So I was playing Wakfu and was trying to get into it, I spoke to someone who played Wakfu and... yeah
Sorry it turns out your useless! You should have read a guide
Why the WORLD do I need to read a extensive guide, in a game that features tutorials and notes, just so I don't suck after a while?
It is one thing to need guides to optimize and it is another to need outside guides just to not suck.
Noob Traps
So there is an odd item infront of you, seems harmless enough... Ohh sorry it was a bomb that kills you instantly. You should have known about that before you touched it.
Unlocking Basic Features
With few exceptions I really am annoyed at games where you need to unlock just basic outright concepts of the game. Instead of picking on Pixel Piracy instead let me bring out Tropico 5.
In it you go through the ages... but some "basic amenities" need to be unlocked. Sometimes in a really inconvenient manner over time. It can really screw you over.
Games that start right to game
Seriously, go to the menu.
It gets good later honest! But it sucks now
Ok I FULLY support games that hold their cards close to their chest and only open up the deeper mechanics as it goes along. In fact I love games that do that, there is something about watching the gameplay or story evolve infront of your eyes that makes everything come together.
But I loathe games that sort of have this sadistic glee in sucking for most of the game only to get good much later.
Pixel Piracy is the game that really hit that with me. The game treats you like shit, almost literally. I don't want to open up the game to where "it gets good" (ignoring that it is a roguelike so making you play again a LOT is what it does) when the start of the game is just so degrading and luck dependent.
Before that it was DCUO where the "level where the game is fun" was level 30... hours upon hours of playing. Weeks of playing before the game is fun in the slightest.
King of all, master of none characters
I am actually a fan of versatile characters in games. Now in Let us Cling Together this actually came forth with the Dragon who had it all. Sure they weren't AS strong as the high damaging characters. Yet the fact that they did 80% of the damage in both melee and ranged and had a lot of health and a rather decent finisher meant that dragons were amazing at the low to mid levels...
Then they fall off and start to become nearly useless. I really dislike it when games have a poor "all around" character. The point of these characters is that they are greater than the sum of their parts. Yet games always overcompensate by making their individual skills so weak, or make specialists too powerful.
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I am just having bad luck with games lately... First Wakfu then Pixel Piracy...