And frankly playing enough Heroes of the Storm has kind of taught me how terrible the whole item game is. It is just another hoop a new player needs to jump through in order to have fun.
Having played DotA2 and LoL then Heroes of the Storm, I felt thant the item game was lacking because it let you specialize your hero in a way Heroes of the Storm doesn't really.
And yeah, even if there are not that many "viable" builds for each hero, you can say the same thing with the talents in Heroes of the Storm.
The whole item game in the metagame just, in the end, hovered between mind games. Without it, it means that playing the game well relies a lot more on you being able to play your character better.
Not mastering a thousand other little mechanics.
Heroes of the Storm gets straight down to the point of the game... the game.
Think of it this way... who doesn't League of Legends let you create presets for every character? Why doesn't it SUPPORT its own game mechanic?
Heck why not have a list of what the opponents have bought right there on the item selection?
If Items are such a great part of the game... then why don't the games support it?
and why do MOBAs block off absolutely vital aspects of gameplay?
Heroes of the Storm isn't perfect by any stretch... but I think it has made more strives to improve MOBAs then all Mobas combined and multiplied by 1000. While all Mobas want to be DOTA... Heroes of the Storm actually attempts to have an identity.