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Author Topic: Tempus Fugit: D&D 3.5 PBP/All full up. OOC thread, PM/Post for waitlist  (Read 24698 times)

Dwarmin

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It's an odd place, you find yourself in.

The people call it Tempus-a plane of floating spheres and platforms, suspended in an abyss of white clouds. Some are small enough to be held in your hand-others, so large they hold their own gravity and allow thousands of people to reside on them. There are many hundreds of these words-some heavenly, others Hellish. If this world is reward, purgatory or punishment, no one can agree.

The sky is a calming ever blue and the air usually warm and windy, and though there is night and day no sun or moon can be seen.

Odder still is that barely anyone knows how exactly they got here. Of the many people live in (on?) Tempus, most are 'Appears'-a person who has suddenly  appeared at a random point on solid ground, with little or only fragmentary memory of the life that came before. Most sentients seem to randomly appear in empty beds, sitting in chairs, standing in the street, or laying in fields...as if placed there for some reason. These sort quickly find time works oddly for them-staying in one place causes them to steadily age faster. Moving from place to place causes them to grow younger. A year can unwind during a single month of adventure, or a year can slip away from you during but a small rest. Many can achieve a nearly functional immortality...for awhile. As time passes, the changes become ever more drastic, until either non-existence or old age claims them-usually referred to as 'clocking out'. Few Appears last longer than twenty years, it had been suggested.

The rest of us-called "Heres", are born in Tempus naturally, and seem to be immune to this effect for the first twenty years of their own lives. Then the changes begin...

There seems to be no pattern to who and what appears-a thousand varieties of races and cultures exist in this pocket, with no pattern or discernible schema. Other things appear as well-creatures, both fair and foul, hungry and disinterested. Strange phenomena makes travel hazardous outside the world spheres...It makes Tempus a dangerous place to live, yet there is beauty and life, in the ever passing time-much as anywhere.

For many reasons, these and others, you-an inhabitant of Tempus, new or old-have decided to escape. Perhaps it is merely a feeling of wanderlust, or the pressure of your own internal clock is ticking. Maybe you want to find out what came before-the life you had before, of which you have little memories...or, of course, you merely wish to profit from others desires.

It's probably more complicated than that, but you get the point.

Tempus has many doors, it's said. Or perhaps it is better thought of a series of eggshells one must break through. Other places, other times. Many seem to only lead to other places that are similar in all but small ways. It's said only the most courageous could carve their way the maze of worlds and find the exit before their clocks run out.

To this end, you have gathered with three others-and bought a quarter stake in a medium sized Riftcutter, a ship-vessel that can navigate and traverse the sky abyss much like a ship would on the ocean. It has taken most of your personal wealth to do this, for there is no going back.

You've all sworn oaths to one another-to pierce the veil...to uncover the mystery...or die trying...


Link to Play Thread http://www.bay12forums.com/smf/index.php?topic=126992.0

Current Players
Freeformschooler: Durham Westfall, Fighter 1 http://www.myth-weavers.com/sheetview.php?sheetid=585033
Tryrar: Morazin, Dragonfire Adept 1 http://www.myth-weavers.com/sheetview.php?sheetid=585022
GilgameshD: Konicek Gig, Fighter 1 http://www.myth-weavers.com/sheetview.php?sheetid=587011
Chink: Anciano Sabio, Cleric 1 http://www.myth-weavers.com/sheetview.php?sheetid=586244
Kansa: Elleanor, Rogue 1 http://www.myth-weavers.com/sheetview.php?sheetid=586980
Shoesandhats: Fairin Sykes, Wizard 1 http://www.myth-weavers.com/sheetview.php?sheetid=592582

Waitlist
1. Dewboy: Sheet Pending?
2. Powderminer: Lyle Snakecharmer http://www.myth-weavers.com/sheetview.php?sheetid=600642

Graveyard
Your name here!

Spoiler: Starting Stuff (click to show/hide)
« Last Edit: July 01, 2013, 10:43:21 am by Dwarmin »
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"The hats never coming off."

GreatWyrmGold

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #1 on: June 05, 2013, 06:59:58 am »

Suggestion: Add Search to Perception.

Character coming later.
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Dwarmin

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #2 on: June 05, 2013, 07:12:18 am »

Sounds like a good suggestions. Will also add main stat to each.
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tryrar

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #3 on: June 05, 2013, 12:44:24 pm »

Hmm, since willfor's game went poof, I've been looking for another. This does sound interesting....

Character later(might go dragonfire adept)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

freeformschooler

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #4 on: June 05, 2013, 12:59:22 pm »

Given it's a series of floating islands, am I wise to be putting skill points in Jump and/or Climb?
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Dwarmin

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #5 on: June 05, 2013, 01:07:50 pm »

Given it's a series of floating islands, am I wise to be putting skill points in Jump and/or Climb?

Possibly :P
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

freeformschooler

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #6 on: June 05, 2013, 02:10:16 pm »

Here's my character. Let me know how much I screwed up.
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Dwarmin

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #7 on: June 05, 2013, 02:26:01 pm »

@FFS: All's good, actually.

I suggest fixing those feats and skills, though!

I mean, you've got some plus skill feats...and no actual ranks IN those skills...lol. Fighters with 0 int bonus also only get 2 skill points a level. Times four for the first level. Somehow you went over.

Just put four ranks each in jump and climb to start, and continuing raising that every level and you'll never have to worry about it again. Skill monkeys tend to be wizards and rogues.

Also your second feat is considered a bonus from the fighter class level 1
http://www.dandwiki.com/wiki/SRD:Fighter_Bonus_Feats <---

Might I suggest power attack and improved initiative as your two feats? O_o
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

freeformschooler

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #8 on: June 05, 2013, 02:44:41 pm »

Oh oops. I edited my attributes post-completion, so that probably explains it.

I... still kind of want persuasive for RP reasons, +Bluff for the same. I realize it's not optimal, but oh well. Changed all that just now.
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Dwarmin

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #9 on: June 05, 2013, 02:49:05 pm »

@FFs: I don't mind optimal or not :P
Make the char you like!

You know, how about you just take bluff as a class skill? You could put full ranks in it every level, then, if you like.

It would make sense considering your well written background.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

freeformschooler

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #10 on: June 05, 2013, 02:51:10 pm »

Oh, excellent. Thanks, I'll note that in the sheet and change it to 2 ranks.
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Dwarmin

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Re: Tempus Fugit: D&D 3.5 PBP/Four spots open!
« Reply #11 on: June 05, 2013, 10:56:33 pm »

Welp, Durham is surely in.

Let's hope we can channel those evil tendencies!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

tryrar

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Re: Tempus Fugit: D&D 3.5 PBP/Three spots open!
« Reply #12 on: June 06, 2013, 05:45:44 am »

Welp, here's my char. Tell me if anything seems amiss and I'll correct it
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Dwarmin

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Re: Tempus Fugit: D&D 3.5 PBP/Three spots open!
« Reply #13 on: June 06, 2013, 07:08:54 am »

@Tryar: I see nothing wrong with the mechanics. Alls good.

And yet! Since you don't actually have an actualy caster level to use those tomes, I'm not sure you should get one. They were sort of meant, for casters. :P

Just saying...

Anyway, in light of your class choice, I'll be making some internal adjustments so they don't totally replace your abilities.

Feel free to fluff up your char sheet, btw, unless you want to develop it as you play. There's going to be a fair amount of roleplaying in this game.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

tryrar

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Re: Tempus Fugit: D&D 3.5 PBP/Two spots open!
« Reply #14 on: June 06, 2013, 10:38:18 am »

Technically, it's the same as warlocks; My CL is equal to class level for purposes like qualifying for prestige classes that have a caster level requirement, and for determining the strength of invocations(and thus how hard it is to counter and dispel them)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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