http://dffd.wimbli.com/file.php?id=7718The Domain of Dragons is a savage and beautiful archipelago of islands in the sparkling waters of the Ocean of Glimmering. It is named for the many dragons and other wild beasts that make their home in the untamed wilds there.
The year is 301. It is the Age of Myth. Evil is slowly creeping upon the Domain of Dragons from the southern reaches of the Willful Land. Still, dwarves have prospered on this mountainous island; there are a total of six surviving dwarf civilizations among the humans, elves and goblins. You are dwarves of the Indigo Syrup. You who call yourselves the Umbral Unseen Quake have wandered long in the wilds and have come to this place, where the joyous wilds of the Plain of Heavens meet the untamed mountains of the Dangerous Finger. You have settled here at the foot of the mountain, by the brook of... "Sptbls th Ambgty of F". The humans who guided you here had very unclear articulation. Regardless, soon you will strike the earth and found the greatest mountainhome of them all: Cuggánnil, "Sandhammer"!
Little does your brave party know what trials they will face, for this is no mountain at all. There is no stone in the ground save veins of metallic ores, and this intersection of mountain, desert and river is home to fierce creatures...
You embarked with 2 copper picks, one copper battle axe, one iron anvil, some booze to tide you by, seeds of underground plants, meat supplies... Some blessed fool, perhaps by divine grace, has also sent with you ten rocks of marble of the home-mountain, as if knowing this may be all the flux you will ever have.
Two of you are proficient miners. One is an axedwarf and teacher, to train a future military. One is a carpenter-mason. One is a brewer-cook. One is a grower and herbalist. The last, a doctor and surgeon. Now it is time to delve secure lodgings, ere the yetis get hungry (yes, really).
Good luck~
It has upturned beasts in true succession fort fashion, otherwise a completely vanilla fortress except for the no stone part. For hardcore mode, try not using magma workshops. URIST, CHOP DOWN ALL THE TREES!
I originally had a spot with 4 scorching joyous wilds biomes, boosted giant keas and no useful ore picked for you, but it seemed extremely resistant to turning to sand and eventually I managed to wreck the save by saving with the reveal command on, then killing the process. This is a simple joyous grassland and the foot of a mountain. It was originally full of flux and kind of wonderful but now it is all sand all the way down. Kind of friendly. I'm not sure if it's a bug, but there is a HUGE amount of *** in the soil and *** stops very soon after level *** and this was so even before I turned it all to sand. Whoops, can't spoil all that yet. Sorry.
If you disagree with my embark choices, it's probably easiest to reclaim. Alternatively I can "process" any save, later.