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Author Topic: World Simulation Dev Log: Version 0.0007a, The Tron Soup  (Read 3066 times)

Sheb

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #15 on: June 04, 2013, 02:43:45 pm »

Bug Report: Galaxies and solar nebulae keep collapsing on themselves rather than forming discs. We've forgotten something here.
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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #16 on: June 04, 2013, 02:52:05 pm »

Bug Report: Galaxies and solar nebulae keep collapsing on themselves rather than forming discs. We've forgotten something here.
All right, who broke gravity? Fess up.

hops

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #17 on: June 04, 2013, 03:37:33 pm »

PTW
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mainiac

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #18 on: June 04, 2013, 04:44:28 pm »

+ Patched the galaxy problem by filling most of the universe with ether.  Ether in inert and immobile but repels hydrogen.  The composition of ether should force galaxies into narrow bands
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Kashyyk

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #19 on: June 04, 2013, 05:24:14 pm »

+ Added two global negetron goals for the atoms. one below the standard number, and one above. This way they'll start stealing negetrons from each other, have an over all charge and thus stick to one another to make big things.
* We'll need to increase the number and value of these goals once we get atoms with a higher natural negetron count.
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Armok

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #20 on: June 04, 2013, 06:56:32 pm »

+ Decreased memory requirements by storing position and velocity in the same variable.
- Particles can no longer have well defined velocity and well defined position at the same time.
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mainiac

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #21 on: June 04, 2013, 07:41:27 pm »

+ Added a new atom, Bobium, 1 proton, 1 negetron and 27 bobtrons.  It appears to be making a lot of energy but that shouldn't be a problem.
* Molecules added to the game when one atom steals all of anothers negetrons
+ Created the first molecule, Hydro-Bobium.  1 Hydrogen atom and 4 Bobium atoms held together by the strong attraction of the negetron-less hydrogen to it's neighbors
« Last Edit: June 04, 2013, 07:45:00 pm by mainiac »
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
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kingfisher1112

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #22 on: June 05, 2013, 09:01:23 am »

+Elements like hydrogen and Bobium will now sometimes be unstable, and will emit parts of themselves to become stable.
- Strange effects with other atoms.
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kopout

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #23 on: June 05, 2013, 10:09:25 am »

+ Fixed the matter/antimatter bug, the amount of photons required to produce matter/ antimatter pairs are known and the protons are recreated on annihilation, conserving energy and preventing universe decay in the long run.

* Probably not going to be an issue but momentum data is randomly generated for the photons because it isn’t stored after matter/ antimatter generation.

+ Made it so photon collisions generate elementary particles rather than whole atoms, that could have been a problem down the line with radioactive positive and negative atoms near each other and helps keep things consistent and you don't have to add new proton synthisi number for each new atom.

* Make sure to include photon synthesis requirements for any new particles!
 (OOC: what are the properties of bobtrons?)
« Last Edit: June 05, 2013, 10:24:25 am by kopout »
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griffinpup

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #24 on: June 07, 2013, 08:11:01 am »

PTW
Also, I'm assuming that you guys are actually writing code somewhere.  Where is it?
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kopout

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #25 on: June 07, 2013, 08:44:06 am »

PTW
Also, I'm assuming that you guys are actually writing code somewhere.  Where is it?
:P we aren't writing any code. Just pretending
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griffinpup

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #26 on: June 07, 2013, 08:44:49 am »

Seriously?  LOL
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kopout

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #27 on: June 07, 2013, 10:09:34 am »

At least I'm fairly its just physics jokes and good fun. I didn't write any code.
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"Karl Marx: Family jewels"
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...although I've been having so much fun failing at this I just about forgot what my original aim was.

Remuthra

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #28 on: June 07, 2013, 10:18:39 am »

+Rewrote matter codes to include attraction protocols. This may not mean much now, but it's a framework for next update's multi-molecular actor support.

+Fixed a nasty crash bug involving photons moving beyond the edge of the loaded area. The map should expand to accommodate the far-off photons now.

kaian-a-coel

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Re: World Simulation Dev Log: Version 0.0007a, The Tron Soup
« Reply #29 on: June 07, 2013, 10:24:10 am »

*okay, I tried to add some new particles and interactions, but it didnt work out and I removed everything. Problem, now the energy of empty space fluctuate randomly. I have no idea why...
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