So they just sent me the beta-something build of this. They call it the first fully playable build which implies there's more builds before release.
Played the tutorial and the first level. Other than a few confusing elements that took a bit to figure out....
I think I kinda dig it. While the screens didn't present too well the pixel art is actually pretty decent, and you can zoom into pretty much all scenes and enjoy it at a larger size.
Gameplay at the mission level is a lil bit like XCOM. Guys have two actions, movement points on a grid, and a set of specific actions they can do. (Attack, Use Scanners, Place Traps, Open Doors, ect...) When your turn ends, the ghosts on the map act. The goal is to capture them while doing as little damage to the property as possible because it eats into your payment. If the structure takes too much damage, the mission is a total failure. On their turn, ghosts will either smash objects in the structure, or spook one of your hunters. For Hunters, their sanity is basically their life, and if it goes bye bye, so do they. Hunters that simply get too scared will flee the map, and return for next mission. The lower a hunter's sanity gets, the easier they get spooked.
That's the mission to mission gameplay. Outside of missions, you've got your base where you store gear and ectoplasm recovered from ghosts, which you sell for cash to buy new gear, vehicles (which govern how fast you get across the city map, how many people you can take on missions and how much gear you take stow for the mission) and a new headquarters.
You've got a little iPhone that is constantly ringing with people calling for jobs. Accept a job, and you've only got so long before a rival company takes it from you. (There are other Ghost Hunter teams you can see on the city map.) You've also got to put gas in your car periodically, so you have to kind of balance accept jobs with running errands (like taking Ghost hunters to the hospital or buying stuff).
Special note for the music, it's actually pretty decent too. Nothing amazing but it kinda captures that Ghostbuster's 80s upbeat vibe without becoming obnoxious.
Thematically is about what you'd expect by looking at it: yucks and jokes rather than anything scary. But like I said, I only played a little bit.
I'm a little concerned that it will be a pretty small game all around. It feels like it's already laid out most of gameplay for me. I'll have to reserve judgment on that til I play some more. But I found myself thinking it's something I will probably enjoy. Hopefully there's more to it than you can see at a glance.
No idea where it will be for sale other than direct from them.