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Author Topic: Gaming Pet Peeves  (Read 524499 times)

NullForceOmega

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Re: Gaming Pet Peeves
« Reply #4410 on: May 17, 2017, 05:36:00 pm »

The 'traditional three-stage boss battle'

This shit has gotten more than a bit old.  Multi-stage battles are agonizing and not in any way fun.  I like bosses that are designed to be challenging, I don't like one-trick ponies, but I HATE the three-stage boss with substantial fury.
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AzyWng

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Re: Gaming Pet Peeves
« Reply #4411 on: May 17, 2017, 05:49:38 pm »

Fuck you CD Projekt, and your misspelled name, and your botched attempt at making Saint's Row 2 fucking function without crashing on the PC

What's your source for CD Projekt having been the ones to have ported Saint's Row 2?

To be honest?

It was just lashing out in anger.

Also, the Gentlemen Of The Row mod (or some other fan-made optimization mod because the people who ported it didn't do a very good job) named CD Projekt as the people who ported it, as did a few other people in comments sections on forums when asked about the game's bad PC port.
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overseer05-15

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Re: Gaming Pet Peeves
« Reply #4412 on: May 17, 2017, 06:48:32 pm »

The 'traditional three-stage boss battle'

This shit has gotten more than a bit old.  Multi-stage battles are agonizing and not in any way fun.  I like bosses that are designed to be challenging, I don't like one-trick ponies, but I HATE the three-stage boss with substantial fury.

I don't mind this so much al long as the three stages are different. Same shit three times in a row? Yeah, that's bad. Three different fights that require you to think about how you'll go about defeating it? That can be pretty fun.
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NullForceOmega

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Re: Gaming Pet Peeves
« Reply #4413 on: May 17, 2017, 06:59:24 pm »

I honestly cannot think of any three-stage battle I have ever enjoyed, they have all been excessively time-consuming, poorly thought-out resource drains that exist simply because letting the player actually defeat the boss is clearly too simple, so they'd better do it a couple more times.  I've done both types, where the different stages are actually different and where there is no meaningful difference between them, they ALL suck.
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askovdk

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Re: Gaming Pet Peeves
« Reply #4414 on: May 18, 2017, 08:30:38 am »

I honestly cannot think of any three-stage battle I have ever enjoyed, they have all been excessively time-consuming, poorly thought-out resource drains that exist simply because letting the player actually defeat the boss is clearly too simple, so they'd better do it a couple more times.  I've done both types, where the different stages are actually different and where there is no meaningful difference between them, they ALL suck.

FTL? It is indeed the only place I can think of, where a staged boss-battle makes good gaming sense, but it do so to me. I.e. the 3 stages forces you to be able to cope with 3 different situations to actually win the game. If it was a known 1 stage end boss, then only that part of the game would get full focus, and if the end boss was chosen with a random style, then winning may feel like a random rock-paper-scissor.
The crucial point is that it is END boss that forces you to handle the full spectrum through the 3 stages, - having such mid-way would be annoying.
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NullForceOmega

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Re: Gaming Pet Peeves
« Reply #4415 on: May 18, 2017, 10:26:09 am »

Fair enough, I've only even reached the RMS twice, and only gotten it to stage three once, but then it is the only 'boss' in the game, so it having three stages might be somewhat justifiable.  Still didn't enjoy it, still felt like a massive time-sink that served only to be frustrating as hell.

What I really like in a boss fight is good AI, give it a bunch of options and some ability to counter player tactics, combined with some randomness to its actions to change things up.
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AzyWng

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Re: Gaming Pet Peeves
« Reply #4416 on: May 18, 2017, 02:16:18 pm »

Overly Simplistic Bosses

Now, this is, to some degree, the opposite of the previous pet peeve stated in that this is where bosses don't really feel like bosses.

In Saint's Row 2, the boss fights against the two Ronin involve the player being forced to use the katana. The player cannot swing wildly like it's fight club, however, because the bosses are good enough to counterattack.

You also defeat the bosses by counterattacking them (this is, in fact, the only way you can beat them). This means you have to simply time your attack properly a few times and the boss will fall over stone dead (after the proper "killing blow" animation, of course).

The boss fight you encounter in the fourth Samedi mission is similarly simplistic and repetitive - flash and smash, then rinse and repeat until a certain triple-platinum has become triple-lead (and triple-dead).

The fact that two of these three boss fights aren't really mentioned after the fact means that they, for me, felt a little... underwhelming. It's like the inevitable fight with your own dad in AC3, where a number of players actually wound up committing patricide before the victim could finish his little speech. It's like the inevitable killing of the man arguably responsible for Connor's murder spree - it doesn't feel all that great. I'm left feeling like JC Denton sounds after one of the Rentons is killed: A bit sad but relatively emotionless.

Inaccurate Cutscenes:

This is more of a pet peeve than an actual flaw that I'd deduct major points from a game review for, but inconsistent cutscenes always bug me. For instance, in SR2 (I've been playing that frequently as of late), there are two missions where your HQ is attacked. One takes place mostly outdoors, yet the post-mission cutscene shows all the relevant characters indoors. The other takes place without any colleagues aside from recruited homies, but the post-mission cutscene shows that Johnny Gat was fighting at your side the entire time.

Also, in MGSV: The Phantom Pain, it's possible to take Diamond Dog combat personnel into story missions, but they always (somehow) turn into Punished "Venom" Snake during cutscenes. Again, small but annoying.

Also, everyone continues to refer to you as "Boss" even though "Boss" is obviously referring to Venom Snake.
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Draignean

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Re: Gaming Pet Peeves
« Reply #4417 on: May 18, 2017, 02:33:00 pm »

Overly Simplistic Bosses

Ah, I'm with you so much on this one. Biggest flaw Dishonored 2 had in my opinion. The final battle against grand hyper-witch took me a couple second and one drop kill.

In Dishonored 1 it wasn't really a problem, since they never built your enemies up as anything more than humans. I would have loved to see an expanded Daud-like fight, where both sides are tossing out CRAZY outsider powers, flickering around the arena, and trying to stealth kill one other in time-rifts in a battle no one else could possibly fight.

But that would kind of shoot the 'no powers' run in the knee.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #4418 on: May 19, 2017, 05:02:17 am »

Do you want to throw away this key?

Ok not a flaw but this hits me right in the paranoia/OC... Seriously why are you asking? Will this be important later? OHH NO! is one of these keys going to be important later?

And they never are.
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AzyWng

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Re: Gaming Pet Peeves
« Reply #4419 on: May 19, 2017, 07:36:33 am »

Except when they are.

Though I've never had that problem... guess I don't play the same games you do...
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SeriousConcentrate

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Re: Gaming Pet Peeves
« Reply #4420 on: May 19, 2017, 07:39:17 am »

The good early Resident Evil games were like that. "Do you want to throw away the Shield Key?" Well if you're asking it must be useless now. Luckily that's always the case.
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Mech#4

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Re: Gaming Pet Peeves
« Reply #4421 on: May 19, 2017, 08:28:05 am »

Heh, I have the habit of always hanging onto starting equipment in RPGs because of a few games that allowed you to turn them into really good items later on, not that I ever took advantage of that. I'm sure there was a game where it said items were useless but they actually had a purpose as well.
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AlStar

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Re: Gaming Pet Peeves
« Reply #4422 on: May 19, 2017, 08:34:58 am »

I'm sure there was a game where it said items were useless but they actually had a purpose as well.
Ah, the ol' "mark something as vendor trash, then hit you with a quest to collect 20 of them, right after you sold them all" bit. Good times (not.)

Darkmere

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Re: Gaming Pet Peeves
« Reply #4423 on: May 20, 2017, 03:13:58 pm »

This isn't directly games but fuck it I'm pissed off. Time for tin foil hats.

"We're letting you make us money, for your own good."

So, before a sale I dump my steam trading cards for a couple of extra bucks. Most of the time it puts me over a dollar or two, not a huge deal but it can get me near an even amount.

I haven't bothered cleaning out in a while so I have 30+ cards... it's a dollar to spend a minute clicking post.

Or it was. Now I have to use their authenticator app for a smartphone I don't have (or want), which is obviously a marketing deal with google-slash-whatever.

OR...

go to my collection in the steam client
post a card to sell
click past them telling me why I can't post it without sending them info
go to my email
click that yes, I really do want to fucking sell what I just told them I wanted to sell
open a new tab telling me I can now wait two weeks to sell what I wanted to sell, for four fucking cents.
goto 10, repeat 30 times.

It's such a pain in the ass, for no reason. I'm not trading keys or selling ... whatever the fuck people scam with. It's worthless digital "trading cards" for pennies. I'm not a moron, you're not protecting me by forcing all those hoops to keep me from making a quick buck - you're hoping I just go buy a gift card for 20X what I want to spend.

Fuck. Off.
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SeriousConcentrate

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Re: Gaming Pet Peeves
« Reply #4424 on: May 20, 2017, 03:19:42 pm »

Yeah, I'm not a fan of that change either. I started giving my cards to a friend who could use a little extra cash rather than jump through all those hoops myself.
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