Turn 2: Spider FightingLogic is the first to react to the spiders, and tries to use the telekinesis of his element to use a spider as a weapon, but only succeeds in immobilizing the target.
(+1 rank to telekinesis)(-1 rank to mental communication)(+1 to whoever tries to attack Spider 2)Scaps tries to use an earth bomb to strike the immobilized spider, but the attack glances off the spider's chitin.
Spider 1 attacks Great Goldie, and manages to inject some of its poison, causing dizziness for 3 rounds of combat.
(Great Goldie gets -3 to attacks for 3 the next 3 turns)Joe takes an opportunity to strike, and launches the spiders back with an air cutter breath attack, stunning all spiders for the remainder of this round, as well as shattering some of the chitin of Spider 1.
Goldie retaliates by biting the spider and latches on.
(Breath attacks by Goldie on this spider cannot miss)(Spider 1 can only struggle to break free)Spider 2 is stunned.
Sync strikes forth, biting down on the other side of the spider that Goldie has, and latches on.
(Breath attacks by Sync on this spider cannot miss, but can wound Goldie, and vice versa)(Spider 1 can only struggle to break free)Correvon unleashes a torrent of acid at Spider 3, but misses all but one leg, reducing Spider 3's speed.
Walton attempts to reason with one of the spiders, but their lack of sentience causes this action to fail.
Spider 3 is stunned.
Combat in this iteration is going to be turn-based, with the attacks of both sides alternating at an (roughly) even rate. Due to this, there can only be one attack per entity in a round of combat. Please keep this in mind.