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Author Topic: Gaming Pet Peeves  (Read 525893 times)

UXLZ

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Re: Gaming Pet Peeves
« Reply #2130 on: July 23, 2015, 09:52:16 am »

Sure, but only if

A) Key choices occur later on when you know what you're doing.
B) There's actually a meaningful gameplay difference between them.
and
C) There's some sort of New Game + option-esque things that makes things marginally easier a second time around.

These can all be kinda ignored if it's a fairly short game, though. (Like the aforementioned Dark Messiah. It's not short, but the game length is such that you could be reasonably expected to beat it over about two days of moderate playtime.)
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funnykoala

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Re: Gaming Pet Peeves
« Reply #2131 on: July 23, 2015, 09:52:44 am »

unintuitive ui. ah dad space has all the qtes on the back off his suit, well i cant read them AT ALL
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karhell

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Re: Gaming Pet Peeves
« Reply #2132 on: July 23, 2015, 09:54:36 am »

unintuitive ui. ah dad space has all the qtes on the back off his suit, well i cant read them AT ALL
You're complaining about unintuitive UIs on the DF forums ? ;þ
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Darkmere

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Re: Gaming Pet Peeves
« Reply #2133 on: July 23, 2015, 10:09:19 am »

But DF ALSO has a reprehensible UI and everyone knows it.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Shadowlord

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Re: Gaming Pet Peeves
« Reply #2134 on: July 23, 2015, 12:26:14 pm »

Playing DF, you look like you're typing. Or hacking the matrix. :V
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Culise

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Re: Gaming Pet Peeves
« Reply #2135 on: July 23, 2015, 01:04:21 pm »

Playing DF, you look like you're typing. Or hacking the matrix. :V
"You play for long enough, you don't even see the code anymore.  All you see is dwarf, cat, clown..."
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Graknorke

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Re: Gaming Pet Peeves
« Reply #2136 on: July 23, 2015, 01:45:24 pm »

unintuitive ui. ah dad space has all the qtes on the back off his suit, well i cant read them AT ALL
You're complaining about unintuitive UIs on the DF forums ? ;þ
DF's user interface is both readable and, at least from a development standpoint, sensible. If you were to look at it as a product created and designed all at once it wouldn't be, but DF has been going for over ten years at this point.
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Sergius

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Re: Gaming Pet Peeves
« Reply #2137 on: July 23, 2015, 03:21:21 pm »

Playing DF, you look like you're typing. Or hacking the matrix. :V
"You play for long enough, you don't even see the code anymore.  All you see is dwarf, cat, clown..."

Actually play enough and all you see is blood and vomit  8)
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miauw62

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Re: Gaming Pet Peeves
« Reply #2138 on: July 23, 2015, 03:58:31 pm »

unintuitive ui. ah dad space has all the qtes on the back off his suit, well i cant read them AT ALL
You're complaining about unintuitive UIs on the DF forums ? ;þ
DF's user interface is both readable and, at least from a development standpoint, sensible. If you were to look at it as a product created and designed all at once it wouldn't be, but DF has been going for over ten years at this point.
The UI is very inconsistent and hard to navigate for a new player. It's just reaaallly obtuse. You get used to it, though. Not talking about the ASCII graphics. They're not really obtuse, it just takes a mental click to realize that it's graphical information and not text that you're looking at.
(I've actually come to prefer default ASCII over any tileset)
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Rolan7

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Re: Gaming Pet Peeves
« Reply #2139 on: July 23, 2015, 04:07:12 pm »

Yeah, I just started playing again recently and some parts of the interface are just... awful.  Constructions spring to mind.  Okay, paint the construction in 8-length parts, and you can only paint areas which are currently possible.  Both limitations are arbitrary and inferior to the existing designation system for mining.  Yet that's just how it's been forever, with no change in sight.
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Niveras

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Re: Gaming Pet Peeves
« Reply #2140 on: July 23, 2015, 05:49:35 pm »

It pretty much directly tells you the commands for things... but finding those commands isn't clear, especially for new functions recently added (like tracks/minecarts, stockpile feeding/taking, and burrows).

There's also some things that are almost completely superfluous (rooms menu) or that could functionally overlap even without being mechanically similar in the back end (stockpiles and zones).

DFHack adds a lot of very convenient functions (box-place constructions, search prompts for certain menus, particularly the stockpile menu), and of course the almost ubiquitous use of dwarf therapist. I'd love to see some of those things integrated into the vanilla game, but I'm also wary about a) them being ported poorly and b) taking time away from adding more content/complexity that would only get shoehorned into a UI makeover, forcing yet another do-over at a later date.
« Last Edit: July 23, 2015, 05:52:46 pm by Niveras »
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Rolan7

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Re: Gaming Pet Peeves
« Reply #2141 on: July 23, 2015, 05:58:42 pm »

i, scroll
enter, p, P, f, ESC, down,
enter, p, P, f, ESC, down,
enter, p, P, f, ESC, down...

Because "I want to fill this pit with water" will only assign one dwarf at a time.  So the water will probably evaporate as fast as they add it.  So you have to place a bunch of 1-tile pool zones.
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Darkmere

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Re: Gaming Pet Peeves
« Reply #2142 on: July 23, 2015, 08:58:40 pm »

b-C-w pgdn til blocks, KKKKKKK. repeat 15 times, with varying tab amounts based on which blocks are or aren't designated for use yet. Every time.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Neonivek

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Re: Gaming Pet Peeves
« Reply #2143 on: July 25, 2015, 11:24:09 pm »

Not Fun Yet Gameplay

I can respect a game that starts off slot to get you used to the mechanics or waits before it becomes truly great. But I LOATHE games where the concept behind it is that it doesn't start off fun... I have no patience for it anymore and pretty much I haven't played a MMO for very long since.

The only exception is Wizardry101 but because it feels like a game that is fun at first but gets less fun as it goes along.
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Glloyd

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Re: Gaming Pet Peeves
« Reply #2144 on: July 27, 2015, 05:04:28 pm »

On games with open-ended progression, getting forced into a certain set of progression.

Sure, you could get item x or item y, or even skip to item z, but once on a certain threshold, you have to follow an order

I'm looking at you, Terraria.

King Slime <> Skeletron <> Eye of Cthulhu <> Eater of Worlds/Brain of Cthulhu <> Queen Bee <> Wall of Flesh > Mechanical Bosses > Plantera > Golem > etc.

Uh... In the four times I've beat Terraria I've never done it that way. Sure, the last three bosses have a set progression, but the rest of them are pretty open. I almost always do the Eye of Cthulu first, that or EoW. On my last run it went EoC > EoW > Skeletron > WoF > Mech Bosses (also unfair to lump them together as their progression is pretty open too) > King Slime > Queen Bee > Fishron > Plantera > Golem > Cultists/Moonlord

So really it's only three bosses that you need to do in a set order, and those are the last three bosses. Kind of a poor example to use.

In my eyes, the real issue with Terraria is the absurd amount of farming you need to do on the last few bosses, especially when playing with more than one person (which the game seems designed for). My buddy and I just ended up cheating the items in after we'd beat the boss once or twice instead of killing the Golem 16 times to get two sets of Beetle armour. It's just a piss poor way of artificially lengthening the game.
« Last Edit: July 27, 2015, 05:11:55 pm by Glloyd »
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