You should try the Fallout strategy game (Fallout Dooms Day for Darkest Hour).
I have
I'd recommend it to anyone trying to find out the nitty gritty geopoliticals of the Fallout world. Much of the flavor text is canon and pretty well descriptive too. I never knew there were that robot-hivemind and the Sanctuary scientists until that mod, heh. Oh, I just remembered New Orleans..
Fallout 4: Wasteland edition:
You start in New Orleans. It's chaos and ran by insane pricks, of course. You get forced from town by the Harlequin chaos as they're typically murdering and raping anyone not related to their organization. Also there's bare-knuckle death-fighting rings, like Fallout 2.
You then have to work your way down the coast to Texas [good luck going north (Indians) or east (Horrible swamps)] and have the choice of joining the theocratic fascists of the Texas Republic, who generally rape and kill everyone who won't convert, or the normal fascists of the Mexican Army remnants, who generally will kill and rape everyone who isn't in the organization. Things going swell, right? You make Texas one faction's [or kill them both off].
This all blows up in your face when the Robot Hivemind starts incursions into Texas on mass scale, of course. Then you can find the Sanctuary Scientists [cultists, basically] and then possibly shut down the main computer which isn't terrible far from them, given their knowledge of the system. Hopefully keeping the mid-west from being annihilated by Malevolent robots [or nice robots, like I made mine!
Holy that would be a 360 degree flip on head from Beth conventions, the robot hivemind being the only real chance of an open society reforming..].
Then you've basically got all the opportunities in the world. You could go Northwest [Bethesda could do a good trope for once and bring back Broken Hills in 3D Glory!], West [NCR], East [You thought you had it bad? Now you've found the Mutant Empire], North to New Arroyo, hopefully..
There's so many more interesting opportunities for Fallout than what they did, is what disappointed me with 3.. Maybe Bethesda has someone who gives a damn about the universe and actually fleshes it out as opposed to sticking with deserted wasteland with only bandits, occasional 3 house towns and a ridiculously out of place Vampire-cove, and caves with epic lewt. Bethesda's idea of Fallout is juvenile, to put it best. I would enjoy an adults interpretation of the universe.