits (which are pretty overused and boring already) onto your armor that it stops being creative and ends up being bland again. Putting on even more skulls, spikes and glowy parts only makes it worse.
« Last Edit: September 24, 2015, 04:31:28 pm by Cyroth »
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miauw62

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Re: Gaming Pet Peeves
« Reply #2422 on: September 24, 2015, 04:38:28 pm »

I take it you don't like Chaos Marines, then :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Shadowlord

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Re: Gaming Pet Peeves
« Reply #2423 on: September 24, 2015, 05:08:09 pm »

Spoiler: Xeron (click to show/hide)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Graknorke

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Re: Gaming Pet Peeves
« Reply #2424 on: September 24, 2015, 05:18:41 pm »

Spoiler: Xeron (click to show/hide)
It's funny because it's ironic.
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ArKFallen

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Re: Gaming Pet Peeves
« Reply #2425 on: September 24, 2015, 07:38:37 pm »

Spoiler: Xeron (click to show/hide)
It's funny because it's ironic.
The most ironic part being that the article flat out says that the shitty people pushed it into the light but that other people run it now. You've probably heard of these other people as "ethics cucks".
And that the complicit argument is also used against feminists for the radfems that help drive the movement.
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Darkmere

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Re: Gaming Pet Peeves
« Reply #2426 on: September 24, 2015, 07:50:17 pm »

Any chance we can get back to whining about games instead of whining about internet culture? Moving to another thread or something would be cool, too.
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notquitethere

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Re: Gaming Pet Peeves
« Reply #2427 on: September 24, 2015, 08:14:56 pm »

Ok, here's some more gaming peeves:

Games with multiple story branches but only one 'correct' path.

The cognitive trick video games play on us where they manipulate us into squandering our useful energies on fruitless tasks.

Bejeweled clones that friends and family play and you deride but secretly want to master but know that that is a dark path to walk down.

The decline of split-screen console games.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2428 on: September 24, 2015, 08:16:41 pm »

Ok, here's some more gaming peeves:

Games with multiple story branches but only one 'correct' path.

It can be done right but it is a very difficult thing to achieve. Usually the trick is to make each "wrong path" give hints as to what the true path is without "just don't take the wrong path" being the solution.

Or by making wrong paths really short with easy reloads.
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notquitethere

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Re: Gaming Pet Peeves
« Reply #2429 on: September 24, 2015, 08:34:11 pm »

It's fine when there's additional deaths or shortened endings to add additional richness to a linear game, but I'm thinking of games where a large part of the point is multiple choices. A good example is games which offer a wide range of solving encounters but killing the enemy is the only path to game progression (like in RPGs and action games with stealth elements. Or all those tactical RPGs (Tactics Ogre, Fire Emblem etc.) where there is a best ending (everyone lives) but the naturalistic and interesting way of playing the game is to sometimes let people die, but the Best Ending aspect strongly encourages you to waste your time reloading encounters when Squishy McBard is killed.

Which game do you think has done it well?
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