Several games have tackled the difficult and fun question of "What would it be like to play a ghost and haunt some people?" Games like The Haunting Starring Polterguy, and Ghost Master. However, fewer have covered the other side of the equation, that of the trials and tribulations of the ghost hunters.
So, what craves $7500 and goes bump in the night? This game, Ghost Control Inc.
For such a
ghastly sum, the duo development teams of Application Systems Heidelberg Software GmbH and Bumblebee promise the following:
-Randomly generated levels, a buffet of locations across London to track ghosts through.
-Turn-based, X-Com-style gameplay in an isometric presentation.
-Manage a team of 5 Ghost Hunters with their own stats. Hire or fire as your needs require.
-In the best tradition of Ghost Busters, explore locations to trap ghosts while trying to NOT destroy the joint.
-Buy or acquire new equipment to help you in your missions. Load the gear up into your VW Ghost, but be mindful of the space requirements.
-Build a base for your business, expanding the building to allow you more equipment.
-Chuckle or groan at the regular news reports that will frequently appear in game, or, on your smart phone.
-Try to keep your business in the green. If you go bankrupt, you can start again and learn from your mistakes.
All the terrible yuck yucks aside, this looks pretty neat. I loves me some ghost games, from either perspective. While the game's humor is probably going to be hammy as shit, if not downright terrible, the rest sounds pretty sweet and I dig the retro isometric graphics.
This may be the cheapest Kickstarter I've ever linked here at the Bay, so I'd find it hard to believe that it won't be successful. $5 gets you the game on release, which is also pretty damn cheap compared to, like, every other Kickstarter evar. The rewards are.....well some of them are a little dumb. A ghostly ringtone, eh? A PDF for notes, with actual numbered pages?!?! Get the fuck out. You have to pledge up to $50 to get bog-standard "stick your name in the game somewhere" reward, something I thought given how cheap all the backer levels and such are, was a bit of a surprise.
I get the impression this is a dev house backed by a non-game software studio, if the exceptionally business-y name of Application Systems Heidelberg Software GmbH is any indicator. It might also explain why they're asking for so little money.
The delivery date is roughly, as it stands now, sometime in September.