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Author Topic: The Lone Isle RPG : Concluded.  (Read 31328 times)

Dwarmin

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Re: The Lone Isle RPG
« Reply #240 on: June 10, 2013, 11:52:42 am »

"Well, I for one hope the rest of the journey is quite boring. One can't expect legends to rise up from the sea every day.

Aside from my little dustup, anyway."


Ryxa starts frying the potatoes then, and generally letting the work of cooking the catch commence.

...

Fish and chips for dinner! Yay!

Action: Have a nice, boring journey to the next port. OR MAYBE NOT.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: The Lone Isle RPG
« Reply #241 on: June 10, 2013, 11:58:33 am »

Kyle wanders around the ship. If possible he grabs a spyglass and heads up to the crows nest to watch for any nasty things on the ocean.
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RangerCado

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Re: The Lone Isle RPG
« Reply #242 on: June 10, 2013, 02:01:34 pm »

Selina wanders around on deck for most of the voyage. (My money's on Shipwreck and or Ghost pirates)

((Just thought i should post my known runes since it will most likely help us later: A1 = heal. B1 = flesh. B2 = blood. C3 = nature. T1 = figure of eight rune of connection - first word in more ornate side, second in the other. eg.(A1)(B1)
« Last Edit: June 10, 2013, 02:10:25 pm by RangerCado »
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Dwarmin

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Re: The Lone Isle RPG
« Reply #243 on: June 10, 2013, 02:10:49 pm »

((My moneys on the ship getting swallowed by an Ocean Dragon!))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

scapheap

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Re: The Lone Isle RPG
« Reply #244 on: June 10, 2013, 02:13:11 pm »

((I'll going for blind hope and getting to the port in one piece)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

RangerCado

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Re: The Lone Isle RPG
« Reply #245 on: June 10, 2013, 02:17:02 pm »

((My moneys on the ship getting swallowed by an Ocean Dragon!))
((If a dragon does show up, one of two things will happen. Either we'll all die, or some random dwarf will punch it once and it'll die.))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

sjm9876

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Re: The Lone Isle RPG
« Reply #246 on: June 10, 2013, 02:20:32 pm »

((Never underestimate the random dwarves ;) ))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

RangerCado

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Re: The Lone Isle RPG
« Reply #247 on: June 10, 2013, 02:31:03 pm »

((You know what, sig change go!!!))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kilakan

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Re: The Lone Isle RPG
« Reply #248 on: June 10, 2013, 08:25:22 pm »

    With a grateful bow Rylath slides the sword back home in it's scabbard, it locks into place with a quite click.  "Perhapes someday new freind, I shall tell you her story... I feel it would be better suited to a long night in the bar, with the head of her killer serving as the mug."   Coughing and shaking his head to rid himself of the momentary dark turn, he bows again and exits onto the deck.

Rylath heads halfways up the mast of the ship before lounging on the ropework and rigging.  He lazily watches Selina pacing the deck whilst Kyle climbs to the crows nest to look around.   Jokingly he flicks his tongue out to taste the air, and breathes deeply before calling down to his companions  "Tastes like trouble, Let us see what lady luck decides to throw our way!"
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Nom nom nom

sjm9876

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Re: The Lone Isle RPG
« Reply #249 on: June 11, 2013, 04:46:29 am »

((That spleen’s still up for grabs. Though I’ll assume whoever gets it has it immediately in their inventory via retconning.))
That evening, you feast on a meal of fish and potatoes, the dwarven cook proving more than adept at his art. After toasting Ryxa, the captain lets you eat, before proclaiming that you are within a few days travel of Bastion.
 Sure enough, two nights later, you are woken from your slumber by a call. Stumbling up to the deck, the sight of land greets you. Across the horizon stretches a solid band of rock, mountains towering above it in the distance. And in that band, directly in your path, and growing larger by the second, a crack in the cliff face, it’s edges illuminated by the red light of the rising sun.
 An hour later, the crew, all now wide awake and ready, stand on deck, and the ship slips inside the crevasse, with space for just two more on either side. The light fades, and torches are hastily lit by silent dwarves, glancing nervously at the canyon walls at the slightest noise. The reason why is soon revealed as you pass by a cave mouth, and from the entrance pour forth horrid creatures, silhouettes of no discernable pattern or species. At once the sailors rush to the rails, weaponry in hand, but the creatures do not respond, instead swarming with you, along the walls, and towards Bastion. As you draw closer you find another such hole into the rock, and another, until the walls around you are hidden behind waves of shadows, a tide of darkness.
 And then the walls fall away to your sides. The river ends abruptly in an artificial lake, embedded in a large open square, ending with the crevasse in a solid wall, a giant pair of double doors set in its base. Bastion. The shadows drop from the walls into this square, covering the ground, and converging on a single figure standing in the shadow cast by the fortress-city. With a roar he swings his warhammer, a single mass of bone, and the silhouettes fall to nothing before it. in their place rises the earth itself, elementals of mud and stone rising to defend their master. Then, with a resounding cry, the ship pulls in to shore and the dwarves leap into the fray, none staying behind.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Dwarmin

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Re: The Lone Isle RPG
« Reply #250 on: June 11, 2013, 04:53:37 am »

Ryxa jumped with them, launching herself off the deck and into the battle she was born to fight.

Action: To battle! Fight in formation with the crew, using the tactics I drilled them with earlier.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

scapheap

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Re: The Lone Isle RPG
« Reply #251 on: June 11, 2013, 05:28:05 am »

Follow, sword in hand.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: The Lone Isle RPG
« Reply #252 on: June 11, 2013, 07:55:39 am »

'Course we have potatoes. traditional dwarven dish - aka. one of the few things you can grow when you live under a mountain.'
((Potatoes require sunlight for the aboveground part. It's not just tubers.))

((I don't suppose that spleen can cause spontaneous manifestation of the eater several seconds prior?))
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sjm9876

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Re: The Lone Isle RPG
« Reply #253 on: June 11, 2013, 07:59:06 am »

(( These are fantasy potatoes ;). And the spleen can do many things. just not reliably. ))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

RangerCado

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Re: The Lone Isle RPG
« Reply #254 on: June 11, 2013, 09:29:14 am »

Stay in the back, ready to heal those taking more than minor injuries. Grab a ranged weapon if available and take shots at any of the creatures not in the melee.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]
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