Deon, I like it, but when I tried it on my own, they simply still don't mesh in that well. Even after several hours of tinkering. :[ I've tried the tile you used, several modified versions, as well as even replacing the sand tile with the exact same tile I use for rock/soil, and they still stick out like a sore thumb. I think it's because the sand I encounter are white, bright yellow, black or red. I've never really seen brown sand. :/
On the other hand, I've now standardized the colors and tiles used for pebble plants and baby finger succulents so they now show up having the same brown color as needle grass, at the cost of some of their tiles looking like grass. But that's alright, as long as it lets scrub deserts look like scrub deserts and savannahs look like savannahs. I hate how the game inserts random lush green "shrubs" into my deserts though. Or how dead plants seem to become a uniform ugly brown :[
And yes, you can use any of my tiles, heh.
Meph, yep. The wormy tendrils writhe around nicely. I used my modified tiles for { and } (also used for pigtails, though pigtails don't move of course). I've since replaced their graphics with something thinner in my current version though (pic below). As they looked too massive previously to be something cows graze on.
I also tried it on Meadow grass but it didn't look as good as I thought it would. Code snippet using the current tileset below:
[PLANT:MEADOW-GRASS]
[ALL_NAMES:meadow-grass]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[GRASS]
[GRASS_TILES:0:216:0:216]
[ALT_GRASS_TILES:216:0:216:0] Alt-Alt: 0:216:0:216
[ALT_PERIOD:200:100]
[GRASS_COLORS:2:0:1:2:0:1:7:6:1:7:6:0]
[WET]
[DRY]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:MOUNTAIN]
[BIOME:TUNDRA]
[BIOME:TAIGA]