thank you halfling. I just dropped the new raws in.... the walls look normal again. Now here's just hoping that I didn't somehow fuck up the raws (I literally just nuked the contents of data/save/region_place/raw and added in the new folder from the archive) and that the game is, in fact, playable, and that I don't have to revert back to an older save at some point in the future.
No seriously, that would suck.
So the first thing I noticed is that we have a couple of MAJOR security flaws. Namely, magma crabs in the magma forges. I'm going to be sealing that with some surgically precise obsidian casting as soon as I get around to it... because I'm also going to be sealing off the rest of the caverns. It looks like this project was started and left abandoned.... How convenient we have a metric fuckton of coke and charcoal we don't need to use for anything other than steelmaking. And we're all out of iron, so, you can bet your ass I'm going to be using that as building material.
We also have a major drink problem. And an overabundance of animals. And about 200 uncooked eggs. And--Y'know, we just don't have enough workshops. Time to make some more. A lot more. Starting with butcheries. Operation: Slaughterhouse is a go.
Friggin hell. Wolverines on the surface keep flipping their shit and berserking our wood cutting squad. We don't have enough of a militia and I don't have enough time to draft one proper... here's hoping this poor milker doesn't cause a tantrum spiral.
Milker got roughed up a bit but just bruises. I sent both axe squads after him and one eventually caught up and punched him to death. Skull through brain, as per usual DF death. Here's hoping the new wildlife isn't prone to raging. :<
Whoever ordered the flux blocks, I'm sorry, but you can't use them in steel making. You can build stuff out of them, though, so stop making tetrahedrite walls. Seriously. It's wasteful. Use coke instead.
What. The fuck. We have ONE goddamn dude making all our alcohol... and it's the Halfling. What. No wonder there's no booze in this whole fort! I'm drafting a squad of brewers post haste. Probably gonna enlist all the fishers, because I got a message that said "nothing to catch in the rivers", so I'm disabling all the fishing.
HOLY CRAP ON A STICK
Mosus has 30 (!?) exp levels in mining. How is he not in the military? Seriously. What the fuck.
I'm tempted to set up an ex-miner military squad, but I don't know if I can trust people to look at a dwarf nicknamed "THIS FUCKER IS IN THE MILITARY DO NOT TURN ON THE MINING LABOR" and actually, y'know, not do that. I feel like they'd go "Hey this guy has ridiculous mining skill let's turn mining on for him instead of the noobs" and then try to send that squad out to do battle and be like "Dafuq why isn't this guy doing what I want?"
Some furnace operator fell down a flight of stairs, broke her foot and bruised her guts. Dammit. Someone's taking her to the hospital... I think. They're taking her SOMEWHERE, and if we don't have a hospital I'm not sure what's going on. If we do, in fact, have one.... god help us all.
She got taken to her bed to throw up a whole bunch. I'm building a hospital now..... oh boy.
FML. A shit-ton of migrants. We're up to 90 now. Sieges and megabeasts and syndroms, oh my! I'm gonna take a break for now since I'm not sure exactly how to process the 20 strong dumbass brigade. It is the 7th of slate currently. No casualties yet....