Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Is grazing fixed and Warpstone lab ready?  (Read 2310 times)

toradrow777

  • Bay Watcher
    • View Profile
Is grazing fixed and Warpstone lab ready?
« on: May 30, 2013, 10:08:50 am »

The last time I played this mod the grazing option in the settings menu was backwards (NO = YES and YES = NO) and the warpstone lab was still just a teaser, is the grazing option fixed, and is the warpstone lab ready to play?
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Is grazing fixed and Warpstone lab ready?
« Reply #1 on: May 30, 2013, 10:16:46 am »

While I still dont understand why you dont ask a question in the thread labeled "[DWARF] Questions", I'll answer anyway:

The Warpstone Lab is still empty. It will be used once I introduce a new race, Ratmen/Skaven, which will replace the Batmen in the caverns.

Grazing has been fixed, as stated in the changelog.

Both answers are in the manual as well.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

toradrow777

  • Bay Watcher
    • View Profile
Re: Is grazing fixed and Warpstone lab ready?
« Reply #2 on: May 30, 2013, 10:19:48 am »

I didn't see that thread until you mentioned it, and thanks.
Logged