So I dont have a finished product yet but Im so excited I wanted to post a reserve spot here for my crying.
Legion is based off the Castlevania monster, which is in turn a liberal and quite fiendish take on others. Legion is best known as the group of demons Jesus encounters in a posessed person.
Legion in our context is a megabeast, a core surrounded by a flailing mass of undead tissue. I have an idea to melt a series of 'connectors' that attach some bodyparts (shaped like humans, some whole bodies lacking UB, LB, HEAD tags) which will let it reanimate them. I want to use interactions to suppy second, third waves.
When the core gets damaged I would like it to spawn a 'nautilus', a monster to defend it. I would really like to imply that this nautilus was a part of the core by having it somehow 'consume' or destroy corpes to become a new Legion, but . . .
Other interactions I would want are transforming itself into itself- when it eats bodies . . . again I dont hold my breathe about the corpse consuption.
Legion creature
[CREATURE:LEGION]
[DESCRIPTION: An enormous lurching mass of moving rotten bodies. The core is known to be made of one or more creatures.]
[NAME:legion:legio :on:legion] * no plural. is plural.
[CASTE_NAME:legion:legion:legion]
[CREATURE_TILE:'8'][COLOR:4:5:0] *Red with purple background
[FREQUENCY:5]
[BIOME:ANY_LAND]
[LARGE_ROAMING]
[SPEHERE:DEFORMITY]
[SPHERE:DEATH]
[SPHERE:CHAOS]
[MEGABEAST] *Demon?
[BONECARN]
[PREFSTRING:flailing bodies]
[BODY:BASIC_1PARTBODY:BRAIN:ORGANS:BODY:ASSIMILATION_POINT_A:ASSIMILATION_POINT_B:CHUMANOID_1:CHUMANOID_2:CHUMANOID_3:CHUMANOID_4:some other internal goodies that bleed:some humanoids:some arms and legs and 'heads':a 'core' with some means of bleeding:other fun shapes:connector shapes that melt when spawned:connector shapes that melt when interaction]
[NO_THOUGHT_CENTER_FOR_MOVEMENT][OPPOSED_TO_LIFE] or not living.
[EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NO_EAT][NO_SLEEP][NO_DIZZINESS][NO_FEVERS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
CDI:reanimate corpse:Long cooldown. Gas?]
CDI:transform into itself? MAybe permanently?] -after win
CDI:Change own material into melty?]
CDI:emit attack projectile?]
CDI:CORE_MATERIAL:SPAWN_NAUTILUS] - can nautilus somehow consume corpses and become new legion?
[SPEED:10000]
[BODY_SIZE:0:0:5600000]
[ALL_ACTIVE]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE
]
Legion BP
[BODY:ASSIMILATION_POINT_A]
[BP:APAA:right rear leg:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:APAB:left rear leg:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BODY:ASSIMILATION_POINT_B]
[BP:APBA:right rear leg:STP][CONTYPE:LOWERBODY][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:APBB:left rear leg:STP][CONTYPE:LOWERBODY][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BODY:CHUMANOID_1]
[BP:CHD:head:STP][CON:APAA][CATEGORY:TAIL]
[DEFAULT_RELSIZE:300]
[BP:CUB:upper body:upper bodies][CON:CHD][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB:lower body:lower bodies][CON:CUB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA:right upper arm:STP][CON:CUB][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA:left upper arm:STP][CON:CUB][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA:right lower arm:STP][CON:CRUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA:left lower arm:STP][CON:CLUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH:right hand:STP][CON:CRLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH:left hand:STP][CON:CLLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL:right upper leg:STP][CON:CLB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:left upper leg:STP][CON:CLB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL:right lower leg:STP][CON:CRUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL:left lower leg:STP][CON:CLUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF:right foot:right feet][CON:CRLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF:left foot:left feet][CON:CLLL][STANCE][RIGHT][CATEGORY:FOOT]
[BODY:CHUMANOID_2]
[BP:CHD:head:STP][CON:APAB][CATEGORY:TAIL]
[DEFAULT_RELSIZE:300]
[BP:CUB:upper body:upper bodies][CON:CHD][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB:lower body:lower bodies][CON:CUB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA:right upper arm:STP][CON:CUB][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA:left upper arm:STP][CON:CUB][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA:right lower arm:STP][CON:CRUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA:left lower arm:STP][CON:CLUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH:right hand:STP][CON:CRLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH:left hand:STP][CON:CLLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL:right upper leg:STP][CON:CLB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:left upper leg:STP][CON:CLB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL:right lower leg:STP][CON:CRUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL:left lower leg:STP][CON:CLUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF:right foot:right feet][CON:CRLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF:left foot:left feet][CON:CLLL][STANCE][RIGHT][CATEGORY:FOOT]
[BODY:CHUMANOID_3]
[BP:CHD:head:STP][CON:APBA][CATEGORY:TAIL]
[DEFAULT_RELSIZE:300]
[BP:CUB:upper body:upper bodies][CON:CHD][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB:lower body:lower bodies][CON:CUB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA:right upper arm:STP][CON:CUB][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA:left upper arm:STP][CON:CUB][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA:right lower arm:STP][CON:CRUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA:left lower arm:STP][CON:CLUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH:right hand:STP][CON:CRLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH:left hand:STP][CON:CLLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL:right upper leg:STP][CON:CLB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:left upper leg:STP][CON:CLB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL:right lower leg:STP][CON:CRUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL:left lower leg:STP][CON:CLUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF:right foot:right feet][CON:CRLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF:left foot:left feet][CON:CLLL][STANCE][RIGHT][CATEGORY:FOOT]
[BODY:CHUMANOID_4]
[BP:CHD:head:STP][CON:APBB][CATEGORY:TAIL]
[DEFAULT_RELSIZE:300]
[BP:CUB:upper body:upper bodies][CON:CHD][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB:lower body:lower bodies][CON:CUB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA:right upper arm:STP][CON:CUB][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA:left upper arm:STP][CON:CUB][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA:right lower arm:STP][CON:CRUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA:left lower arm:STP][CON:CLUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH:right hand:STP][CON:CRLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH:left hand:STP][CON:CLLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL:right upper leg:STP][CON:CLB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:left upper leg:STP][CON:CLB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL:right lower leg:STP][CON:CRUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL:left lower leg:STP][CON:CLUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF:right foot:right feet][CON:CRLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF:left foot:left feet][CON:CLLL][STANCE][RIGHT][CATEGORY:FOOT]
And the errorlog is very pleasant to look at! all expected errors . . .