- Granite -At long last, we settle. For months and months we have searched for a proper mountain hall, but we seem to be lost in an Elven hellhole... nothing but grass, feather trees, and dirt as far as the eye can see. Our supplies are running as low as the crew's morale, so we have no choice but to try to carve our home out of this horrid wasteland of greenery.
The hill to the southwest seems defensible, so we begin to clear out a space and get to chopping trees. I worry how we will survive without stone to make mechanisms, but we will do our best. At the very least, digging out rooms is very fast and easy, and farming will be trivial.
- Slate -A few basic farm plots and workshops are down. The miners are busy and working quickly, but we have yet to hit a single piece of ore. For now we'll worry about the food supply and getting the storerooms finished. Some drunken dwarf that wandered through here when we arrived mumbled something about ore near the river, but then started shouting "DROWN THEM ALL! DROWN THEM ALL!!!" so I'm not sure if we should trust him. Still, if things go as they have been, we may have no choice.
Looks like we've already run out of vegetables... time to slaughter some of these ducks.
- Felsite -The first floor is coming along nicely. It will be strange to have all of our furniture made of wood... I've heard mutters from the crew about how disturbingly Elven this fort is, but alas, we must survive. Some sparrow men have been harassing us, but don't seem to be too much trouble.
I'm normally not a fan of sending our valuable dwarves out to fish, but we're short on food... on second thought, let's hope some foolish migrants come along to do that job for us. Not sure why this expedition sent out with the same dwarf being our mason AND carpenter (?!) but we'll make do.
With our basic rooms and storage basement carved, it's time to start exploratory mining in hopes of ore.
- Hematite -Summer has arrived, and with it a lovely rainstorm. Armok, but I hate fucking rain. Here's our humble fort so far.
PRAISE KOMRA WE'VE STRUCK TETRAHEDRITE! DWARVEN RUM FOR EVERYBODY! Oh wow... quite a bit of tetrahedrite! Finally, cage traps!
After ignoring the grumbling about gnawing cold mushrooms in the dark, I've finally designated a dining room to be built.
- Malachite -Migrants! Better carve out some more bedrooms. GUESS WHAT! YOU'RE ALL FISHERMAN! Good luck with those sparrow men, motherfuckers.
- Galena -I've never seen more technologically impaired dwarves... seriously, NOBODY wants to build mechanisms. "Waahhh, I have to update the stockpile records!" "Wahhh, we only have 12 drink left, I have to brew some more!" GUESS WHAT, EVERYBODY IS A MECHANIC NOW. Think we got a bit overboard with the slaughtering, as there's tons and tons of flies in the butcher shop now.
Just realized the caravan will be here soon, and we don't have anything to trade them! Quick, start making wood crafts!
Wait... we can't make mechanisms out of tetrahedrite?! Could've sworn I've done that before... oh no... this is worse than I thought...
- Limestone -Finally got our forges set up. Our miners are producing a reliable store of tetrahedrite now, so things are looking up. The flies have spread throughout the whole fort, still can't figure out why nobody wanted to carry the food from the butcher shop. Moved the butcher shop outside, so at least if they're lazy then we won't fill the entire fort with flies. Never thought I'd wish for a frog infestation.
- Sandstone -It puts a smile on my face to see those forges burning and our very first copper mechanisms being assembled. We've been whipping these 4 migrants around since they arrived, not giving them a moments' rest, but they're starting to show their worth. Time to actually put some effort into defense - all of these dogs need training to help out with goblins and all of those cursed insect men flying around outside.
Stray cat has given birth to kittens? In other words, stray cat has given birth to meat and bone crafts.
More slav... I mean migrants! Time to get some more miners working. Fully 12 dwarves have Mechanics orders now... can't understand their aversion to building mechanisms. I feel like I'm at a liberal arts college. At least now we have manual labor to pick up the dozens of piles of wood that have been sitting outside for months.
The fauna outside is... curious...
Ahh, the heartwarming sight of a kitten being led to slaughter. (OOC: I really miss my animal pictures, but wasn't able to fix them without disco
)
Wait... WHAT DO YOU MEAN THAT ALL OF THOSE ANIMALS I THOUGHT WERE DOGS WERE ACTUALLY DUCKS. HALFLING, I'M COMING FOR YOU!!! So much for my army of war dogs.
(stupid texture pack)
Oh no. Oh nonononononono. Nooooo. (they aren't as bad as giant keas are they?)
- Timber -Well, we won't have much to trade, but hopefully it will be enough to get us a second anvil and a few other necessities. We have front gates and cage traps set up now with levers next to the dining room. The war dogs are being held back for forced breeding, but I don't see them complaining. Time to take my ducks-that-aren't-dogs and get them to work laying eggs. Why nest boxes can't be built out of wood is beyond me... guess these are some REALLY hardcore ducks. Hope you fuckers like sitting on copper.
Hey guys! Welcome to Sandhammer, the house of dirt!
- Moonstone -Winter has arrived "on the calendar." Um... ok.
Got some more anvils, cloth, and food from the caravan. Time to put Stodir, an expert clothier who came with the first wave, to work! DRESSES FOR EVERYBODY!
- Opal -Nothing happened this month.
- Obsidian -Why. Just why.
The fort is running smoothly, our primary craftsmen are getting skilled, we have a decent if not overflowing food supply, and more tetrahedrite than we know what to do with. Wood is in short supply since it has to be used for EVERYTHING (have yet to hit any sort of coal). Thankfully the map area has plenty of trees. We have some very basic defenses, but these spiked silver balls will attract unwanted attention sooner or later.
I leave it to my successor to put together a military, breach the aquifer, and enter the caverns (which will solve the wood problem in a very big way).
Here is our humble fort so far:
http://www.theicaruskid.com/bees/region_nostone_year_2.zip