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Author Topic: Gaming Pet Peeves  (Read 523862 times)

kilakan

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Re: Gaming Pet Peeves
« Reply #2190 on: August 05, 2015, 05:21:51 am »

yeah and I'm finding more and more that the recommended/minimum system specs on games mean jack squat.  I've bought games recently that had a recommended spec of my comp... and recommended means 'hey you'll probably get 30 fps consistently on all low quality!'  Where as minimum is literally 'the game'll launch and then run at 2 fps with everything turned off.... that's the minimum you need to play right guys?'
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Darkmere

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Re: Gaming Pet Peeves
« Reply #2191 on: August 05, 2015, 08:51:44 am »

Heh. 800X600 resolution and the complexity is so low you're playing with stick figures. But the game DOES launch, so we'll call it good.
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Rolan7

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Re: Gaming Pet Peeves
« Reply #2192 on: August 05, 2015, 08:55:26 am »

Steam's recent refund policy means you can test its games at least.  Though a bit of a hassle, and you have to download the entire thing...
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RoguelikeRazuka

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Re: Gaming Pet Peeves
« Reply #2193 on: August 05, 2015, 10:07:34 am »

I noticed that games are getting more magnificent and growing in cuteness but at the same time they increasingly lose the complexity their previous incarnations/counterparts used to have before. It is clearly seen when you compare Morrowind and Skyrim, Empire Earth II and Empire Earth III, and so on.
« Last Edit: August 05, 2015, 10:13:26 am by RoguelikeRazuka »
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UXLZ

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Re: Gaming Pet Peeves
« Reply #2194 on: August 05, 2015, 10:13:44 am »

That's because as games get more and more expensive to make, they more and more have to appeal to the lowest common denominator to break even. Not taking into account Publisher/Dev greed, though.
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Re: Gaming Pet Peeves
« Reply #2195 on: August 05, 2015, 10:22:16 am »

yeah and I'm finding more and more that the recommended/minimum system specs on games mean jack squat.  I've bought games recently that had a recommended spec of my comp... and recommended means 'hey you'll probably get 30 fps consistently on all low quality!'  Where as minimum is literally 'the game'll launch and then run at 2 fps with everything turned off.... that's the minimum you need to play right guys?'
Actually, I've seen that the direction of the error can be either way. On one hand, I've seen games that a computer should play but it can't (usually due to poor optimization), but at the same time there are games whose listed minimum specs are actually higher than what you need to play consistent 30 or even 60 FPS (albeit at low graphics and fairly small resolution).
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Shadowlord

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Re: Gaming Pet Peeves
« Reply #2196 on: August 05, 2015, 11:07:22 am »

Well, you can at least be certain that Papers, Please and Dominions 4 will run perfectly well.  :D
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #2197 on: August 05, 2015, 11:25:27 am »

I noticed that games are getting more magnificent and growing in cuteness but at the same time they increasingly lose the complexity their previous incarnations/counterparts used to have before. It is clearly seen when you compare Morrowind and Skyrim, Empire Earth II and Empire Earth III, and so on.

To be honest, I really didn't miss some of the skills from Morrowind. Acrobatics and Athletics were theoretically nice touches, but unnecessary and pretty much unnoticed except for a level-up message after hours of walking around. Security was just an early-game grind (or something for a trainer), and Mercantile didn't need to be separate from Speechcraft.

I don't think Skyrim should have gone full action RPG like it did, but I also don't think simplification is inherently a bad thing. I mean, look at the change from Daggerfall to Morrowind; that's a pretty good example of simplification for the better.

The simplified story though, from Morrowind to Skyrim, is very bad. You go from an intriguing drama involving false gods, misdirection and conflicting reports, whatever the hell CHIM is, government conspiracies and the disappearance of an entire civilization... to "Xenophobic asshole natives want to kill bloodthirsty asshole invaders and vice versa. Also there's dragons."

Actually, as far as gameplay goes, I'd consider overcomplication to be worse than oversimplification. I would have been perfectly happy if Minecraft had been declared completely finished at 1.4 or so. All the crap that's been added since then (especially combat stuff, i.e. potions and enchantments) seems like they're just throwing crap on top for the sake of just having a bunch of things, rather than the relatively focused experience of earlier versions.
« Last Edit: August 05, 2015, 11:29:12 am by itisnotlogical »
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GreatJustice

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Re: Gaming Pet Peeves
« Reply #2198 on: August 05, 2015, 11:39:58 am »

Glad to see this thread is still going strong. Anyway

The Endingtron-3000

In which all your previous decisions, playstyle, etc have absolutely no impact on the ending, which is determined entirely in the last 10 or so minutes. Obviously this only applies if there are multiple endings.

"A Peek at the Game We Could Have Made!"

In which you get access to a new mechanic of some kind that lasts for about one level, after which it is completely forgotten about. For example, the way the Call of Duty series gives you attack dogs, a tank to drive, etc for all of one level before saying "Alright, that's enough of that gimmick, onto the next one!"

Crush the Weak

In which the power inbalance between the player's side and the antagonists is so massive that you wonder why you even need to do anything. Any game where you're a well equipped US Special Forces soldier going up against "militants" with AKs applies, though this happens in plenty of more fantastic games too.

"Ignore the Obvious Solution"

In which there is an incredibly straightforward to a narrative problem thanks to either a subplot or a gameplay item, but the writers either totally ignore it or give a half-assed explanation because they want to force a "tough decision" or "tragic moment". Forcing the player to sacrifice themselves or an ally instead of sending the radiation-immune ghoul to safely turn on the water purifier in Fallout 3 is a pretty good example.

No Recognition

In which whatever you achieve in the sidequests of an open world game is never mentioned or commented upon. You rescued a village from a giant, but none of the villagers say anything like "Wow, thanks for saving us from that giant", they just keep on treating you like a stranger they just met. Becoming the head of the Mage Guild in Skyrim doesn't cause anyone to say "Wow! The Archmage is wandering around our town!", and if you "steal" a bowl from your own guild then you get kicked out and attacked (who has the authority to kick the Archmage out of his own guild is a mystery). 
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RoguelikeRazuka

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Re: Gaming Pet Peeves
« Reply #2199 on: August 05, 2015, 02:26:03 pm »

I noticed that games are getting more magnificent and growing in cuteness but at the same time they increasingly lose the complexity their previous incarnations/counterparts used to have before. It is clearly seen when you compare Morrowind and Skyrim, Empire Earth II and Empire Earth III, and so on.

To be honest, I really didn't miss some of the skills from Morrowind. Acrobatics and Athletics were theoretically nice touches, but unnecessary and pretty much unnoticed except for a level-up message after hours of walking around. Security was just an early-game grind (or something for a trainer), and Mercantile didn't need to be separate from Speechcraft.

I don't think Skyrim should have gone full action RPG like it did, but I also don't think simplification is inherently a bad thing. I mean, look at the change from Daggerfall to Morrowind; that's a pretty good example of simplification for the better.

The simplified story though, from Morrowind to Skyrim, is very bad. You go from an intriguing drama involving false gods, misdirection and conflicting reports, whatever the hell CHIM is, government conspiracies and the disappearance of an entire civilization... to "Xenophobic asshole natives want to kill bloodthirsty asshole invaders and vice versa. Also there's dragons."

Actually, as far as gameplay goes, I'd consider overcomplication to be worse than oversimplification. I would have been perfectly happy if Minecraft had been declared completely finished at 1.4 or so. All the crap that's been added since then (especially combat stuff, i.e. potions and enchantments) seems like they're just throwing crap on top for the sake of just having a bunch of things, rather than the relatively focused experience of earlier versions.

I'm afraid Skyrim lacked not only some skills as you mentioned.

Some pieces of gear were missing, too. Armour and weapons had no endurance score since then (that's not a very significant point, but still). Spells of an equal level yet from different realms were alike to one another in everything but their colour and additional effect they produce (mana draining, setting on fire or freezing). There was no possibility to create your own spells which had been firstly introduced in a DLC to Oblivion if I recall it correctly. The most frustrating thing I'm mad at is that due to siplification of Skyrim RPG system, either of orc, nord and redguard was able to become a proficient sorcerer, even though they kind of haven't talents to that. Similarly, a khajiit might easily make a decent warrior despite that naturally they aren't so tough as orcs. Then, it didn't matter whom you were -- a mage, rogue or warrior -- you HAD to have a great hp pool, otherwise you were gointg to get screwed after your mana having run out or if you hadn't managed to kill the enemy before he noticed you. And there's no point mentioning that Skyrim's quests sucked in comparison with those from Oblivion. Too bad I don't remember whether there were stats like strength, intelligence etc, but I wouldn't be much surprised if they were missing as well.

I guess there are more cool things having been cut out that I must have forgotten.

That being said, there's also good stuff about Skyrim (IMO):
(1) possibility of forging armour and weapon (such a shame it wasn't implemented in a way I'd prefer);
(2) additional benefits from having a particular score of skill level;
(3) better looking orcs and lizardmen;
(4) advanced cooking system (cooking was my favourite occupation in Skyrim, btw).

Regarding minecraft, I don't fancy immersing into this, but I think this game desperately wants getting more content and thus variety.
« Last Edit: August 27, 2015, 03:05:45 pm by RoguelikeRazuka »
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Kot

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Re: Gaming Pet Peeves
« Reply #2200 on: August 05, 2015, 03:43:30 pm »

I'm sure Skyrim lacked not only some skills as you mentioned. Some pieces of gear were missing, too. Armour and weapons had no endurance score since then.
Damn endurance scores, I will never, ever, forgive Bethesda simplification of armour. In Morrowind, you had pauldrons, separate gloves, boots, greaves, tons of various slots, you could wear clothing (you'd think that's more of an immersion thing, but clothing can be enchanted too!) under the armor (you also had more than ONE DAMN SLOT FOR RING, ARE YOU FOR REAL BETHESDA) and stuff like that (TBH, it should have been even more complicated). Not to mention that most of those armors looked like armor and not bunch of iron plates on straps. I mean, okay, Nords are known for using armour (or not using it) that is basically fur pants but the rest of races? Khajiits in that studded armor (or whathever the one used on promotional Dovahkiin was called) would feel horrible, not to mention the actual combat effectivenes of this armour is horrible.
Which also leads me to...
Bad Scaling Of Equipment Availability
In Skyrim, there is a lot of early-game armours like fur, leather, studded, hide, scaled, iron, banded iron, (what), Stormcloak, Imperial, Forsworn, Guard and by a smaller extent, steel and Elven armour.. They are easily avaiable in huge amounts from the start of the game, there is a very high chance you will skip most of them, and main difference is their looks. And in few hours of game time, you'll get something like Dwemeric, Daedric, Orcish or whatever really armour and not even think about previous ones at all. Same thing applies to weapons, there are shittons of them and you won't use most of them at all (remember those Acient Nordic weapons you get from Draugrs?) because by the time you get to them you will have better ones.
Those are not very significant points, but still. Some spells were too alike to one another except for their damage, colour and additional effect they produced(like mana draining, setting on fire, freezing). There was no possibility to create your own spells which had been implemented in a DLC to Oblivion if I recall it correctly.
The ability to create your own spells was a major thing in Morrowind. It was damn fun, allowed mages to create spells that were even better than regular ones, also allowed to tinker with effects a bit, which was fun. The lack of creative spells and effects on armour was worse though. Remember the Boots of Blinding Speed from Morrowind? They made you run Sanic fast, but also blind, which was kind of gamebreaking until you thought of wearing a ring that prevented blindness.
The most frustrating thing I'm mad at is that since Skyrim RPG system's simplification, either of orc, nord and redguard was able to become a proficient sorcerer, even though they kind of didn't have any knacks for it. Similarly, a khajiit might easily make a decent warrior despite the fact that naturally they were not so tough as orcs.
Well, I'm personally not a fan of preventing certain races from doing something. Instead they should have a penalty (even a huge one) to learning something. After all, there were pretty good Nord mages, stealthy Orcs and Khajiit, while not tough, can be really dangerous warriors.
And there's no point mentioning that Skyrim's quests sucked in comparison to the ones from Oblivion. Then, it didn't matter whom you were -- a mage, rogue or warrior -- you HAD to have a great hp pool. Too bad I don't remeber whether there were stats like strength, intelligence etc, but I wouldn't be surprised if they were missing as well. I guess there is more cool stuff which was cut out that I must have forgotten.
Eh, depends. There were funny and nice quests in all installments of the game, but you're right, the ones in Skyrim depended mostly on fighting your way through.
(4) the advanced cooking system.
The most important thing in Skyrim obviously.
Regarding minecraft, I don't fancy immersing into this, but I think minecraft desperately wants getting more content and thus variety.
In my opinion, Minecraft lost it's "soul" after Alpha. It stopped being survival game where you built your base (and mobs were considered placeholders, at best) and turned into adventure dungeon crawler, even if combat was, is and always will be lacking at best. Don't even get me started on min-maxing SMP. It would be great to see more content, but not in this direction. Also, a big sin of Minecraft is taking mods, dumbing them down (Pistons, Horses, etc.) and calling it their own. COME ON NOW.

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When I choose a realistic difficulty or maybe download a mod that claims to be realistic, I expect myself  to die from one or two good hits in vital parts (of course as long as armour doesn't negate it), but also expect my enemies to do the same thing, and not to be even tougher than regular. Call it hard then, not realistic.
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Rolan7

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Re: Gaming Pet Peeves
« Reply #2201 on: August 05, 2015, 04:04:58 pm »

lol modz
Honestly though, interesting points.  Lots of armor slots might have been a cool feature, though idunno...  It's already kinda ugly to wear mismatched armors in Skyrim and Oblivion.  Maybe there are exceptions, but it's hard to imagine a character for which that would benefit immersion.  Well, maybe a scrappy-looking scavenger.

As for the interesting variety of practically useless armors, I agree.  But there's a solution in Skyrim, which at the same time peeved me.  With high enough smithing, you hit an INVISIBLE ARMOR CAP, after which better armor does NOTHING.  It's not diminishing returns or anything.  I hauled all those fucking dragon bones for NOTHING.  I could have (with my enchantment and alchemy buffs, admittedly) crafted myself top-level fur.  Or whatever else.  It was a bit aggravating since those dragon bones were super heavy, and I'm a scrounger-type in such games.
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Kot

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Re: Gaming Pet Peeves
« Reply #2202 on: August 05, 2015, 04:18:56 pm »

lol modz
Sadly, most mods about armor in Skyrim is either full armor mods (that are usually took from other games), or HORRENDOUSLY SKIMPY FEMALE ARMOUR FOR YOUR BOOB VIEWING PLEASURE.
Honestly though, interesting points.  Lots of armor slots might have been a cool feature, though idunno...  It's already kinda ugly to wear mismatched armors in Skyrim and Oblivion.  Maybe there are exceptions, but it's hard to imagine a character for which that would benefit immersion.  Well, maybe a scrappy-looking scavenger.
When made properly they would fit, like some armors in Morrowind fit togethers, it would also be cool if there were more variations of like, steel armor and you could choose between differently shaped pieces, maybe with slight difference in stats.
As for the interesting variety of practically useless armors, I agree.  But there's a solution in Skyrim, which at the same time peeved me.  With high enough smithing, you hit an INVISIBLE ARMOR CAP, after which better armor does NOTHING.  It's not diminishing returns or anything.  I hauled all those fucking dragon bones for NOTHING.  I could have (with my enchantment and alchemy buffs, admittedly) crafted myself top-level fur.  Or whatever else.  It was a bit aggravating since those dragon bones were super heavy, and I'm a scrounger-type in such games.
The problem of all armours being exactly as useful as others is even worse. By the way, IIRC, if you abused some bugs you could make an armor and weapons that were so powerful they broke the game because the values were too high for it to handle, so I'm not really sure if invisible wall really existed, maybe that was patched as a way to prevent breaking it or something.
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miauw62

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Re: Gaming Pet Peeves
« Reply #2203 on: August 05, 2015, 04:25:30 pm »

I'm fairly sure that armor diversity is coming back in fallout four.
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Kot

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Re: Gaming Pet Peeves
« Reply #2204 on: August 05, 2015, 04:30:27 pm »

I'm fairly sure that armor diversity is coming back in fallout four.
At least for Power Armor, IDK if other ones too, but it fits Fallout with all this scavenger stuff.
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