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Author Topic: Mafia Tools and Utilities (lurkertracker, etc) *updated Dec 29 2013*  (Read 108232 times)

zombie urist

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Lurker Tracker - Zombie Edition
You must put the www in front because of some weird reason with the host.

Spoiler: instructions (click to show/hide)
Spoiler: future plans (click to show/hide)

Votecounter

Spoiler: usage (click to show/hide)

Mod Tool Spreadsheet
Courtesy of makeinu
Instructions on page.


Feel free to suggest features, submit bug reports, etc.

Edit (June 12th 2013): Announced votecounting tool. Here. Will probably be merged into main LT sometime.
Edit (July 20th 2013): Fixed bug, attached difficulty to each new feature.
Edit (Dec 11th 2013): Added vote logs, post preview.
Edit (Dec 29th 2013): Changed thread to general mafia tools list. Added mod spreadsheet from makeinu
« Last Edit: December 30, 2013, 12:55:56 am by zombie urist »
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The worst part of all of this is that Shakerag won.

Dariush

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Re: Lurker Tracker - Zombie Edition
« Reply #1 on: June 06, 2013, 11:38:47 am »

A new tool with no reported (and thus fixed) bugs? Just for me? Aww, you're so sweet. You shouldn't have.
Spoiler (click to show/hide)
GET TO WORK, SLAVE

Mephansteras

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Re: Lurker Tracker - Zombie Edition
« Reply #2 on: June 06, 2013, 11:39:49 am »

Excellent. The Lurker Tracker has always been a useful tool.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
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Captain Ford

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Re: Lurker Tracker - Zombie Edition
« Reply #3 on: June 06, 2013, 08:57:21 pm »

A new tool with no reported (and thus fixed) bugs? Just for me? Aww, you're so sweet. You shouldn't have.
Spoiler (click to show/hide)
GET TO WORK, SLAVE
I laughed very hard at this.
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...Holy shit. Ford, you get the Official Medal of Epic Awesomeness.
Its official! Ford! You need to put it in your sig now! "Official Mafia Welcomer!"

zombie urist

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Re: Lurker Tracker - Zombie Edition
« Reply #4 on: June 06, 2013, 09:00:32 pm »

Fixed it. Apparently not.

Also vote counter is almost done.
« Last Edit: June 06, 2013, 09:06:59 pm by zombie urist »
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Leafsnail

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Re: Lurker Tracker - Zombie Edition
« Reply #5 on: June 06, 2013, 09:15:02 pm »

As far as I can tell the "Start (Optional):" field doesn't work, but pasting in the gamestart post works.

It seems to be pretty good at detecting when a player last posted (useful for issuing prods), but it sometimes doesn't seem to pick up every post.  For instance, putting in Toon Mafia only catches the most recent posts of myself, Solifuge and Jim Groovester.

e: Actually it might have only caught the last two (50 post) pages for some reason
« Last Edit: June 06, 2013, 09:18:13 pm by Leafsnail »
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zombie urist

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Re: Lurker Tracker - Zombie Edition
« Reply #6 on: June 06, 2013, 11:12:19 pm »

The start field should work, but if you also specify a gamestart it might use that instead. It chooses the later one to use.

Hopefully fixed the unicode bug for good. I've spent sooo much time on that.

Turned out some of the cached files didn't save completely, so I cleaned those out. The cached versions can be viewed BTW. They're using default theme to save space and speed up download times.
http://www.ocf.berkeley.edu/~azhou/projects/LT/125058
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Tiruin

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Re: Lurker Tracker - Zombie Edition
« Reply #7 on: June 07, 2013, 12:36:01 am »

I am watching this. :I
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zombie urist

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Re: Lurker Tracker - Zombie Edition
« Reply #8 on: June 12, 2013, 10:23:00 pm »

I've uploaded a basic votecounting tool.

http://www.ocf.berkeley.edu/~azhou/projects/LT/vc.html

This link will probably change later.

It *should* work for all reasonable voting patterns. It even works for some of the -chan-kun-senpai stuff from Toon Mafia VII. Don't rely on this behavior too much though.
The posts are taken from the same database as LT, so if its not catching some of the later posts, then run LT.

Handles replacements.
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Dariush

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Re: Lurker Tracker - Zombie Edition + VoteCounter
« Reply #9 on: June 13, 2013, 04:43:00 am »

Spoiler (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: June 13, 2013, 04:46:20 am by Dariush »
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lordnincompoop

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Re: Lurker Tracker - Zombie Edition + VoteCounter
« Reply #10 on: June 13, 2013, 08:38:59 am »

Excellent - an active lurkertracker dev.

There needs to be a function to remove non-players from the tracker (a simple name list should be fine). The ability to see voting history would also be useful.
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zombie urist

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Re: Lurker Tracker - Zombie Edition + VoteCounter
« Reply #11 on: June 13, 2013, 06:18:34 pm »

You can now label players as 'dead' or 'nonplayer' and they get sorted to the bottom.
Here is an example from the current BM.

Fixed it.
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Dariush

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Re: Lurker Tracker - Zombie Edition + VoteCounter
« Reply #12 on: June 14, 2013, 02:35:03 am »

You can now label players as 'dead' or 'nonplayer' and they get sorted to the bottom.
Here is an example from the current BM.
Ooooh, an idea: make the author of the OP automatically detected as the moderator and all players listed in the OP before the sequence 'spectat' as players.

Vector

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Re: Lurker Tracker - Zombie Edition + VoteCounter
« Reply #13 on: June 14, 2013, 04:38:44 pm »

Yeah, but that's not going to be able to deal with the usual notation for replacement.  I also think you mean "posters?"

(PTW)
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zombie urist

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Re: Lurker Tracker - Zombie Edition + VoteCounter
« Reply #14 on: June 18, 2013, 04:29:52 pm »

Ooooh, an idea: make the author of the OP automatically detected as the moderator and all players listed in the OP before the sequence 'spectat' as players.
Added in moderator detecting. Instead of detecting players, I just detected non players.

Automatically anything else is difficult because everyone uses a different format.
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