Changelog:v0.05A- Added full Antmen race and their respective language
- Fixed Elves/Satyr's skill rates to be Skill Gain Rates not Skill Learn rates
- Made Elven ranger captain appointed by both expedition leader and ranger commander
V0.04A:- Fixed the 10,000 quiver issue
- Removed wooden gauntlet crafting due to a DF bug
- Added metal plants and the workshop for them
- Added the female version(caste) of Satyrs(Nymphs, but please note that despite their name, they aren't minor deities.)
- Gave Elves 130% of a learning rate for Archery and Bowman skills
- Gave Satyrs 125% of a learning rate for Sneak and 135% for Axeman and Spearman skills.
- (hopefully) Fixed strange capitalization
- Allowed Elves to get the Tree Sacrificier object
- Fixed making a cloth quiver's skill from CLOTHIER to CLOTHESMAKER
- Increased Satyr's warlord population requirement to 22
- Gave Elf/Satyr nobles demands/mandates
- Fixed an error on Satyr's Warlord where a REQUIRES_POPULATION was spelled as "REQUIRED_POPULATION"
- Gave Elves Metalsmith/Armorer/Weaponsmith/Carpenter jobs
V0.03.2A:- Gave Elves the Ranger Commander rank
- Fixed the reactions for the Tree Altar
- Added cloth quivers for Elves. Made in craftsmans workshop.
V0.03.1A:- Removed accidental implementation of Goblins.
- Added Elf Tree Altar and its actions
- Added Expedition Leader and Diplomat to Elves
V0.03A(July 4, 2012):
(Happy 4
th to all you Americans.
This is mainly just some minor bug fixes.
- Fixed Satyr's ugly language problems with XXXX_XXXXX
- Fixed the Satyr Noble issues
- Added the Satyr's Warparty Leader position
- Removed Satyr Chief's law enforcement requirement
- Fixed Chief's spelling error: "Cheif"
- Added the Satry Trader positon
- Lowered Satyr's Chief's population requirement from 50 to 30 to allow easier fortress management as most positions rely off the Chief
- Lowered the Satyr's General's population requirement to 12 for a function that was removed, so it may change again
- Gave the Satyr the Expedition Leader as a starting noble
V0.02A(July 2, 2012):
[spoiler]
- Bark Workshop gained its bark armoring
- Added Farmable trees and both the Sawmill workshop to process the farmed trees, and its Elven variant
- Added the entire Satyr civilization
V0.01A(July 1, 2012):
- Mod created and first released
If you had V0.01A you should have a file called "reactions_civ+.txt" As long as the 's' is at the end of 'reactions' it is safe to delete that file. Don't delete the fixed version called 'reaction_civ+.txt'Please, if you have ANY suggestions, post them. I really do appreciate comments/suggestions/constructive criticism. Also if you find any problems post them and I'll get right to fixing them.
** Pokefables Revived: [1.0?][Unknown Date]a mod by Monk12 and Old Greg - necro'd/continued by Toxicshadow, with permission from Monk12 and Old Greg***Adventure Mode Download***For DF v0.34.11(Current)
Daddy, daddy, tell us a story!
Alright, which one would you like to hear?
I want to hear Growlithe and the Necromancer's Tower!
That one's stupid! I want to hear the Voyages of Lapras!
But we wanted to hear about how Pikachu came to be Sheriff of Gemweavers!
Settle down, we have time for
all those stories! Now, our story begins a long time ago, when the world was young, the gods were many and the lands were plagued by terrible creatures of the night...
What is Pokemon Fables?The conceit is simple- what if Beowulf or Lord of the Rings were written in the world of Pokemon? Quite simply, you'd have Grendel being slain by a Pikachu with his Sword of Flames, or Squirtle, Charmander, and Bulbasaur joining forces to break the siege of Minas Tirith. The goal of this mod is simply to make such a world possible through the addition of new items, civs, interactions, and of course, Pokemon.
Now, Monk12 and Old Greg have spent a lot of time and tremendous amounts of effort in this mod, too much to let die. I've come to revive and continue this mod in the glory it became and is to be. I won't be half-assing it, nor will I try and cut corners, I'd like to keep this mod alive and well, and thorough. I plan on adding the rest of the first Gen pokemon, then second gen, then some 3rd gen. I, most likely, won't be getting into diamond(4th gen) and up.
Yeah, but what exactly have you actually done?Viridian City
-New playable mons! You can begin play as any family member of the Kanto Starters!
-New wild mons! Weedle, Caterpie, Pidgey and Rattata, plus their families!
-Slight tweaks to Elemental Weakness system
Pallet Town
-Elemental Weakness system: Each element is represented in game by a special material- this material does more damage to Pokemon weak to the element, and less to Pokemon that resist it. Procedurally generated creatures like Werewolves and Vampires may also have weaknesses to these elements as well!
-Each of the Kanto Starters is in, with unique appearence, body parts, and techniques, with Pokemon Stats converted to DF Attributes. Play as a Bulbasaur and weaken your foes with Leech Seed, play a Squirtle and turtle up in your shell, or play as Charmander and use your tail to light dark places!
-A Pokemon Civilization that forges its own path in worldgen.
-A handful of new weapons for use by the smaller Pokemon- a small Pick, a Hatchet, and a Rapier.
-A few minor tweaks and flavor additions.
Fort Mode Features -I'll begin updating this when/if I get permission from Old Greg, if anyone would like to help me with Fort Mode, just post.
That's cool and all, but it doesn't seem like much.It isn't- right now, we have merely a fraction of our final features implemented. This mod will be actively developed to include evolutions, items, crafting, enchantments, and of course loads and loads of new Pokemon to bring on your adventures.
Current Adventure Mode Development- the evolutions of the Kanto starters as well as the ability to evolve in-game.
Well, adventure mode is cool and all, but I'm really more of a Fortress Mode person. Just wait a little while...There are obvious discrepancies between how things work in Adventure Mode, and how they work in Fortress Mode, in some cases irreconcilably so. To that end, this mod features two different downloads you can choose from- one optimized for Fortress Mode, and one for Adventure Mode. Fortress Mode RAWS will focus on dwarves building a society and capturing wild Pokemon to help them survive, while Adventure Mode RAWS will focus on adventuring as a Civilized Pokemon in a world of Night Creatures, hostile civs, and brutish, barbarian Wild Pokemon.That's really interesting! I've got some ideas too...We are more than happy to hear requests for specific items, functionality, and of course favorite Pokemon to be included.
I'm sold! How do I get started?Download the Latest Adventure Mode Version,
or Fortress Mode if you'd rather wait on the fortress mode, just wait, and you're ready to go! The following is a list of Pokemon and Techniques currently in the game, with detailed information and strategies to help you on your journey. Note that the starters are rather small by human standards, which makes them noticeably weaker in melee combat- Pokemon are adventurous spirits, however, and it shouldn't be too hard to get a party of companions with useful skills to help you even the odds!
001: Bulbasaur002: Ivysaur
003: Venusaur
004: Charmander005: Charmeleon
006: Charizard
007: Squirtle008: Wartortle
009: Blastoise
010: Caterpie
011: Metapod
012: Butterfree
013: Weedle
014: Kakuna
015: Beedrill
016: Pidgey
017: Pidgeotto
018: Pidgeot
019: Rattata
020: Raticate
144: Articuno
146: Moltres
--- Next release:
Green = done (On my end)021: Spearow
022: Fearow023: Ekans
024: Arbok
025: Pikachu
026: Raichu
027: Sandshrew
028: Sandslash
029: Nidoran (F)
030: Nidorina
031: Nidoqueen
032: Nidoran (M)
033: Nidorino
034: Nidoking
035: Clefairy
036: Clefable
037: Vulpix
038: Ninetails
039: Jigglypuff
040: Wigglytuff
The respective moves will come with planned pokemon; won't list until release?NormalWithdrawSand Attack
Harden
Gust*
*Yes it was a flying type move after Gen1, but in Gen1 it was a normal move.GrassLeech SeedSleep Powder
Razor Leaf
BugString Shot
PsychicConfusion
IceIce Shard
Ice Wind
Blizzard
FireEmber
Fire Blast
This mod would not be possible without the super helpful folks over in the Modding Questions thread, with special mention going to Hugo_The_Dwarf, trees, ArKFallen and Putnam for their quick and helpful responses.
This mod also makes use of ideas originally put forth in other threads, notably the
Spellbook Community Interaction Repository. Special thanks go to Gizogin, The Grackle, SethCreiyd, Radhazard and Burnme for their contributions.
Additional thanks to thatkid for his contributions within this very thread!
Now go! Your very own Pokemon Legend is about to unfold! A world of dreams and adventures with Pokemon awaits! Onward to glory!However don't expect an update for a little while because due to the, in my opinion, messyness of both fortmode and adv. mode files, I have to clean them up and merge them. They're messy to me just because the files were mean't for 2 people, 1 knows most of 1 thing, and the other knows most of the other thing. I don't know most of either, but I can assume/figure out what does what. And it's messy. lolNext post!