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Author Topic: FEF: The Lost Dragon OOC Thread - Hiatus for now.  (Read 41119 times)

SeriousConcentrate

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The time-skipping shenanigan is not happening. I just haven't had a solid block of time to work on the second mission.
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Dwarmin

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No matter, Tyrone has us in a holding pattern anyway.

God knows I've got to be hostage to a completely unlikable person I don't enjoy Rping with whatsoever, but it's not like he's really done anything with anyone else, right?

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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ragnarok97071

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o.o

... I'm sorry you don't like him?

That's kinda his character. Bit of a dick, but generally a good guy under the dickishness.

And I'm not even the one holding everything up :/
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Gamerboy4life

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No matter, Tyrone has us in a holding pattern anyway.

God knows I've got to be hostage to a completely unlikable person I don't enjoy Rping with whatsoever, but it's not like he's really done anything with anyone else, right?

Don't start this shit. The last thing I, or anyone else wants, is a bunch of infighting.

Leave that to the characters, mmkay?
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SeriousConcentrate

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That's true. Xan knocking himself out actually has me at a loss of how to transition, since the two outcomes I expected are now null and void and are leaving me with the problem of what to do with Rhett. I'd expected him to either have a recruitment conversation and join or lose HP and flee. My original thing was to move right into chasing the last thief (whether or not that included Rhett) back to their camp but now I don't know whether to do that and just leave Xan out in the cold for the next battle (since there's literally no reason to take along a guy who's sleeping off drunkeness when going to fight bandits) or wait or what. Hell, just leaving him is a bit tricky since the NPCs in the area are ill-inclined toward him, what with him having helped thieves attack them and all.

Also... infighting, not really helping motivate me to make a decision. Just saying. >.>
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ragnarok97071

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Well, could explain that we leave him in our camp with a guard or something and no equipment and have him join up a few rounds in after sobering up.
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Xanmyral

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Oops, sorry SC! I wouldn't of done that if I knew it would of thrown things outta whack, just thought it would be funny. If you want my take on it, since Sai knows him she'll, as does Claire, they'll probably vouche for him that he was just being a drunken idiot and to take him along for a while. I wouldn't be surprised also if either Sai or Foster have some magic at hand to deal with his unconcious/drunken problem, considering their pasts.

If it helps, I'd be okay with waiting out a battle if needed, sorry again for all the bother.

Rolepgeek

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I have come.

Last few FEF games I joined, never really took off. Think I'll join this one though. Character sheet format?
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Sincerely, Role P. Geek

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SeriousConcentrate

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Here you go. ^^^ Just replace this stuff as necessary and post it in code. Also...

8,3,7. You can choose from Water, Anima, or Ice for your affinity.

Code: [Select]
**Name**: Example McGenerico
**Class**: Thief Trainee -> Spy -> Master Spy
**Character Specific Skill**: Pass
**Affinity**: Dark
**Personal Fault**: I'm A Generic Mook!: If within three spaces of enemy units, -10 Hit/Eva
**Personal Skill**: Sneaky Backstabber: If attacking an enemy another ally has attacked this turn, +2 Damage
     
**Preferred stats**:  SPD, LCK
     
**Weapon profs**: Sword (E)
     
**Level**: 1 (0/100)
**Total Level**: 1
     
**Progression spent**: 330/330%
[[<]]
||Stat||Points||Progression||
||HP||16||70%||
||STR||4||50%||
||MAG||1||0%||
||SKL||6||20%||
||CON||4|| - ||
||AID||3|| - ||
||LCK||2||70%||
||DEF||3||30%||
||RES||1||30%||
||SPD||7||60%||
||MOV||4|| - ||
[[/<]]

**Inventory**
||Name||Type||Rank||RNG||MT||WT||CR||Hit||QL||
||Slim Sword||Thru||E||1||4||2||10||10||35/35||
||Vulnerary||Item||-||1||-||-||-||-||3/3||


**Battle Stats**
||Weapon||AT||Hit||AS||Eva||Crt||DG||
||Slim Sword||7||113||7||16||13||2||
     
Bio: McGenerico is a thief from Thiefston. He's just here to be an example.

As for the game itself, I'll be busy for awhile but I'll try to have something up tonight instead of continuing to faff about. :P
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Rolepgeek

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Code: [Select]
**Name**:
**Class**:
**Character Specific Skill**:
**Affinity**:
**Personal Fault**:
**Personal Skill**:
     
**Preferred stats**: 
     
**Weapon profs**:
     
**Level**: 1 (0/100)
**Total Level**: 1
     
**Progression spent**: 0/330%
[[<]]
||Stat||Points||Progression||
||HP||0||0%||
||STR||0||0%||
||MAG||0||0%||
||SKL||0||0%||
||CON||0|| - ||
||AID||0|| - ||
||LCK||0||0%||
||DEF||0||0%||
||RES||0||30%||
||SPD||0||60%||
||MOV||0|| - ||
[[/<]]

**Inventory**
||Name||Type||Rank||RNG||MT||WT||CR||Hit||QL||


**Battle Stats**
||Weapon||AT||Hit||AS||Eva||Crt||DG||

     
Bio:

Well crap...We start at the advanced class then, I take it? Now I need to find that pdf with the rules again...
Oh wait, no, looking at everyone, we start at level 1...do we have to define what we want to become from the start, then?
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Sincerely, Role P. Geek

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Optimize anyway.

Haspen

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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Rolepgeek

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Found the pdf, since I still had it bookmarked. Probably just use the same image I did for the other game, since I still like it. Looking at the countries, but I must ask, which one is most nomadic? I assume  Mallerica? And also, what type of classes/skills have you guys been missing? Kastir's image doesn't lend itself to a knight, but it can fit most other things fine.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

SeriousConcentrate

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Nah, you don't HAVE to, it was just so new people could see what was already planned to be played. That being said, anyone in game who decides they want to do something else can do so too. As for nomadic tendencies, the Maskep tend to leave their country to spread knowledge, the Mallericans thieve wherever they please, and the Altarians are closest to being actual nomads.
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Rolepgeek

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Code: [Select]
**Name**: Daethwin Riesston
**Class**: Performer Trainee -> Bard -> Lore Master
**Character Specific Skill**: Charisma
**Affinity**: Ice
**Personal Fault**: You don't know the things I've seen: If the character is suffering a status ailment, +2 Damage per Round
**Personal Skill**: Amicable: If the character is within three spaces of an allied unit, +10 Allied Hit/Evasion
     
**Preferred stats**:  LCK, SPD
     
**Weapon profs**: --
     
**Level**: 1 (0/100)
**Total Level**: 1
     
**Progression spent**: 330/330%
[[<]]
||Stat||Points||Progression||
||HP||15||60%||
||STR||2||0%||
||MAG||2||60%||
||SKL||2||40%||
||CON||3|| - ||
||AID||2|| - ||
||LCK||5||60%||
||DEF||1||30%||
||RES||3||30%||
||SPD||5||50%||
||MOV||4|| - ||
[[/<]]

**Inventory**
||Name||Type||Rank||RNG||MT||WT||CR||Hit||QL||
||Vulnerary||Item||-||1||-||-||-||-||3/3||


**Battle Stats**
||Weapon||AT||Hit||AS||Eva||Crt||DG||
||Unarmed||2||7||5||15||1||5||

Bio: Born in Maskep, Daethwin did not want to learn music when he was little. He wanted to be a knight. His parents, upper-middle class and rather well-known, were mildly embarrassed by their son's violent tendencies, and made him learn to play several instruments. As he grew older, his
obsession with honor and battle transformed to an ever-present lust for knowledge. His parents were much relieved when they learned this, and were glad to support his new addiction, though he still had little taste for music.
When he was around fourteen, however, he came back from the scholar who had been tutoring him on ancient cultures to find the house ablaze. A bakery a few blocks over had caught on fire, and the flames had spread too quickly for anything to be done about it. Dozens died, including
 his father and little sister. His mother was badly scarred, and his life turned to caring for her. To make her happy, he learned music, and played it for her to try and soothe her pain. His lust for knowledge did not die down, but it was suppressed for the moment.

Finally, seven years later, she died. He was not heartbroken, as one would expect, but simply accepting. He knew it would happen. After mourning, he decided to turn his mind to other things. Daethwin became a travelling scholar, absorbing information whenever he could and delving
into dangerous places for the sake of learning. He had no qualms about sharing this knowledge, or about defending himself to the best of his ability when beset by thugs and bandits.
At a certain point, he tried dancing, and fell in love with it. The movements and music that went with it spoke to him, and he enjoyed almost every kind of dancing.

However, treasure-seeking is unreliable for getting one's meal, and so he had to try other ways to support his way of life. For a few months, he was a musician in the streets, but the donations have petered out, after a devastating bout of sickness kept him from working for a week. So, now
he's decided to be a mercenary, keeping the members entertained for the gold to learn when and what he can. The last month he's been gone, though joined up, as he'd used the money he'd saved to go on an expedition into an ancient set of tombs. He was the only one to come out alive,
and still does not speak of what happened in there, though strange symbols mark his body that were not there before...

He'll probably be from Maskep then. Bard/Scholar, dontcha know.
« Last Edit: July 12, 2013, 05:44:44 pm by Rolepgeek »
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Optimize anyway.

Haspen

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So his fault gives him +2 to Damage for each turn of ailment?

???
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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