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Author Topic: Gaming Pet Peeves  (Read 523618 times)

scrdest

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Re: Gaming Pet Peeves
« Reply #495 on: August 02, 2013, 05:00:52 am »

Must... resist... Holy Grail reference...
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Krevsin

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Re: Gaming Pet Peeves
« Reply #496 on: August 02, 2013, 05:03:05 am »

But a arquebus bullet, no matter how inaccurate it was was nigh unstoppable by conventional means and sent Knights (and, partially, the Feudal system of army making) packing to the Garbage Pit of history.
Silence, you unscrupulous vagabond. Clearly you have not heard of Sir Arthur Haselrig’s valiant London Lobsters. Sir Arthur was shot four times at close range before some silly sod got it into his mind to attack the horse instead. Pip pip tally ho!
*a brief Google check later*
 :o
That man is quite possibly one of the most bad-ass men in history.
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Virtz

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Re: Gaming Pet Peeves
« Reply #497 on: August 02, 2013, 05:06:49 am »

I'm just going to be nitpicky, but early guns were inferior to bows made in the same time - less accuracy, less range, not too much difference in power, long loading time... the thing is, to use a bow effectively you need years of training, whereas gun is 'point this bit at enemy, press this bit here and pray it hits where you want it to'.
Not exactly. Arrows couldn't pierce plate armour. I think it'd be more accurate to say that about heavy crossbows, though. Those supposedly went right through plate, to a point where the Papacy once tried to delegalize them, cause they didn't like the idea of any bumpkin being able to kill a knight (provided someone bought and gave them the weapon first, though).
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Neonivek

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Re: Gaming Pet Peeves
« Reply #498 on: August 02, 2013, 03:27:20 pm »

"It is the exception that proves the rule, as some wise bloke once said. "

Well I am not going to say your wrong... but I am going to mention ancestor spirits, spirits, and all that...

Don't get pulled into the glorifying hype.
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hector13

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Re: Gaming Pet Peeves
« Reply #499 on: August 02, 2013, 10:01:56 pm »

But a arquebus bullet, no matter how inaccurate it was was nigh unstoppable by conventional means and sent Knights (and, partially, the Feudal system of army making) packing to the Garbage Pit of history.
Silence, you unscrupulous vagabond. Clearly you have not heard of Sir Arthur Haselrig’s valiant London Lobsters. Sir Arthur was shot four times at close range before some silly sod got it into his mind to attack the horse instead. Pip pip tally ho!
*a brief Google check later*
 :o
That man is quite possibly one of the most bad-ass men in history.

A man in full armour? Bad ass?

http://en.wikipedia.org/wiki/Sandbar_Fight
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Ora_the_Owlish

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Re: Gaming Pet Peeves
« Reply #500 on: August 02, 2013, 10:11:20 pm »

(Continuing a previous complaint)

In addition to slow text in general, I hate long text with an option to repeat. For a rather infamous example of this, please direct your attention to the Pokemon Center. MashbuttonmashbuttoncomeoncomeonSHUT UP ALREADY and then you repeat the whole thing when you mashbutton one time too many. Come on, devs! Set the default cursor position to "cancel" or "no!" I'll just talk to them again if I accidentally exit....
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Mech#4

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Re: Gaming Pet Peeves
« Reply #501 on: August 02, 2013, 10:34:54 pm »

(Continuing a previous complaint)

In addition to slow text in general, I hate long text with an option to repeat. For a rather infamous example of this, please direct your attention to the Pokemon Center. MashbuttonmashbuttoncomeoncomeonSHUT UP ALREADY and then you repeat the whole thing when you mashbutton one time too many. Come on, devs! Set the default cursor position to "cancel" or "no!" I'll just talk to them again if I accidentally exit....

I am reminded of the owl in Ocarina of Time after you leave the Lost Wood for the first time. It goes through a whole lot of stuff explaining and then asks whether you want it to repeat itself... by pressing A. :P   Oh, the developers know what the players going to be doing and set up a trap.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #502 on: August 03, 2013, 01:00:16 am »

Since I'm playing Twilight Princess now and loving the hell out of it, I think I'll talk about some things that irritated me about it's (IMO) inferior predecessor, Wind Waker:

"I can't explain now!"

When a character is deliberately keeping me in the dark or taking the piss out of me (like Midna), it's fine. That adds a bit of personality to a game. When a character says the above line (like King of Red Lions for the first half of the game), it's just irritating. If you run me in circles all around the world, you can find a minute or two to tell me why I should be doing all this crap. I understand that they're trying to increase urgency by making it seem like there's no time to spare, but there's Acceptable Breaks from Reality. Legend of Zelda always manages to deliver exposition really well (I still get chills from the Goddess cutscenes in OoT), so it's baffling that they had such slipshod narration for most of Wind Waker.

Artificially inflating a world by putting everything really far apart

The 3D Legend of Zelda games have a reputation for doing this, and (rightfully so) get criticism for it. But for some reason, everybody I ask absolutely loves sailing in Wind Waker. At least in other 3D Zeldas, you get to have some part in the journey from A to B across Hyrule Field. In Wind Waker, there are moments when I have literally put down the controller, gotten something to eat, sat down, and not been at my destination yet. I'm not joking or being hyperbolic, I have literally made a sandwich in the time it takes to sail from one island to another.

And another thing about this, is that it doesn't make the world feel large; it makes it feel empty. In Half-Life 2, the car level does take a while, sure, but you're constantly being shot at and having to stop and explore. There's bridges, cliffs, isolated houses, and varied terrain. That felt more like an actual highway than any racing game I've played, games with the sole purpose of simulating roads.

Not to mention gripes that are specific to Wind Waker. Any time you want to change direction, you have to pull out the wand, play the song, pick a direction, turn the boat, and finally get going. I have never felt less inclined to adventure in a Zelda game.
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Darkmere

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Re: Gaming Pet Peeves
« Reply #503 on: August 03, 2013, 01:59:26 am »

The big trips in wind waker are much less of a hassle once you get the warp tornados. I will say I enjoyed finding something new and neat somewhere, but NOT having to hunt down all the creepy manfish for maps, or the vast stretches of ocean in the early game where you spent a few minutes dredging for chests that had 10 rupees in them.

The game world could have been cut in size by half, and still felt expansive without being boring.
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Biowraith

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Re: Gaming Pet Peeves
« Reply #504 on: August 03, 2013, 02:18:06 am »

But a arquebus bullet, no matter how inaccurate it was was nigh unstoppable by conventional means and sent Knights (and, partially, the Feudal system of army making) packing to the Garbage Pit of history.
Silence, you unscrupulous vagabond. Clearly you have not heard of Sir Arthur Haselrig’s valiant London Lobsters. Sir Arthur was shot four times at close range before some silly sod got it into his mind to attack the horse instead. Pip pip tally ho!
*a brief Google check later*
 :o
That man is quite possibly one of the most bad-ass men in history.

A man in full armour? Bad ass?

http://en.wikipedia.org/wiki/Sandbar_Fight

Moving into slightly different circumstances, I think this line of conversation needs a shout-out to http://en.wikipedia.org/wiki/Michael_Malloy
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #505 on: August 03, 2013, 02:52:11 am »

The big trips in wind waker are much less of a hassle once you get the warp tornados. I will say I enjoyed finding something new and neat somewhere, but NOT having to hunt down all the creepy manfish for maps, or the vast stretches of ocean in the early game where you spent a few minutes dredging for chests that had 10 rupees in them.

The game world could have been cut in size by half, and still felt expansive without being boring.

That's another thing that irritates me about Wind Waker; the game positively dumps rupees on you, but there's almost nothing to spend your money on. Other than potions, everything you can buy can be found while adventuring, and doesn't necessitate a big long trip back to the island that sells what you want.
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MadMalkavian

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Re: Gaming Pet Peeves
« Reply #506 on: August 03, 2013, 03:09:44 am »

(Continuing a previous complaint)

In addition to slow text in general, I hate long text with an option to repeat. For a rather infamous example of this, please direct your attention to the Pokemon Center. MashbuttonmashbuttoncomeoncomeonSHUT UP ALREADY and then you repeat the whole thing when you mashbutton one time too many. Come on, devs! Set the default cursor position to "cancel" or "no!" I'll just talk to them again if I accidentally exit....
That's actually one of my favorite things about Pokémon Centers, but then again not only am I OCD but I also think the Pokémon Center nurses in Red/Blue are kind of cute so I enjoy talking to them. Color me foreveralone I guess?
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #507 on: August 04, 2013, 04:53:40 pm »

Mary Sues

God damn Emma Emmerich. I can't remember exactly what she was doing on Big Shell or why you have to escort her to the computer room (Otacon can break into the Pentagon's secure network, he doesn't need help) but every second she was on-screen lowered my opinion of MGS2 a little bit more. Everybody just dropped everything over her.

She's a magical super-hacker who's supposedly 18 years old (according to the MGS Wiki) but looks more like 13. She's afraid of god damn bugs (which were never there before you got her), which is supposed to make her cute or sympathetic but it's just annoying. She can't walk on her own, which would make a real human being sympathetic, but as a video game character that has already failed miserably to endear herself to me, it just makes her more of an annoying, overly-talkative burden.

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Tsuchigumo550

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Re: Gaming Pet Peeves
« Reply #508 on: August 04, 2013, 06:17:21 pm »

Cutscene/Gameplay Breaks

I'd like some of the things that happen in cutscenes be something you can do in games.

Far Cry 3 is a nonexample- in the story, people drugged you all the damn time, but you didn't ever want to mess with that kind of thing so it wasn't available, and some cutscenes were introduced through things that happened ingame- the final
Spoiler (click to show/hide)

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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #509 on: August 06, 2013, 01:48:44 am »

Poorly-designed chat censorship

Not that anybody uses text chat anymore since the advent of headsets, but it's still majorly annoying when half the words you say are censored because they happen to spell out a swear word as part of the word's correct spelling.
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