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Author Topic: Gaming Pet Peeves  (Read 526957 times)

Neonivek

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Re: Gaming Pet Peeves
« Reply #180 on: June 17, 2013, 10:36:31 pm »

While they aren't exactly escorts...

Your team makes in the Star Fox series does it well as well. They aren't a constant annoyance and when they are in trouble it isn't a total imposition on you.

Dead Rising 2 may have fixed their escort problems... too well. You can almost ignore many of them.
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Flying Dice

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Re: Gaming Pet Peeves
« Reply #181 on: June 17, 2013, 10:38:03 pm »

Continuing on the magic vein, what would be great would be a game with no pure offensive magic whatsoever. No fireballs, no lightning bolts, no frost versions of fire spells. D&D did a lot for this sort of magic, and it would be wonderful to see a game where all the magic was stuff that could be used offensively, but only if you were creative with it, a la Grease. Not the shit Bethesda tries to pull with the pure support/useless Illusion, Mysticism, and Alteration school spells, but spells that could be used to solve problems in unconventional ways, even if some of those problems happened to be carrying swords.

Eh, for that matter, how about Air spells that are more than just plain damage and knockback/spinning. Let's see air spells that don't do damage directly, but can cause secondary damage by smashing enemies into or off of things, that can break through windows and doors, that can move items around in a less controlled manner than telekinesis. Let's see tightly controlled spells to snuff out candles and lanterns for a stealth character.


On another old complaint: GTA 4 SAVESTATES. HOW FUCKING STUPID- Oh, I can only save by starting/completing a mission or driving halfway across the city to a safehouse? Just great. Exactly what I wanted, a game that takes fifteen minutes to save.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #182 on: June 17, 2013, 10:54:56 pm »

Try GTA2 on for size. You can only save at churches, which from a 2D top-down perspective look a lot like any other building. You have no map, and the city is probably full-size judging by the size of the player character. Every part of the city looks exactly the same, except for the parts with gangs that are trying to kill you. And you have to pay to save.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #183 on: June 17, 2013, 11:07:43 pm »

Quote
Continuing on the magic vein, what would be great would be a game with no pure offensive magic whatsoever. No fireballs, no lightning bolts, no frost versions of fire spells.

I'd just settle for a game that actually makes magic integrate with society.

I've said it in other topics but it bears repeating since the vast majority of pen and paper RPGs (Which are games... hmm) is that magic is purely combative.

When really it should be something that is put to use in all fields.
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Darkmere

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Re: Gaming Pet Peeves
« Reply #184 on: June 17, 2013, 11:33:28 pm »

So you'd think storing the coordinates of player set flags would be trivial. It kinda already does that with way points (if I'm remembering the game correctly, haven't played it in a while.)

In some cases it *is* trivial. One of the WoW mods I used to use allowed you to mark spots on the map in many different colors and label them. You could even share the lists of map markers with other people who used the mod in-game. Also, the waypoints in (insert Bethsoft game here) already have MORE than you need to make simple map markers.

I can only assume at this point, that the feature is intentionally left out to pad the gameplay a bit by making players wander around looking for that thing they saw one time.
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generalpie

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Re: Gaming Pet Peeves
« Reply #185 on: June 18, 2013, 12:32:13 am »

Biggest Pet Peeve of FPS games ; Lack of easter-eggs in modern day games.
Biggest Pet Peeve of RTS games ; Lack of good-path-finding AI to get through choke-points
Biggest Pet Peeve of TBS games ; Lack of good teammates that know what the shit to do in a situation
Biggest Pet Peeve of RPG games ; Lack of ability to save during a crucial moment and/or the game auto-saves and i'm stuck with my choices(Deus Ex HR did it right though, with that Last-Checkpoint auto-save)
Biggest Pet Peeve of JRPG games ; When your stats don't scale well(Haven't play a JRPG in a while, so this is probably been fixed.)
Biggest Pet Peeve of MMO games(In general) ; A class system is formed rather quickly, and the only way to win is to have certain play-styles.
Biggest Pet Peeve of all games in all genres ; Pay-2-Win
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Neonivek

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Re: Gaming Pet Peeves
« Reply #186 on: June 18, 2013, 12:38:23 am »

Quote
; Pay-2-Win

Honestly Pay 2 win would annoy me a LOT less if they didn't put so many barriers between playing without paying and paying to win.
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NobodyPro

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Re: Gaming Pet Peeves
« Reply #187 on: June 18, 2013, 01:24:19 am »

On another old complaint: GTA 4 SAVESTATES. HOW FUCKING STUPID- Oh, I can only save by starting/completing a mission or driving halfway across the city to a safehouse? Just great. Exactly what I wanted, a game that takes fifteen minutes to save.
If you're playing the PC version then I'm pretty sure they patched in/included a save button in the pause menu.
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Seriyu

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Re: Gaming Pet Peeves
« Reply #188 on: June 18, 2013, 02:08:47 am »

Quote
; Pay-2-Win

Honestly Pay 2 win would annoy me a LOT less if they didn't put so many barriers between playing without paying and paying to win.

This. Okay sure, I didn't pay, I don't get to be the best digital beet farmer in the world, fine, but don't actively gimp me if I want to play without paying. There are certain genres I feel P2W wouldn't really work at; see: MOBAs and RTSes and all those competitive genres, but I feel the range is far smaller then you'd think.

alexandertnt

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Re: Gaming Pet Peeves
« Reply #189 on: June 18, 2013, 02:27:20 am »

Over-automation of gameplay
Limiting what you can do by doing it for you. This mostly applies where the automation takes away things you could otherwise have done. In RTS's, prebuilt bases and squads would count (Damnit, if I want to spell out my name with houses, or make an army of villagers, I should be able to).

Yes, good lord yes.

AC3 RUINED THE GAME with this. On two counts!

On the one hand when Connor kills
Spoiler (click to show/hide)
in a fucking cutscene it then doesn't let you choose whether or not
It was most frustrating. I'm not the biggest fan of the AC series, but god damn I thought the third game was a saving grace up until the last 4 missions.

Eh, that is more "lack of story line choices" than over-automating gameplay. I was more thinking along the lines of prebuilt bases (cant build your own), preorganised squads (cant make your own), auto-construction, auto-repair, restricting locations of bases arbitarily (*stares at AOM*). Autojump in some platformers is a good example of a non-RTS example. Autoattack, automove. Auto-everything.

So not really where some singular uncontrollable event happenes in a cutscene, and more about the computer doing the gaming for you.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
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NobodyPro

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Re: Gaming Pet Peeves
« Reply #190 on: June 18, 2013, 02:49:02 am »

Autojump in some platformers is a good example of a non-RTS example.
Surely you jest?
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Neonivek

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Re: Gaming Pet Peeves
« Reply #191 on: June 18, 2013, 02:55:52 am »

For RPGs

High-HP Low Difficulty
While this is fairly common this has become insane over the years. Bosses that can take an hour but pose absolutely no threat? WHY!?!
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alexandertnt

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Re: Gaming Pet Peeves
« Reply #192 on: June 18, 2013, 03:04:05 am »

For RPGs

High-HP Low Difficulty
While this is fairly common this has become insane over the years. Bosses that can take an hour but pose absolutely no threat? WHY!?!

Oh yes.

In other game types too, where they make enemies harder by simply giving them tons of HP rather than making them act/play smarter.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

itisnotlogical

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Re: Gaming Pet Peeves
« Reply #193 on: June 18, 2013, 06:38:14 am »

Poor sound design

Doom 3 suffered from this hard in my opinion. I can't name a single gun in that game that felt satisfying to use. The pistol didn't even sound like a gun, more like a distorted dog barking. The machine gun was just a high-pitched version of that. The shotgun was okay but not spectacular. The plasma gun was way too quiet, to the point where I started to think that the sound wasn't playing during the final boss fight. It felt like I was playing with those dollar-store toy guns that have speakers in them and play samples when the trigger is pulled.
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miauw62

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Re: Gaming Pet Peeves
« Reply #194 on: June 18, 2013, 06:42:23 am »

For RPGs

High-HP Low Difficulty
While this is fairly common this has become insane over the years. Bosses that can take an hour but pose absolutely no threat? WHY!?!

Oh yes.

In other game types too, where they make enemies harder by simply giving them tons of HP rather than making them act/play smarter.
*CoughSkyrimcough*
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