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Author Topic: Spiral Knights Mod  (Read 1113 times)

Slayerhero90

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Spiral Knights Mod
« on: June 05, 2013, 06:18:38 am »

I dunno why, by I had this idea for a Spiral Knights mod. Here is where I will document my progress.
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Slayerhero90

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Re: Spiral Knights Mod
« Reply #1 on: June 05, 2013, 07:45:18 am »

UPDATE 1: A materials update, mostly.

Added the five shards and a few other things like bronze bolts and scrap metal that can be mined in the form of gems in addition to dropped by enemies when I get to it.
Added material Proto for use in the reaction to make proto weapons. Really just copper renamed.
Partially finished Alchemizer building before hitting roadblock.
Partially finished Proto Sword Recipe before hitting building-based roadblock.

This is a very stupid endeavor, but I've already started it.
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Deon

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Re: Spiral Knights Mod
« Reply #2 on: June 05, 2013, 10:13:14 am »

What do you mean "bronze bolts", aren't they in vanilla?

Which races do you plan to have? Who will be a sieger and an item thief? I wonder :).
« Last Edit: June 05, 2013, 10:16:06 am by Deon »
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Slayerhero90

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Re: Spiral Knights Mod
« Reply #3 on: June 05, 2013, 10:16:10 am »

What do you mean "bronze bolts", aren't they in vanilla?
Bolts as in giant screws that are found in the caverns clockworks.
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Deon

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Re: Spiral Knights Mod
« Reply #4 on: June 05, 2013, 10:17:11 am »

Oh okay, just make sure they cannot be confused with actual bronze bolts. The question about races still stands :D.
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Slayerhero90

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Re: Spiral Knights Mod
« Reply #5 on: June 05, 2013, 10:19:54 am »

Gremlins are great candidates for the thief/sieger role, though they'll come from belowground, where all the good resources are.
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Slayerhero90

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Re: Spiral Knights Mod
« Reply #6 on: June 05, 2013, 10:51:16 am »

UPDATE 2:

Now we've got the recipes for the proto sword, gun, bomb, and shield.
We also have the actual weapons/shields for said gun, sword, bomb, and shield.
Work started on the five starter helmets and recipes.
New "Spiral" metal to accompany "Proto".
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Slayerhero90

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Re: Spiral Knights Mod
« Reply #7 on: June 05, 2013, 12:29:48 pm »

UPDATE 3:
Finished all Tier 0 weapons and armor, going to work on environment next.
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