Alright, I wasn't taking this too seriously before but now I've devised my excel spreadsheet of votes and voting patterns, it's time to do some proper work.
Griffionday, I was just throwing up a smoke screen with my previous comment, I don't upvote or downvote nearly so casually as that. The spy win in the last game was helped by everyone stupidly declaring their voting intentions, and so I was attempting in some small part to disrupt that.
Here's my view:
Griffinpup, Nerjin and Lenglon have all been on both the failed missions, so to reduce the chance of two spies in this mission, we shouldn't take any of them
.
You, Dariush and TheWetSheep haven't been on any failed missions yet, so statistically that makes you the towniest by default and you should all go.
That leaves me and Tiruin to accompany you. Tiruin has especially good rebel-cred, having downvoted more failed missions than anyone else.
Thus:
Griffionday
Dariush
TheWetSheep
Tiruin
notquitethere
Well, I realised, just like last game, my rebel-cred is dreadful. I always manage to put my foot in it and say unintentionally scummy things. Fun fact: I've now played something like 11 mafia or mafia-like games and I've lost
every time. I am statistically the worst player on this subforum. In any case, here's some resources to help the rest of the rebels a bit more.
Here's the votes for all missions so far:
Here's a list of three propositions to keep in mind when looking at the results:
1. Spies will not upvote a mission proposal that has no spies on it unless they can be reasonably sure that the mission will be failed by others
2. Spies will always sabotage a mission when not doing so would lose them the game (or when doing so would win them the game)
3. Spies will always include at least one spy on any team they propose unless they can be reasonably sure that the mission won't be accepted (i.e. that they are untrusted)