Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

So, when will this start up again?

Abandon Ship - all hope is lost...
Our Necromagicks have failed us!
Next year...
Next quarter...
This quarter?!
Never - The GM is just playing with you!

Pages: 1 ... 23 24 [25] 26 27 ... 37

Author Topic: (ISG) You are a bound familiar  (Read 47760 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: (ISG) You are an unbound familiar
« Reply #360 on: June 25, 2013, 01:38:51 pm »

Then let's rest.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: (ISG) You are an unbound familiar
« Reply #361 on: June 25, 2013, 06:42:09 pm »

I'm still reading, but here:

The fire plan was good when we weren't discovered, it was night, the sorceress was completely exhausted and we could spend an hour or two preparing. Now the timing's all off- in fact it's just about the worst time to try implementing it. :/

Instead, what can we do to help our situation right now?
Questions: Do the guards still see us? (are those ahead just generally guarding the gate, or do they know we're on this rooftop right now?)
How much foliage is outside the gate? (Is there a huge clearing outside where they could run us down with horses, or do the trees start literally right outside the gate?)
From the most recent perspective, it looks like we could glide straight out the gate. Is this the case, or would we need to be closer, (and have more stamina)?

Thoughts (not in any particular order):
Use an illusion or three to make a couple guards sure they'd seen us peek out and then run back out of view down an alley. Hopefully, the rest of the troops will follow and leave the gate clear.
-Use two visual illusions simultaneously, and then after our illusion's gone behind the corner, follow it up with an auditory of a woman screaming around the corner. (step two: make a break for the gate after they're all running down the alley)

Rest for a minute, (very very short rest), and see if we can get a bit of stamina back.

-almost done reading, but just thought of something..It's almost stupidly risky, but it might work: expend all our mana & hide normally. Assuming the guards don't know we're on this roof right now, we may be able to slip away to a hiding place, and those mages will have a harder time tracking us, (some kind of magical creature), if we don't have any mana.


-another question & remark:
So we get mana from our own emotions? Hrm.
Spoiler (click to show/hide)

Do we get mana from the emotions of animals as well?
« Last Edit: June 25, 2013, 07:17:59 pm by GrizzlyAdamz »
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: (ISG) You are an unbound familiar
« Reply #362 on: June 25, 2013, 08:23:26 pm »

Burning all our mana would be a good thing to do if we hide. I don't think anyone wants to Plan A hiding, though.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Scionox

  • Bay Watcher
  • Rawr
    • View Profile
Re: (ISG) You are an unbound familiar
« Reply #363 on: June 26, 2013, 07:42:00 am »

+1 to hiding actually.
Possibly while using illusions to make people think that we do actually escape out of the town.
Edit: don't even need to do lots of them, use on someone who's only one looking in direction >> he calls everyone >> everyone goes that way and thinks that we are out
« Last Edit: June 26, 2013, 07:44:02 am by Scionox »
Logged
Rawr

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: (ISG) You are an unbound familiar
« Reply #364 on: June 26, 2013, 09:09:58 am »

If we were to go for escaping, having two people see it and the scream follow would likely convince even those that are skeptical or wise of our abilities.

Keep in mind for hiding: if we don't have control over our mana gain, we won't be able to hide long- either we'll build mana back up, or we'll have to constantly weave spells, (does dragonfire count as a spell? Can we stop eating emotions at will?).
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

escaped lurker

  • Bay Watcher
    • View Profile
Re: (ISG) You are an unbound familiar
« Reply #365 on: June 26, 2013, 04:01:11 pm »

Own emotions? Ah, I see what I did there.  ::) Fixed the sentence, the gain was refering to the soldiers upset, not our relief. We most positively do not gain any kind of mana from our own emotions, and animals are also out of the picture. We can not stop feeding on emotions at will, and while dragonfire is not a spell on its own, the magical reaction that is employed by making it while leave magical residue behind. Not very revealing, but a hint none the less.


Spoiler: Indezi (click to show/hide)
Spoiler: Abilities (click to show/hide)
You catch your breath for a moment, if only to hatch a new cunning ploy. The soldiers at the gate might not know all of the current situation, and the right illusion just might send away most of them. Thou at the moment, there are actually quite a lot of people looking at you - seeing as some of the soldiers have been liften upon other rooftops by their comrades. As far as you can tell this would be a new pasttime for them, so the chances that their job is to keep the others updated on your movements is actually quite high.

Thinking ahead, you are sure that hiding in the fields outside is possible – the harvest will be done soonish, but right now most of the fields are still in full growth. After the fields you would need to slip into the forest, wich has been driven back by the citys needs for heating and building, but even then your small form should not be in full view, maybe even able to hide in the grass or bushes.
+3 Stamina

With your panting having died down a bit, you are sure that you could tackle a few climbs and a bit more of running around. You certainly do not wish for the guards to catch up, and thusly fly to the next roof, hide yourself on the other side of it, and cast an illusion. There is noone looking outside of the gate at the moment, but you obviously also can control sounds for the person you entrap in your illusion.

You weave the spell, and behind a soldier you appear in the distance. He hears a surprised shriek from outside, and relucantly looks at the source of it. Just that this source is not there, but maybe he won't mind that after seeing us flee. He does point you out to his comrades, or tries to do so – by that point you run into the grass beside the road. The one in charge immediatly sends all of the men after you, including the cavalary.
-3 MP


A quick look over the top of the roof shows you that there don't seem to be any guards too hot on your tail – after arriving at the next rooftop you would be able to glide pretty much all the way to the gate, making an escape a very real possibility. You think the matter over, seeing as you indeed are quite exhausted – in the physical sense – it might also be an option to hide yourself in the city.


You can't really feel anything from the other mages, but the sorceress is gaining ground into your general direction – you suspect her to be on horseback, because that kind of speed would be very hard to achieve with running. Getting another look of your surroundings, you see that it would also be viable for you to fly towards some stables with quite a lot of hay. While you would need to expose yourself for a bit, and it would mean staying in the city for a minute longer, it might be a nice distraction if you would set it on fire. The rest of the guard might close in on you in that time, but you might be willing to take the risk.



You have gained Level 11 in Illusionist.
Feel free to pick an additional Point in Magic or Willpower.


Current Stats
9/9 Health Points
9/15 Mana Points
3/12 Stamina
2/10 Encumbrance



Keep in mind that we always could climb the tree again, for another free-pass into the city. Keep also in mind that we are are quite exhausted from all that running and climbing around on rooftops – it will be difficult to run away from them outside, should they get wind of our true position out there.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: (ISG) You are an unbound familiar
« Reply #366 on: June 26, 2013, 04:23:21 pm »

The sorceress almost certainly has the amulet with her, unless she gave it to one of her friends of course. So that information doesn't help us much unless we want to assume that she wouldn't trust her companions with the amulet enough to not risk us taking the amulet.

So, I suggest escape.

Magic.
Glide to the gate.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: (ISG) You are an unbound familiar
« Reply #367 on: June 26, 2013, 06:04:29 pm »

Darn, that's all bad news. I hope you know lurker, you just crushed my dreams of going super-say-dragon.


The fact she's coming straight at us makes me think we're going to be caught very, very soon.
Spoiler (click to show/hide)

-1 to firing the hay.
+1 to the fields->woods escape


I'm more inclined to believe she'd just leave it in their trunk at the keep or something. Unless they know exactly what it is, it wouldn't be smart healthy to carry around a powerful demonic amulet everywhere.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: (ISG) You are an unbound familiar
« Reply #368 on: June 26, 2013, 06:08:32 pm »

On the other hand, she probably wouldn't just abandon it, especially when the creature most likely to want it is known to be at large.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: (ISG) You are an unbound familiar
« Reply #369 on: June 26, 2013, 06:11:20 pm »

That's if they know what it is. And besides, they have half all of guard hot on our heels, with tracking mages & everything. We can't exactly go back and try breaking into the keep...(or could we? MMmm, nope, not really.)
No real reason to bring it with her unless she's learned how to control it.


-if we escape, we may well find that the thief used this opportunity to steal it, in fact.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: (ISG) You are an unbound familiar
« Reply #370 on: June 26, 2013, 06:20:57 pm »

Regardless, we can't assume that the amulet is unguarded in her quarters. That was my point. So we shouldn't try to sneak there to take it back.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: (ISG) You are an unbound familiar
« Reply #371 on: June 26, 2013, 06:25:26 pm »

We couldn't sneak back anyway...
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: (ISG) You are an unbound familiar
« Reply #372 on: June 26, 2013, 06:29:28 pm »

The idea was to nip the idea in the bud so no one would suggest it.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: (ISG) You are an unbound familiar
« Reply #373 on: June 26, 2013, 06:36:02 pm »

Spoiler (click to show/hide)
You're being silly.
*Oh, ok.


-edit
Btw, WE LEVELED UP! What do willpower & magic do, respectively?


We'll want to try and get as far into the field as possible before the sorceress gets to us- use our arcane sense to keep an eye on this.
Then, keep low and don't move, so they can't see the grass moving. OR SET PART OF THE FIELD ON FIRE?!
« Last Edit: June 27, 2013, 12:45:04 am by GrizzlyAdamz »
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

escaped lurker

  • Bay Watcher
    • View Profile
Re: (ISG) You are an unbound familiar
« Reply #374 on: June 27, 2013, 04:40:14 pm »

What do willpower & magic do, respectively?

Willpower is to Magic, what Agility is to Strength.

If we concentrate our points in magic, we will reach multiple illusions quicker – if we put our focus into willpower, our illusions will get more realism – and thus won't be seen through as quickly. At the end of the day, you obviously need a bit of both - but to concentrate on one clearly has perks.

To weave someone into multiple layers of illusion, is a technique that requires both – obviously. The act of torturing someone to death with only illusions – that is mentioned in the full ability – is obviously also of that nature – but one would mostly have a far better time to just trapp someone in those illusions, and then go for the kill by other means. Even if one would suck at offensive magic. Since it may sound like it, we do not loose anything by „choosing“ one over the other – just possible chances and time. Anyways, hope that cleared it up.
Logged
Pages: 1 ... 23 24 [25] 26 27 ... 37