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Author Topic: The Lone Isle RPG : Concluded.  (Read 31343 times)

Dwarmin

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Re: The Lone Isle RPG
« Reply #345 on: June 17, 2013, 09:42:21 am »

Action: Uh, fall unconscious.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

sjm9876

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Re: The Lone Isle RPG
« Reply #346 on: June 17, 2013, 09:49:18 am »

Selina runs up to ryxa and pulls out her parchment, scribbling on it the runes in the tiny script of mages everywhere.
(S5+4)
The blood from Ryxas tongue stops flowing as it congeals into a layer of flesh, leaving the indent from the missing chunk behind.
(E7-2)
 Then Selina collapses to the floor as pain wracks her mind, and she slips from consciousness for a minute, before coming back to the world gasping breathlessly from the pain.

((The dice don't appear to be in your favour....

And ninja'd rendering the ninja mildly redundant i think.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

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Re: The Lone Isle RPG
« Reply #347 on: June 17, 2013, 09:56:02 am »

Kyle attempts to write 'told you' with a vine.
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RangerCado

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Re: The Lone Isle RPG
« Reply #348 on: June 17, 2013, 10:40:25 am »

"What god did i tick off for this?" Selina works to control her breathing before standing up.

"Maybe... Maybe we should try that alchemist the troll mentioned then."
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

sjm9876

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Re: The Lone Isle RPG
« Reply #349 on: June 18, 2013, 10:48:18 am »

(( Whoop! exams all finished. Now, is there anything else to be done shopping wise? Remember armoury/artificers(mages) are the options he said, and 2 hours - recap as it got a tad buried.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Dwarmin

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Re: The Lone Isle RPG
« Reply #350 on: June 18, 2013, 10:51:02 am »

Ryxa nods.

She would have to speak to the artisans...Dwarves didn't make anything that didn't weigh much, but perhaps they could improve her armor somehow. She wouldn't sacrifice her mobility, but a little insurance never hurt.

Action: Check if I can my armor reinforced without losing mobility before we leave-either physically, or against the shadow creatures? After two hours, head to the doors regardless.

((reupping quote from post pile))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

RangerCado

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Re: The Lone Isle RPG
« Reply #351 on: June 18, 2013, 10:51:49 am »

"Lets... lets go try the alchemist and see how we can repay him." Lead Kyle through the market to the alchemist, be careful not to smash anything. Also, be on the look out for a short sword and longsword that are well balanced with a 60 gold budget.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

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Re: The Lone Isle RPG
« Reply #352 on: June 18, 2013, 10:53:59 am »

Kyle walks along waving to the occasional passerby.
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sjm9876

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Re: The Lone Isle RPG
« Reply #353 on: June 20, 2013, 01:53:27 am »

((I'll write up tomorrow evening, regardless of whether kilikan has posted anything.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

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Re: The Lone Isle RPG
« Reply #354 on: June 21, 2013, 03:45:31 pm »


 The group parts ways for a while. Ryxa goes to the artisans, their workshops laid open to see from the corridor. Their wares range from simple scrolls to fine blades and armour, socketed with jewels and runes. One seems to hold particular promise - a tailor - and she looks up as Ryxa approaches, smiling broadly. This particular dwarf has few items on display, but those that are are functional pieces, robes and light armours stitched with fine runes, whilst not limiting the use of the gear. She speaks.
 ‘Leather armour, yes? The items here are for display. I merely embellish what I am brought. I could do you a few runes on that. For fifty gold I can make it quite a lot sturdier. You won’t find a cheaper deal around here. The others try to pretend they’re doing more than sewing patterns in, but still. deal?’

 Clair, Selina, and Kyle instead head to the smiths after a brief pause to ask about the alchemist. A nearby dwarf informs you that he recently upped shop and moved to the central city, from which you came, due to an offer from its queen. Dismayed, you pass by his empty shop, and on to the storefronts. The cheapest stall you can find that sells good quality arms is owned by the dwarf from the inn, who grins when she sees you.
 ‘Good day, ladies. What can i do for you? We have weapons here of all kinds.’
 You give your requests, and she replies.
 ‘A two handed sword? That’ll be 50 gold. I could do you a bastard sword instead for the same if you want.
 A short sword would be thirty, and forty for a longsword. All my goods are of the highest quality. they have to be at a dwarven market to even get a look in.’
 She grins at you.
 Kyle, meanwhile, sits outside the carved stone hut, watching the lights of the passerbys surge as he lifts his arms to wave at them. No one waves back.

 Rylath is conspicuously absent.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

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Re: The Lone Isle RPG
« Reply #355 on: June 21, 2013, 03:47:50 pm »

Kyle just follows the group around dejectedly.
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sjm9876

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Re: The Lone Isle RPG
« Reply #356 on: June 21, 2013, 03:49:33 pm »

((Sorry, not much i can do for you at the moment :/ ))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

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  • A tricky dick that can't be impeached
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Re: The Lone Isle RPG
« Reply #357 on: June 21, 2013, 03:52:16 pm »

((I could get runes carved on me.))
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sjm9876

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Re: The Lone Isle RPG
« Reply #358 on: June 21, 2013, 03:53:12 pm »

((Go for it then if you want :P I'm not going to stop you doing anything, so long as it's possible. ))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

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Re: The Lone Isle RPG
« Reply #359 on: June 21, 2013, 03:55:44 pm »

((Is it confirmed I can write with my tentacles?))
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