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Author Topic: [Future Community Fort] Hollow Dwarf Asylum (preparing for embark)  (Read 2556 times)

CognitiveDissonance

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I played a few succession turns lately, and this reminded me of why I love DF so much.
The problem is, I don't enjoy my own challenges. I can make a self-contained and secure fort very quickly, and it only grows prosperous.

So I come, albeit with some trepidation, to you. Can you give me a challenge? If there's something fun, I will happily journal the proceedings here.

One idea I had is designate some of you insane people as a Nobles' Council, so you can make demands of the fortress on a whim.

Let me know what you think :D
« Last Edit: June 07, 2013, 11:46:44 am by CognitiveDissonance »
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laularukyrumo

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Re: [Future Community Fort] I need a challenge!
« Reply #1 on: June 04, 2013, 10:10:16 pm »

Download DF2010 (Version 0.31)

Embark on Sol.

Don't read the rest of the thread, I believe it was spoiled how to win inside.
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

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k33n

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Re: [Future Community Fort] I need a challenge!
« Reply #2 on: June 05, 2013, 12:57:53 am »

Mod elves as playable. No mining or any materials besides wood.

Good luck.
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laularukyrumo

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Re: [Future Community Fort] I need a challenge!
« Reply #3 on: June 05, 2013, 03:03:03 am »

As long as you don't build in, say, a god damn terrifying tundra, that's actually doable. In fact I"m gonna do that right now.

Sol, however. Omg.

Dwarves literally burst into flame mere seconds after embark because it's so hot. Actually I think they did that on Venus, and Sol was worse.
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

Halfling

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Re: [Future Community Fort] I need a challenge!
« Reply #4 on: June 05, 2013, 05:29:54 am »

Dark Dwarves. Everyone is slowly losing their... dwarvenity and becoming a bloodthirsty husk of a dwarf.

Mods:
1. Dwarves now have [BLOODSUCKER] tag. Given the opportunity, every dwarf feeds like a vampire and does not even get superpowers.
2. Plant alcohol has a 1% chance to add the hollow syndrome, causing a dwarf to go permanently insane after a while:

[SYNDROME][SYN_NAME:permanent hollowing][SYN_AFFECTED_CLASS:GENERAL_POISON][SYN_INGESTED][CE_ADD_TAG:CRAZED:NO_DRINK:NO_EAT:NO_SLEEP:NOBREATHE:NOPAIN:NOEXERT:NOSTUN:NOT_LIVING:PROB:1:START:25000]

You probably don't need anything else. For bonus points, embark on a very dark biome and start an asylum for dwarves that have gone permanently hollow.

peregarrett

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Re: [Future Community Fort] I need a challenge!
« Reply #5 on: June 05, 2013, 02:55:06 pm »

Holy carp!
That's so bloody cool!
For additional points of coolness embark at the terrifying region next to necromant's tower.
Deads a howling outside while dwarves are slowly killing each other locked inside.
*********************
A common talk at the tavern:
- Our village priest always said that rum and whiskey finally drive you mad. And you know what, Urist?
- Huh?
- He was BLOODY RIGHT AHAHAHAHAHA!!!!!*fire, smoke, blood spaters and intestines everywhere*
« Last Edit: June 05, 2013, 03:01:37 pm by peregarrett »
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CognitiveDissonance

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Re: [Future Community Fort] I need a challenge!
« Reply #6 on: June 05, 2013, 10:09:15 pm »

Dark Dwarves. Everyone is slowly losing their... dwarvenity and becoming a bloodthirsty husk of a dwarf.

Mods:
1. Dwarves now have [BLOODSUCKER] tag. Given the opportunity, every dwarf feeds like a vampire and does not even get superpowers.
2. Plant alcohol has a 1% chance to add the hollow syndrome, causing a dwarf to go permanently insane after a while:

[SYNDROME][SYN_NAME:permanent hollowing][SYN_AFFECTED_CLASS:GENERAL_POISON][SYN_INGESTED][CE_ADD_TAG:CRAZED:NO_DRINK:NO_EAT:NO_SLEEP:NOBREATHE:NOPAIN:NOEXERT:NOSTUN:NOT_LIVING:PROB:1:START:25000]

You probably don't need anything else. For bonus points, embark on a very dark biome and start an asylum for dwarves that have gone permanently hollow.

Oh daaaaaamn, that sounds amazing! I will probably do just that!

I'm very tempted to combine it with the Elven Retreat challenge and/or with Friendly Neighbourhood Necromancer...
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Halfling

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Re: [Future Community Fort] I need a challenge!
« Reply #7 on: June 06, 2013, 09:12:17 am »

Sweet. I love making things for community forts.

Here's a bit more refined implementation of that. Just giving dwarves [BLOODSUCKER] didn't seem to result in ANY fatalities (admittedly I didn't have much patience when testing, only running it for somewhat over 1 year and a couple of forts. So I started wondering if bloodsuckers have some kind of buddy system where they don't drain each other. To fix that, I made this slightly convoluted system:


If you're too lazy to read all that, I also uploaded ready-made raws at http://dffd.wimbli.com/file.php?id=7726 .

Summary - this does what the simpler mod would have, but rotates which of your dwarves are bloodsuckers just in case. 50% of your fort are sleepless bloodsuckers at any given time. Currently bloodsuckers flash when active, this should be disabled later.

Spoiler: "Details of operation" (click to show/hide)

What it needs now is testing before you start a community fort. The syndrome mechanics I've checked and they work as it says on the tin, but I'm not exactly sure how [BLOODSUCKER] works and there doesn't seem to be any info available. It obviously doesn't just make your dwarves blindly kill each other, at least not when there aren't that many of them.

So playtesting is what should be done now. Anyone who feels like it, please give it a go.

edit: hollow syndrome was missing a syn_ingested tag though, whoops.

CognitiveDissonance

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Re: [Future Community Fort] I need a challenge!
« Reply #8 on: June 06, 2013, 10:18:04 am »

Looks awesome! My only concern is that the BLOODSUCKER tag will cause dwarves to not drink or eat anything, ala vampires...
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Halfling

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Re: [Future Community Fort] I need a challenge!
« Reply #9 on: June 06, 2013, 10:19:52 am »

Nope, that would be the NO_DRINK tag that vanilla vampirism also adds. These dwarves drink just as much as anyone else.

CognitiveDissonance

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Re: [Future Community Fort] I need a challenge!
« Reply #10 on: June 06, 2013, 02:16:19 pm »

Well, no test like field test! Unless you give me a reason not to, I will start this. Tonight.
I was sorely tempted to do a Dark Elven Retreat and Asylum, but decided that elves are not nearly as much fun to roleplay. (Military? You mean archer squad?)
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Halfling

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Re: [Future Community Fort] I need a challenge!
« Reply #11 on: June 06, 2013, 04:30:48 pm »

You're in luck - I just finished it. What was giving me a lot of trouble was DF's obscure handling of moon phases in [CE:PERIODIC:MOON_PHASE::]. Despite how it ostensibly has 28 moon phases you can use, it seems to ONLY recognize one: new moon (27:0). The werecurse syndrome too works by defining "new moon" and adding a value to it. I haven't seen any modding threads about this but I haven't explored it enough to start a new one.

Regardless, here's the finished code, and it works like clockwork:

Spoiler: "interaction_soul.txt" (click to show/hide)

Spoiler: "plant_standard.txt" (click to show/hide)

Just to make sure (I may have miscopied), you may want to get it from DFFD instead:

http://dffd.wimbli.com/file.php?id=7727

Also, since you don't get a chance to see it in fortress mode, here's a screenshot of what's going on in a typical dwarf's head here:
Spoiler (click to show/hide)

Don't feel compelled to use my fluff for the mechanics though.

peregarrett

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Re: [Future Community Fort] I need a challenge!
« Reply #12 on: June 07, 2013, 08:38:18 am »

Reserving a dorf for myself. Choose most friendly one, I want see everything, meet enyone and launch tantrum spiral upon my death.
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CognitiveDissonance

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Re: [Future Community Fort] I need a challenge!
« Reply #13 on: June 07, 2013, 11:48:14 am »

Reserving a dorf for myself. Choose most friendly one, I want see everything, meet enyone and launch tantrum spiral upon my death.

You bastard...

Okay. So Dwarven Asylum. I might try and micro-manage it so the "doctors" only ever drink water.

Halfling - do I read that right that the hollow dwarves will go berserk, just not be as powerful as zombies? If so, they should still be affected by cage traps, yes?

Anyone else want their name on a founding doctor/nurse/caretaker?
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Halfling

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Re: [Future Community Fort] Hollow Dwarf Asylum (preparing for embark)
« Reply #14 on: June 07, 2013, 12:05:39 pm »

Yes, they'll be affected by cage traps. That will be the way to get them to the asylum. Unlike zombies, these dwarves retain everything they knew in life and their equipment, and they attack EVERYTHING except each other, so it's oodles of fun. The zombie-like qualities are just icing on the cake and you can even remove them if you want just the madness... just edit INTERACTION:BECOME_HOLLOW and remove tags you don't want, they are named at CE_ADD_TAG. As it is a civilian dwarf gone hollow can easily kill a mapful of saltwater crocodiles just beating them with a crossbow, like my hunter did.

At 1% chance of a dwarf going berserk per drink and 12 times drunk per year, you will lose about 11% of your fort every year to madness only. Since forts generally grow more than that, it's survivable. Just don't let it happen to your military commander when he's having dinner.
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