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Author Topic: Gaming Pet Peeves  (Read 523857 times)

Sergius

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Re: Gaming Pet Peeves
« Reply #2220 on: August 12, 2015, 05:10:12 pm »

So if you're calling a BattleMech a 'Mech, what do you call a RegularMech?
UtilityMech.

Nope, that would be a Mech made for Utility. A Mech that is just a Mech should be called a Mech.

PleasureMech  ;D

All of these are different kind of... what? :D

But yeah a giant pleasure mech would be interesting. I approve.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2221 on: August 12, 2015, 05:16:02 pm »

Ok here is one

Artificial Scarcity in a Survival Game

I get it, it is a survival game and you need to pool all the resources possible in order not to die. But then you get some survival games where the sheer amount of resources seem oddly absent. Untouched houses might only have a single meal in them. Hardware Stores only have maybe a hammer and a few nails in spite also being untouched.

Bonus points goes to Dead Island where bullets weren't rare but extremely common but the game "to artificially make bullets scarce" only lets you pick up very little of them while you can carry around 8 giant weapons in your pockets.

Thank goodness Dead Rising averted it in the first two games. Your in a Mall... of course there is a lot to use. You have unlimited resources unless something specifically takes it away.
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Kot

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Re: Gaming Pet Peeves
« Reply #2222 on: August 12, 2015, 05:21:26 pm »

But yeah a giant pleasure mech would be interesting. I approve.
Are you Slannesh?
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notquitethere

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Re: Gaming Pet Peeves
« Reply #2223 on: August 12, 2015, 06:07:14 pm »

All of these are different kind of... what? :D
Mech is just short for 'mechanism', right?
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miauw62

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Re: Gaming Pet Peeves
« Reply #2224 on: August 12, 2015, 06:28:15 pm »

I think mech is short for mecha, which is probably a japanification of mechanism.
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Shadowlord

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Re: Gaming Pet Peeves
« Reply #2225 on: August 12, 2015, 06:39:43 pm »

Wikipedia says:
Quote
BattleMechs debuted in FASA Corporation's BattleTech, a board game of futuristic armored combat played with dice, counters and paper record sheets on a map of hexagonal territories. The game's first edition in 1984 was titled BattleDroids and featured mecha based directly on those in the Japanese animated television series Macross and other Japanese animation from the late '70s and early '80s. Legal impediments with George Lucas over the use of the term "droid" forced the name of the game to change in the second edition to BattleTech.

I'll defer to them rather than speculating wildly.
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Darkmere

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Re: Gaming Pet Peeves
« Reply #2226 on: August 12, 2015, 06:54:02 pm »

I'll defer to them rather than speculating wildly.

The hell you say!

Mech is short of Mechronomicon, which was actually a tome of eldritch engineering lore in the backstory of the Macross manga. It was borrowed as a slang term cross-franchise, where it spread into the general usage it enjoys today.
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Sergius

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Re: Gaming Pet Peeves
« Reply #2227 on: August 13, 2015, 02:01:51 am »

Regardless of what Mech means, if it's short for something, it doesn't need an apostrophe at the beginning. It's like calling a RacingCar a 'Car. Or a TitaniumDoor a 'door. If I go thru the trouble of making up a word, I shouldn't use it as part of another compound word, then pretend that the word by itself doesn't exist except as an abbreviation of the compound word ::)
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LoSboccacc

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Re: Gaming Pet Peeves
« Reply #2228 on: August 13, 2015, 03:05:19 am »

quest soluble superglue

rotfl.

3) Vendor Trash

speaking of which: game where the economy is so fucked up you get rich immediately but you cannot buy anything either because you are item rich and all shops only buy at 1% value or because you swim in the actual game currency but high end item are impossible to found anywhere in the world (unless you are of this or that level or past that world)

applies both to rpgs where every vendor in starting town only sells dull swords even if it's the biggest commercial city on the continent and also to adventure games with locked goodies like gta where car spawn mix is controlled strictly by the island you're on.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2229 on: August 17, 2015, 04:35:15 pm »

Here is one for MOBAs

Broken New Character

So a new character is released and he is cool, he is sleek, and he is broken as all heck! and you check to see if they fixed him and it turns out they haven't. Why? Because they won't fix him until either
a) The new hero is out, or it takes a substantial time to get a new one
b) A tournament is about to occur.

This doesn't happen in Mobas where you can't purchase new heroes.
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Kot

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Re: Gaming Pet Peeves
« Reply #2230 on: August 17, 2015, 05:09:05 pm »

This is a thing in lot's of other games that include purchaseable stuff (I'm looking at you War Thunder (FUCKING CALLIOPE) and Wargaming premiums).
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Shadowlord

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Re: Gaming Pet Peeves
« Reply #2231 on: August 17, 2015, 05:34:18 pm »

M:TG's expansions started the whole trend of power creep, and later banning or restricting OP cards from tournaments (which didn't really deal with the power creep inherent in the rest of the set).

This thing of making new things OP so folks will buy them, but then nerfing them and lowering the price when the next new OP character comes out seems self-defeating, though. You'd think it would drive down sales of characters until they're perceived to be done being nerfed.
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UXLZ

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Re: Gaming Pet Peeves
« Reply #2232 on: August 17, 2015, 09:09:57 pm »

Or don't care.
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Bohandas

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Re: Gaming Pet Peeves
« Reply #2233 on: August 17, 2015, 11:59:19 pm »

There's two kinds of games that have popped up in the past decade that I can't stand:

The first are those "idle" games where you just mindlessly click on a series of boxes repeatedly

The second are Farmville style games, which are in many ways related but operate on a longer, more arduous timescale and commit the additional sin of not being pauseable and having things happen when the game is turned off.

This goes beyond my not liking this type of game, which by itself could be easily remedied by simply not playing them. There's also the problem that many game sites are so innundated with this kind of schlock that it's become hard to find the good games. Furthermore, occasionally promising games in other genres are corrupted by their influence (for example, unpauseable wasteland expeditions in Fallout: Shelter)
« Last Edit: August 18, 2015, 12:05:45 am by Bohandas »
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2234 on: August 18, 2015, 02:52:18 am »

M:TG's expansions started the whole trend of power creep, and later banning or restricting OP cards from tournaments (which didn't really deal with the power creep inherent in the rest of the set).

This thing of making new things OP so folks will buy them, but then nerfing them and lowering the price when the next new OP character comes out seems self-defeating, though. You'd think it would drive down sales of characters until they're perceived to be done being nerfed.

Well MTG later hit such a potent power creep that it kind of eventually stopped. Even now the most overpowered set is still positively ancient. Even then MTG still remained somewhat reasonably fun within limited runs.

Yu-Gi-Oh was the one that was outright DREADFUL for years because of the outright power creep favoritism... and has only VERY recently been trying, scrambling, anything to rebalance the game so that everything isn't just "use the latest mechanic" and even then, after all that... They still haven't managed to do it all that well.
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