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Poll

In the event somebody does not post. How much should the Gm sway the player characters actions?

No Retreat, No Surrender.
- 4 (80%)
Kill them all but live to tell the tale, preferably.
- 0 (0%)
I trust the GM to commit me to mission success, even at the cost of my own life.
- 0 (0%)
Fight on! defensively though!
- 0 (0%)
Emperor Preserve me! RUN AWAY I dont want to die!
- 1 (20%)
I dont care, all things are noble which move the story forward efficiently, so autobot me whenever convenient.
- 0 (0%)

Total Members Voted: 5


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Author Topic: Warhammer 40K: Disposable Heroes [3of8 players]  (Read 3026 times)

Hastur

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Warhammer 40K: Disposable Heroes [3of8 players]
« on: June 10, 2013, 12:11:13 am »

Warhammer 40,000! Disposable Heroes!
A short and brutal campaign in 3 acts. Map based Tactical Rpg with up to 8 players. Test game for my rules I made up.

How to play
Make a character
Be introduced by the Gm
Post actions, easy!

What to expect
lots of Map based tactical combat
Lots of guns!
Purging heretics!
Dakka!
Executing Traitors!
Thin veneer of plot, setting and interpersonal communication
Cleansing Xenos!
Gouts of Promethium!
More Dakka!
!!EXPLOSIONS!!


Character Creation
Step 1: choose 2 major powers and 2 minor powers
Step 2: Optionally choose 1 trait
Step 3: Submit character for approval and DONE

Base stats
ST-Strength/hitpoints 10
DX-Dexterity/agility/coordination 10
IQ-Intelligence/willpower/perception 10
HT-Health/fatigue/endurance 10
Skills: SHOOT10 MELEE10 MEDIC0 TECHUSE0

Major powers
Strong- Strength+2
Extra Strong- Strength+2
Brainy- Intelligence+2
Extra Brainy- Inteligence+2
Agile- Dexterity+1
Dextrous- Dexterity+1
Healthy- Health+1 and Hitpoints+5
Healthous- Health+2
Speedy- Dodge+1 Move+2
Stonewall- Resist stun and knockdown and Fainting, Hitpoints+5

Minor Powers
CrackShot- SHOOT+2
Marksman- SHOOT=DX+2
Slayer- MELEE=DX+2
Demolitions- DEMO=IQ+2 used to turn a extra battery into a grenede, or use explosives
Medic- MEDIC=IQ+2 enables STAUNCHBLOOD RESTORELIMB SUTUREWOUND, and is much better at using medipacks
Sniper- ignore up to -4 in range penalties
Assault- ignore up to -4 in run&gun penalties
Junior Comissar- SHOOT+1 MELEE+1 enables EXECUTE to interrupt a player by shooting them in the face! there is no saving throw.
Tech- TECHUSE=IQ+2 used to combine parts from 5 guns into 1 fine gun, or 20 guns into a masterwork. Also using a surveyor and other tech such as Servoarmor, Servoarm, Auspex ect...
Priest- enables FOR THE EMPRAH!!!! used to give whole team+4 willpower and +1 bonus to rolls until the begining of next turn. Must be declared in at least 18 point font and no less than 4 exclamation marks. quickly fatigues user. may be extended by continuing to declare AAAAAAAAAAAAHHHHHHHHHH!!!! in at least 18 point font :)
:eadership- LEADERSHIP=IQ+2, used by designated leader to deploy second, avoid or do ambushes, convince people and divine insights into the enemy plan, and to seize initiative.

Traits
Boomstick- shotguns have a chance to knockdown
Fantic- WILL+4, wont use xeno weapons or allow their use or any other unorthodoxy
Heavy Handeded-Crits dont do more damage but your melee attacks hit harder (+2dam/die)
Deathwish- Chance of MAXDAM but -2 to defences
Berzerker- Go berzerk at low HP
Destroyer- Damage upgrade (+1dam/die) but weapons malfunction more
Bruiser- ST+2 DX-1 HP+5
Cowboy- +2skill with one handed weapons, but -2 without a free hand
Small frame- DX+1 but HP-5
Foureyes- IQ+1 with glasses but SHOOT-2 without
Dreamcrusher- cannot critical, cannot be criticalled
Favour of the dark gods- Chaos will target somebody else if available, Chaos reacts more favorably to you.
Skilled- Choose 1 more minor ability but lose 1 Major ability of your choice
Secret Heretic- its a secret
« Last Edit: June 13, 2013, 10:47:48 pm by Hastur »
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Hastur

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Re: Game
« Reply #1 on: June 10, 2013, 12:11:54 am »

Wargear

Laspistol Range12 Accuracy4 Malfunction18 Semi-Auto
Lascarbine Range18 Acc5 Malf18 Semi-Auto
Lasgun Range24 Acc6 Malf18 Semi-Auto
Hellgun Range24 Acc5 Malf16 Automatic

HeavyHandgun Range12 Acc2 Malf15 Semi-Auto
Autopistol Range12 Acc2 Malf15 Semi-Auto
MachinePistol Range12 Acc1 Malf14 Automatic
Revolver 12 Acc2 Malf17 SixShooter
Autogun Range24 Acc3 Malf15 Automatic
HeavyStubber Range36 Acc4 Malf15
SecurityShotgun Range18 Acc2 Malf17 Pump
DoubleBarrel Range18 Acc2 Malf17 Doublebarrel
Combat Shotgun Range18 Acc2 Malf15 Automatic
-Shell fires 9Pellets
-Slug-
-Magazine holds 20 bullets

Boltpistol Range12 Acc1 Malf16 Semi-Auto
Bolter Range24 Acc2 Malf16 Semi-Auto

Sword
Chainsword
Eviscerator
Powersword
Masterwork Sword

Security Armor
Combat Armor
Carpace Armor
Servo Armor

Frag Grenede
Krak Grenede
Smoke Grenede

Vox radio
Medikit restores 5 Hitpoints
Surveyor

« Last Edit: June 13, 2013, 04:24:48 pm by Hastur »
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Hastur

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Re: Game
« Reply #2 on: June 10, 2013, 12:12:15 am »

RULES
Each combat turn is about 1 second
Attacker rolls versus skill to hit, victim rolls versus a defence to defend. people hit take damage. if you are at negative hp you roll versus health or else faint. if you take 1/2 of your hp in one blow then you roll versus health or else falldown stunned. if you are stunned you do nothing then roll versus health to recover. if your extremeties takes 1/2 of your HP in damage then they are crippled. Armor reduces incoming damage.

Maneuvres: these are your combat options
Step and attack- move 1 square and attack
Aim- Add the aimbonus of your weapon to your next shot
Reckless Attack- Attack at +4skill in melee or +1skill at range, no defence roll allowed, you may charge forward only
Full Defence- Defend at +2 until the begining of your next turn
Ready- draw a weapon or insert a new clip or draw a grenede or change grips or something
Move- use up your movepoints
Change position- you may drop prone from standing, or crouch from prone, or stand from a crouch.

Defences
you may block with a shield if you have one, but it is pretty difficult and nobody is trained in it
you may dodge you may dodge bullets only if you have cover, a shield counts as cover. Protip stick to cover
you may parry with a melee weapon. you may grip a rifle as a melee weapon if you ready it as such

Ranged combat
ranged attacks suffer range penalties
people with cover are shot at -2skill or else shoot at a hit location without cover

Called Shots
head is targeted at -5
arms and legs at -2

Encumbrance
You may carry a small thing on each hip and one on the chest, you may carry a big thing across the back. You may carry things in each hand also. Penalties for carrying more than this are severe.
« Last Edit: June 13, 2013, 11:20:45 pm by Hastur »
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mastahcheese

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Re: Game
« Reply #3 on: June 10, 2013, 12:22:06 am »

You realize those posts are only about a minute apart?
Or are you just reserving spaces?


Imma be making ma character right here.

Spoiler: Character Sheet (click to show/hide)
« Last Edit: June 10, 2013, 02:16:51 am by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: Game
« Reply #4 on: June 10, 2013, 12:23:13 am »

You realize those posts are only about a minute apart?
Or are you just reserving spaces?
I believe he is.
He also made a joke/summoning ritual there.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: Game
« Reply #5 on: June 10, 2013, 12:25:12 am »

So will this game have multiple people playing, or a single character?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Cheesecake

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Re: Game
« Reply #6 on: June 10, 2013, 12:37:09 am »

Damn it! I was going to make a Warhammer 40,000 RtD right after exams!  :'(

Oh well. Do we make individual characters or is this a Suggestion Game?
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Dying of pure unbridled hatred, actually.

mastahcheese

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Re: Game
« Reply #7 on: June 10, 2013, 12:39:11 am »

Oh well. Do we make individual characters or is this a Suggestion Game?
It says 8 players, so I guess individuals.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Cheesecake

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Re: Game
« Reply #8 on: June 10, 2013, 12:48:09 am »

So we make any character from any WH4K race?
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mastahcheese

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Re: Game
« Reply #9 on: June 10, 2013, 12:49:40 am »

I fail to see any Psyker powers.
EDIT: Or techpriest powers.
EDIT: Oh, he's still adding them. Nevermind
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: Game
« Reply #10 on: June 10, 2013, 12:52:28 am »

Damn it! I was going to make a Warhammer 40,000 RtD right after exams!  :'(
What about the one you already have going?
Hint hint.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Cheesecake

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Re: Game
« Reply #11 on: June 10, 2013, 01:05:29 am »

That was a test for classes and seeing if the combat system I had in mind would work.
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Xantalos

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Re: Game
« Reply #12 on: June 10, 2013, 01:07:35 am »

That was a test for classes and seeing if the combat system I had in mind would work.
It ... it was a test?!
NNNNOOOOOOOOOO
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

scapheap

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Re: Game
« Reply #13 on: June 10, 2013, 01:18:22 am »

Not really into the wh40k, but why not?

Spoiler (click to show/hide)
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kj1225

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Re: Game
« Reply #14 on: June 10, 2013, 01:56:08 am »

I'll play
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