I think the problem is more commonly seen with team-based games, where you drop into a public server and everyone accuses you of being a noob because your costing the team points or whatever.
I also think its worse in games that provide rewards for team victory, as some people can see new players as "costing them" something.
Or atleast I see it more in these games because I dont play in any competitive circles.
-
I think you are thinking too far in the opposite extreme. It isnt solved with unskippable tutorials. These are the games whose learning curve starts off far too high, where you have to read the manual, ask for advice, and spend the first part of the game losing over-and-over until you can start to actually make progress.
Thinking back a while ago to the conversation on "feeling strong" in video games, I realise that some games are supposed to allow you to feel powerful/strong and thus "special" where you may not be able to do this in real life, i.e. an immersion in a fantasy. This is fine, except it seems to be so common in games that being "strong" is not special anymore, its the expected norm. For me, its no longer interesting on its own.
I would really be interested in a game that did the opposite to this. A game where your character was more flimsy (you dont necessarily have to be "weak", just "not-strong"), where the combat would be dangerous and where it may even be better to avoid it if possible or even,
heaven forbid, actually
run away from a dangerous situation. A slowish paced combat where the focus is on trying to avoid being hit entirely (rather than just taking it on the chin and regenerating/applying bandages straight afterwards). It would have to have relatively smart AI which can work together, and the goals of the game would not consist of mowing down 10's of whatever. Bonus points if the enemies themselves arent that strong and relied on cautious, smart actions. I suppose it would have a survival-ish feel to it. In the sense of trying not to get killed, not in the sense of collecting scrap in some post-apocalyptic wasteland.
Now for an actual peeve:
Romanticised VikingsWith their horned helmets and other assorted fictitious cliché's. I
really dont like
Noble savage characters, and in video games they are basically Noble Savage: the Culture.
Those try-again-over-and-over ultra-hard gamesI do not enjoy dying over and over again. Generally, a game should present a reasonable challenge, but not so much as that I have to restart the level over and over and over. It becomes old, infuriating and I will just go off and play something else instead if it gets to that point.