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Author Topic: Rise of the Magic Girls: The mine  (Read 203544 times)

GreatWyrmGold

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Re: Rise of the Magic Girls: A House Divided
« Reply #1305 on: June 19, 2013, 08:55:35 pm »

Let's retcon Angel back into the game!

(lets assume we're at the capital and its like... 10am.)
Nuriel stops on the outskirts of the city, partially due to a constant headache, putting Selina back on solid ground again.
"P-p-please d-d-don't d-do that again..." Selina is in the fetal position as she has a panic attack.
"Why not? We got here in record time! Now we just need to wait for the others. Moron."
Angel returned, and noticed something. "How'd they catch up? Nuriel was jetting across the sky like a...jet..."

Selina calms down a bit, she atleast stopped shaking and loosened her grip on her knees.

"I-I... n-n-never want to... f-f-fly again..."
"I'm sorry about Nuriel. I promise I'll try to figure out how to fly in normal form so I don't have to let Nuriel fly you around."
Having determined that this tended to make Selina feel better, Angel hugged Selina.

"Uh.. its.. its my Mom... I... I don't think I should... should reply till... till after the meeting with... with the president..." Selina looks a really nervous about something.
"That's logical."

Angel followed Selina at a distance, trying not to interfere with the "date". She also tried to remain unobtrusive, hoping to pass for an unimportant little sister. No one would connect her with Nuriel, right?
She practiced fire-flying, discovering along the way a method to magically extinguish fires. Due to not being Nuriel, the military folks easily ignored her--maybe they didn't even notice the little girl near all the older people.

"...That didn't go well..." Conny looks truly afraid though she tries to hide it.
"That is...obvious."

"I-I-If they... w-wanted to a-a-attack... w-why'd they c-crash...? D-do you... th-think they're... d-deserters...?"
"I would assume it had some root cause in mechanical failure and/or crew incompetence. Or there's more than one species of sapient extraterrestrials. Occam's Razor."

"I-I-If they... w-wanted to a-a-attack... w-why'd they c-crash...? D-do you... th-think they're... d-deserters...?"
"No idea. By the time we saw them, they were heading down and the SOS is only saying 'help, we are attack by dog crocodile hybrids."
"...Really? Last I saw one of those, they were with the foes. This indicates either a loss of control over the beasts, or...something   interesting is going on..."

(when the rest catch up)

You head to the hole, it a jagged thing that seem at least a mile deep with scorch marks everywhere. That said, it seem easy enough to jump down to the bottom, but best in magic form so one does not break a leg on landing
Nuriel took over once they got there and shoved her way to the front, diving into the hole and leaving a trail of fire behind her to light the way down. Towards the bottom, she slowed herself with wings and flame-jets.

At the bottom of the shaft, you find blood, lots of it, caking the walls and pooling at the bottom. A trail of blood leads down a tunnel, naturally formed, away from the blood pool.
When the others arrived, Nuriel disavowed guilt for the blood.

"Prepare for battle. I don't like that sound, nor do I like the implications of blood trails on the ceiling, or those roars."
"You'n me both, Ma--Annie. Whatever."

"...We forgot Miranda didn't we?" Ghost resists the urge to facepalm with a sword in her hand.
"Who?" Nuriel ignored the minor pain in her head. That was getting easier and easier. Angel was losing her grip, and Nuriel didn't mind.

In the meantime, Nuriel was growing impatient. "Let's just go." Nuriel heads forward.
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RangerCado

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1306 on: June 19, 2013, 10:22:58 pm »

(...this is getting ridiculous)

With a surge of confidence, Ghost charges into the room to see whats up, with Conny following above.

"Now, what are we facing?"
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

scapheap

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1307 on: June 20, 2013, 02:47:30 am »

(Battle start*music*)

You are looking at a warzone. In the middle of the cave is a black, leathery, two holds ship with the cabin sitting across them with a runway in between the holds(the large one, but in black and leather-like).

All round the downed ship, more of that thing in the sewer attack the ship before being hit with lasers from the ship.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

kj1225

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1308 on: June 20, 2013, 02:50:43 am »

"This is gonna suck."
With that Not Kyle flies into battle launching the cocrocidogs into the air with magic.
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IamanElfCollaborator

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1309 on: June 20, 2013, 04:33:38 am »

Hestia resumes chanting the hymn, keeping everyone's strength and resilience up.

Maxinum McDreich

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1310 on: June 20, 2013, 05:37:05 am »

''Oh, crikey!'' Matt stays back, analysing the battle. Preferring to meet the crew as Not-Gintama, he kept himself out of battle unless it started getting serious for the group.
« Last Edit: June 20, 2013, 06:09:23 am by Maxinum McDreich »
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GreatWyrmGold

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1311 on: June 20, 2013, 06:11:54 am »

"Goody!"
Fly in and burn those dog-croc-things!
"THIS IS FOR NOT LETTING ME CRISP THE LAST ONE OF YOU I MET!"
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RangerCado

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1312 on: June 20, 2013, 09:27:15 am »

(i haven't seen Storm Hawks in two years! to netflix!) Wait... are we getting the Storm Hawks as NPCs? Sweet!)

"Quick! They need our help! OY! GET OVER HERE YOU SORRY BUGGERS! Ghost taunts the monsters as she charges forward, but plays it safe and goes for defending only.

"These things don't seem to like light, lets blind them!" Conny shoots an orb of light at the monsters closest to Ghost before shooting an arrow at them. (note: if possible, infuse the arrow with the orb of light before shooting it instead.)
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

scapheap

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1313 on: June 20, 2013, 11:49:29 am »

(Note: Mook, the level between Normals and Magic girls, get a time 4 stats vs normal, but enemies Magic girls get a time 2 stats on them. They also tend to be grouped up, usually in threes and fours and count as one. Note:*CRIT* have to be 20+ on a mook and 50+ on normals)

(14+12vs9+1) Not Kyle send up part of the howling hoard(18+18vs3+9). Two don't get up after hitting the ground.

(7+9-12(Buff everyone)) Hestia try to help, but her spell splutter out. Maybe try less targets?

(2+15) Matt cast a eye of the battlefield, he counts about 40 crocdogs. They seem weaker than the one in the sewer. Maybe it was an Alpha male? You also notices the name of the ship, Legion.

A fireball of rage appears (11+4vs20+1) causing the dogs to scatter, but little else(GM uses throw a bone: A fire punch uses DEX and MAG.)

Ghost defends against attacks while Conny lights up her arrow of justice(or mischief, she is a fae) and fires the dogs(7+18vs15+1) just catching one(1+16+3(infused, but not super effective)vs1+9) who fall down and lays still.

"Finally! Help arrived. Let wipe out this wave." A voice that sound like hundreds of voices are speaking at once with a undercurrent of savage growling issue from the ship. (6+6vs1+1) a volley of lasers shoot out at the dogs(18+12vs15+9) causing another one to drop dead. "Tough buggers, ain't they."

The pack attack, spitting into two. The smaller half attack Nuriel(7+1vs20+10)*COUNTER* But all they do is leave themselves open and unable to reach her.

*COUNTER* She drop a fire bomb on them(2+4vs13+1) causing them to scatter again.

The larger half attack Not Kyle. (1+1+2(Pack attack!)vs10+10)(2+1+2vs9+10) Both halves of the pincer attack miss Kyle.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

IamanElfCollaborator

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1314 on: June 20, 2013, 11:51:19 am »

Hestia chants, and this time the strength and resilience seems to be limited to Not Kyle and Ghost, although everyone else is still subject to a slight morale boost.

kj1225

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1315 on: June 20, 2013, 11:52:36 am »

Not Kyle chuckles and begins spinning forming a whirlwind.
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RangerCado

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1316 on: June 20, 2013, 12:43:24 pm »

"Woo! their on our side! Die you rotten buggers!" Ghost runs up and stabs the dog-croc that was stunned by Conny. Ghost seems to get a bit... over excited in combat if she isn't mad.

"Be careful not to hit us!" Conny yells towards the ship before letting fly another light arrow at one of the croc-dogs attacking Nuriel.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Burnt Pies

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1317 on: June 20, 2013, 01:30:16 pm »

Miranda arrived at the roadblock feeling rather out of breath; sprinting across a city wasn't easy! She spotted a soldier and went to talk to him, breathing heavily from the exertion.

"Hey, you just seen a group of kids head up there?" She asked, waving at the hole in the hill.
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I can read box now
Also, I am a bit drunk
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scapheap

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1318 on: June 20, 2013, 01:37:13 pm »

He look at The swordman "Don't recognize, what the name of the fairy?" Swordman asks.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Maxinum McDreich

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Re: Rise of the Magic Girls: The breathing ship
« Reply #1319 on: June 20, 2013, 02:09:03 pm »

''40 of them... sheesh!'' Matt said under his breath. He analyses their strategy to see if they're being led by any alpha or other force.
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