Thanks.
@Vattic, yep, but the result is too jagged. While that's fine for the borders, for rings or circles inside the sprites themselves, I'd rather they still look smooth when it comes to curves. But no matter, it probably won't even be noticeable since almost all of these will have backgrounds added anyway.
Anyway [slow] progress:
row 1
dwarf, elf, human, quiver, ammo1, ammo2, necklace, earrings, swordsdwarf, armor rack (built), thread, shield, helm, woodpile, bars, backpack, cage (stockpile), prepared food, glob (fat, tallow, etc.), bin, tanned skin, crutches, instrument, memorial/slab (built), cabinet, statue (built), bracelet, cloth, traction bench, animal trap, ring
row 2
kobold, goblin, troll, archery target, anvil, quern, flask, barrel, bucket, master wrestler, armor, gloves, boots, pants, block, boulder, well, toy, book, egg, cheese, web, coffin (built), coffin (stockpile), chair, table, meat, chain, bed, crown, figurine
row 3
up arrow, right arrow, down arrow, left arrow, ash, millstone, rough gem, (small) gem, large gem, armor rack (stockpile), (mined) rock, totem, seeds, pigtails, spores, wilted dimple cups, dimple cups, raw fish, (prepared) fish, bag, coin 1, coin 2, vermin, memorial/slab (stockpile), splint, statue (stockpile), cast, mug, goblet, scepter, ropeAnd some questions, I'm having trouble figuring out what Tile Types (df/tiletype.h) refer to. Is there anywhere where they are explained more in detail? For example what do the following tiles refer to?
FeatureBoulder, TreeCapFloor1, FrozenRamp, GrassDarkFloor1, Grass2StairD, SemiMoltenRock, TreeRootSloping, Waterfall, SoilWetFloor2, StoneWallWorn1
Additionally, water tiles don't seem to be listed, as well as several other things like smoke, sea foam, and levers Am I also correct in assuming that
RiverE, RiverN, etc. and
BrookE, BrookN, etc. refer to map tiles? Where are the map tiles defined, as well? Can they be overridden or do they still need to be merged with the main tileset? I'm referring to tiles like Moon, Highwood forest, Necromancer's tower, Elven forest retreat, Shrines, Hills, etc.