1. True, but if the adventurers cared they'd get a good researcher.
2. Our goals are "Get the amulet, not die". The adventurers should be able to realize that. There's no real reason for us to kill them. Why does everyone else seem to want to do so, anyways? It's not like Master showed any kind of affection for us.
3. Not heretic, evil. In any case, being willing to work with goblins shows that they are willing to work with stereotypically evil beings, which is good for us. And I'm not implying that close-minded groups can't be good at what they do, I'm stating that they'd be worse (and, in most fantasy worlds, atypical).
4. Keeping a corpse in line isn't worth much.
1. And, this would be a good thing how? (Assuming, if there's a lousy researcher in the group, they'd be okay with 'yeah, I'm a pretty lousy researcher, let's take him to someone else to research')
2. No one wants to kill the adventurers. Not unless we have to anyway- too much trouble. You, sir, are attacking a strawman.
3. What's the evil he's done? I'd like to see quotations.
4. They'd use it before we're a corpse. They know we need it to live, they know we're bound to it, therefore that's why we're with them, therefore it's their power over us. It would never leave their sight, and we couldn't very well waltz off and never see them again without it. And again, they('d) know this.
And if we don't try, we end up dead anyways.
Because? Don't try to become their lapdog, or don't try to get the amulet back? Two separate things.
The same reason adventuring parties of greatly differing alignments always stick together.
And the good person doesn't need to be an angel, just not a devil.
Is the good-hearted thief that sells dragon welps off to magician researchers but saves children, avoids un-needed violence and donates to charities a devil?
Why do they stick together anyway?
And the worst that happens? We escape when it turns out they're untrustworthy.
Glide. Walk. Whatever.
Which would get us nowhere, because they'd still have our amulet and they'd still know we still need it.
ACTIONS!
+1 to RAMs. As for silver, 'I'm not going to be revealing myself, but I pay with real silver' toss the sack on the table, assuming we're in the same room. 'Consider that a downpayment if you accept'. I don't see why we can't play the role of a magician intrigued by a demonic amulet- would explain why we don't want to be dealing with the adventurers directly, if it got the last guy killed.
Can't argue with this.
:I
Fire the town.
Wha?
The action was based on our still being in the thief's presence, which was no longer the case all of 10 minutes before I hit post. Since we were no longer in the theif's presence, and my previous worry- the one that spawned the 'fire the town' plan- was proven true, I reiterated it.
It looks like allying with the adventurers is out of the picture if they react to the bit of demon-ness on our amulet with what seems to be trying to dispel it.
While I agree that this is likely, I'm not convinced enough to discount an alliance. They could have just been experimenting with it.
[/quote]
Wouldn't be an alliance. Allies don't call eachother 'servant' and 'master'.
I think the macro of what we're doing is argueing over our character's identity. You want to be
zippy I take it. I don't want to be zippy.