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Author Topic: Party of 6 (5 players remaining) Done  (Read 7241 times)

Ddynamo

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Re: Party of 6 (5 players remaining)
« Reply #60 on: June 15, 2013, 08:47:50 am »

Is okay, now Imp, sorry I skipped you, but now it is your turn.

The exit of the cave is up ahead, according to an ancient map scribbled onto the walls in front of you, there is a necromancer tower just a mile outside. Outside you can hear the moans of the dead being brought from the grave.
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Imp

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Re: Party of 6 (5 players remaining)
« Reply #61 on: June 15, 2013, 03:50:34 pm »

I wondered about being skipped, but played along.

I'll be starting to write my tale this evening, and it'll be posted before this time tomorrow.

At work now, so don't expect much from me yet!
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Imp

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Re: Party of 6 (5 players remaining)
« Reply #62 on: June 15, 2013, 08:10:50 pm »

((Do we get to point out errors/inconsistencies in people's tales, in the hopes that this may help the judges decide that the story is of lower quality?  I cannot help but notice that the awesome writer griffinpup managed to mis-spell his own character's name either in his original post (Korgath) or in his part of the story (Korgoth).  Just asking!  Cause.  Competition looks like it might become fierce in a turn or two.  Since I've seen Korgoth more than Korgath, I'm using Korgoth as my spelling.  That better not be seen as an error on my part!

Note too, that Barabbas was spelled as "Barabass" in griffinpup's tale, but my story uses Cheesecake's spelling of his character's name, for politeness if not consistency with what has gone before.))

 
Passage through this tunnel proved fairly direct, though one challenge briefly slowed the group, less than ten feet into the passageway it suddenly became an almost vertical drop some eight feet or so deep, one lined with sharp-edged stones.  Barabbas, initially in the lead, did not pause as he started to descend the side of this drop, his small size aiding his efforts.
 
Leaf, immediately behind Barabbas, paused for a moment to watch as Sprax flew higher to circle the opening.  Kyle, unable to see the descent past Leaf through the multiplying shadows created by Barabbas' adroit descent along the sharp handholds, asked Leaf what was going on.  Sprax darted downwards and hissed words at Barabbas from right above the goblin's head.
 
"Wait up!" the imp quietly demanded.  "You're leaving them behind and we're going to need them."  The goblin lifted his head, his partially-immobile pain-wracked visage uncanny as he stared at Sprax with both the eye and the diamond.  To Sprax's perception, something hard to see and perhaps insane seemed to dance in each of Barabbas's mismatched eyes, though it seemed a different sort of madness in each of the goblin's eye sockets.  The imp stared, his attention seemingly riveted as his wings worked to maintain his position.
 
Korgoth's voice sounded from above, warning them all that there was no time to wait, that the werewolves tearing Garr apart wouldn't need long to finish that gory task.

Kyle's voice smoothly answered Korgoth's warning, confidently and charismatically stating that werewolves loved gold and gems as much as anyone else.  Garr would satisfy their bloodlust, then the werewolves would be occupied with carrying away what riches they could, the same as each in this group all were doing.
 
Eye contact between Sprax and Barabbas broke as both turned to stare upwards, hints of Barabbas's diamond-light dancing off of isolated crystals on sharp-edged rocks and reflecting back from the eyes of those above.  A moment later the two small beings finished descending and waited together for the medium-sized individuals to make their way down the tricky slope.  As the group continued, Barabbas and then Leaf passed markings along the left side of the tunnel, the goblin without seeming to notice but the elf almost pausing in mid-step as his gaze swept across the images on the passageway wall.  Sprax, again following Leaf, paused by the markings then called softly up and down the passage to the rest of the group, "Isn't this a map?"

The group gathered around that section of the wall and Leaf explained in a disinterested tone that the design was indeed a map, carved in an ancient style that used Pictorathgonric script.  Symbols showed areas of interest as well as the surrounding terrain and gave detailed meaning to what was shown.  Behind where the cavern of the dragon was marked, intricate lines of pictoraths explained the risks of the surrounding forest and its cursed were-beasts, as well as the nearby shore of the Segrassi Sea.  A quarter of a mile ahead was the opening to their current tunnel, and a mile beyond that opening rose Velis Wlekin's tower.  Additional pictoraths identified Wlekin as a necromancer who preferred to work with the bodies of long-dead people and animals, one who typically left fresh corpses to lie fallow for a few years before returning to raise new minions.

What the map did not show was where this area was in relation to any population centers.  Barabbas confirmed that the Segrassi Sea was near Root and known to have a long stretch of rough coastline along this shore, with no large cities and only a few small and not very well defended villages at some distance from the coast.  Kyle indicated that he would be interested in investigating this tower and Sprax also wanted to see what could be found there, though as he put it, "maybe not if the necromancer happens to be home."  The group as a whole agreed that everyone already carried as much treasure as each possibly could and now was a great time to find a way to return to Root without risking losing what was already carried.

Plan decided upon, the group continued along the tunnel, Barabbas still in the lead.  Leaf was the first to notice the odd sounds from ahead and he slowed the group with a warning gesture.  The sounds were odd, clear moans of undeath but mixed with a great degree of misery and sadness and almost entirely without the anger and hunger which the undead typically expressed.  A single different voice maintained an atonal chant, the same fifty syllables repeated over and over again.  After a moment's listening, Sprax whispered a suggestion, "Those are really newly raised.  Probably being raised right now, and maybe trying to fight the call.  If the chanter isn't Wlekin, it has to be one of his apprentices."

Their voices soft, the group modified their plan somewhat; as most of the members knew at least the basics of stealth and Sprax could fly almost without sound, Kyle, Leaf, and Sprax would attempt to find a path from the cave mouth through the area and past the undead, with Korgoth and Barabbas staying a bit deeper in the tunnel and watching over the treasure the other three could not move so silently while carrying.  Once the path was found, the three would return and a firm plan be made as to how the five would escape without further risk of gaining more loot that would have to be left behind.

Upon their return, Kyle explained that the necromancer, a hideous-looking humanoid who may have once been human was occupied to the north east of the cave entrance and some small distance from it.  If the group kept to the south, circling around the mountain back towards the beach, it seemed likely that all of the undead and the shepherding necromancer would be avoided without undue effort.

This was a rather more roundabout path back towards Root, but it did prove to start as a safe one, at least for the leg of the journey which carried the group out of sight of the cave and past hearing of the moaning undead and that eerily-ceaseless atonal chant.
« Last Edit: June 15, 2013, 08:13:21 pm by Imp »
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For every trouble under the sun, there is an answer, or there is none.
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If there is none, then never ever mind it.

Remuthra

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Re: Party of 6 (5 players remaining)
« Reply #63 on: June 15, 2013, 08:13:52 pm »

So...many...words...ellipses...

Do I get to vote from the waitlist?

griffinpup

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Re: Party of 6 (5 players remaining)
« Reply #64 on: June 15, 2013, 10:36:59 pm »

Imp:
It is Korgoth.  Thanks for specifying that.  After reading your undisguised, seemingly unprovoked compliment, I was about to scream BUDDYING as loud as a could.  I then realized that I wasn't on the mafia forums anymore.  :P  Ah well.  Nice story.  I second your question though.  Can we give advice, critiques, etc.  to the other people writing?  I know I personally would love to have my writing critiqued.
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Xanmyral

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Re: Party of 6 (5 players remaining)
« Reply #65 on: June 15, 2013, 10:52:12 pm »

Since my turn is coming up, I'm pondering how I should do it. I got two ideas in my head, one being first person perspective that jumps around from character to character in the segments, me trying to get their personalities right and how they flavor a situation, or a group third person type of story from an author's or narrator's viewpoint. Which would you guys prefer? I can attempt either one.

kj1225

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Re: Party of 6 (5 players remaining)
« Reply #66 on: June 15, 2013, 10:55:23 pm »

Do the first one.
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griffinpup

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Re: Party of 6 (5 players remaining)
« Reply #67 on: June 15, 2013, 11:20:39 pm »

Unless you suck at writing, you can try both eventually.  My suggestion is the latter the first round, though.  I don't know how well you write yet, and the first one is more intensive.
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Imp

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Re: Party of 6 (5 players remaining)
« Reply #68 on: June 16, 2013, 01:32:49 am »

Imp:
It is Korgoth.  Thanks for specifying that.  After reading your undisguised, seemingly unprovoked compliment, I was about to scream BUDDYING as loud as a could.  I then realized that I wasn't on the mafia forums anymore.  :P  Ah well.  Nice story.  I second your question though.  Can we give advice, critiques, etc.  to the other people writing?  I know I personally would love to have my writing critiqued.

*grins*  Well, I've never played or followed any of the mafia games, so I had to research a bit to even feel confident I knew what you were implying.  Seems to me you're calling me scum, or at least anti-town; which I've clearly proved I'm not by using my turn to try and get our characters started heading back to town!  There's surely no less 'anti-town' attitude possible in this non-mafia game, no?    8)

I'm getting SO interested in how our judging is going to work, especially in learning what our judges think makes one story better than another.  See, I don't think we have a serious difference in our writing levels here.  I think we have a serious difference in our understanding of the expectations of our OP and our judging audience (whom we've not, for the most part, even heard comment in this post yet, I bet).

It is SO tempting to write for the intended audience, to wrap length, vocabulary quality, grammar style and thematic content to the expected preferences of the judges....

And to this point, that's not even possible to guess, because it is still so undefined.

I'm greatly enjoying this game though!  Great writing all!  Expect me to 'buddy' everyone, I'm just pretty supportive and friendly, especially if I offer any sort of criticism.  That's just me being me - and in this game's rules as stated, it shouldn't cost me any standing, I think.

Since my turn is coming up, I'm pondering how I should do it. I got two ideas in my head, one being first person perspective that jumps around from character to character in the segments, me trying to get their personalities right and how they flavor a situation, or a group third person type of story from an author's or narrator's viewpoint. Which would you guys prefer? I can attempt either one.

I recommend waiting until you see your exact prompt, since anything before is probably a waste of preparation and energy (unless that's how you warm up), and then diving in with what feels and flows best for you as you respond to your challenge.  Both styles and far more choices can form the foundation and pattern of an utterly awesome submission.  Good luck!  Can't wait to read and see what happens.
« Last Edit: June 16, 2013, 01:35:32 am by Imp »
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Ddynamo

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Re: Party of 6 (5 players remaining)
« Reply #69 on: June 16, 2013, 04:18:32 pm »

Yes you can critique anyone you please to get an edge, and no I have heard nothing of any possible judges yet, though I'm sure they'll turn up to comment after the first round of posts.



Here is our prompt, Xanmyral. Upon returning to Root, you find the entire town is being raided by pirates, the very same that Barabbas used to captain, though they don't seem to keen on sparring anyone in the group, or even they're own ex-captain, for that matter.
« Last Edit: June 17, 2013, 02:49:28 pm by Ddynamo »
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Xanmyral

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Re: Party of 6 (5 players remaining)
« Reply #70 on: June 16, 2013, 04:32:08 pm »

Got'cha, I'll write it up later tonight. Or tomorrow afternoon at the latest if something horrible comes up that prevents me from doing it tonight.

Ddynamo

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Re: Party of 6 (5 players remaining)
« Reply #71 on: June 16, 2013, 04:44:20 pm »

okay, and write Steve into the game too.
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Xanmyral

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Re: Party of 6 (5 players remaining)
« Reply #72 on: June 16, 2013, 11:23:22 pm »

Will do. Seems it will be tomorrow afternoon that I'll right it sadly, but I promise it won't be any later than that.

Xanmyral

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Re: Party of 6 (5 players remaining)
« Reply #73 on: June 17, 2013, 06:15:26 pm »

POST NOW!TM Pending

Spoiler: Off Comments (click to show/hide)
Spoiler: Story (click to show/hide)
« Last Edit: June 17, 2013, 07:32:55 pm by Xanmyral »
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Ddynamo

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Re: Party of 6 (5 players remaining)
« Reply #74 on: June 17, 2013, 07:59:06 pm »

Remuthra, the newcomer, time for your turn.

As you leave the ruined town of Root by the goblin's newly recovered ship, you head out to sea to find a new coastal city to trade with, luckily a merchant ship is seen in the distance, though you can't see it very well. Anyway, the merchants seem untrusting at your group because you still sail under the pirate flag, but it only costs you higher prices at their items, though it doesn't seem to matter with our endless mountains of treasures.
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