(1) Bestow the Khornate Claw upon Exal, and arm the cultists with weapons from the armory, preferably slug weaponry but if we must arm them with chainswords and have Gest oversee their training.
You bestow the Khornate Claw upon Exal. He bows and receives it with a grin. He then equips it, closing his eyes as he feels new found power surging through his hands. He lifts his hand skywards, and gives a shout of triumph. The daemonic energies inside, however, sense a potential new host. (3) He keeps his soul intact, but the power that the demon released has scarred Exal. He keels over and attempts to look as uncowardly as possible. He stands up again, with a grunt and a bow, and leaves the room.
Meanwhile, you bring the cultists to the armory. (2) There don't seem to be enough slug weaponry, but you arm two of them with laspistols. You then give the rest chainswords, but the weight forces them to use both hands instead of one like Chaos Space Marines. You order Gest to train them on how to use the swords efficiently. (3) Progress is slow, but it's progress. They can use the swords without stumbling over themselves now.
(2) Agree with the marine and set course for the Aggriva system.
You go back to the marine who suggested the Aggriva System and tell him to plot a course there. He goes to the Captain's Deck and inputs codes to warp-jump to the Aggriva System. (4) The daemon begrudgingly opens a Warp Portal and goes through. You are back again in the Formless Wastes. (3) A few Furies came by, (3) but they don't seem to care. (6) The rest of the journey is untroubled. You arrive at the Aggriva System safely without alarming the Planetary Defense Force.
(3) On the way to the Aggriva system tear apart the remainder of the Terminator Suits and begin using them to construct a large humanoid warmachine with flamers, and meltas attached to its forearms.
You tear apart the Terminator Suits (4+1) without damaging it. You and a few tech-savvy cultists, namely Leper and Gorgon, begin assembling the parts into a humanoid warmachine. You finish the frame and begin adding flamers and meltas to it's forearms. proper calibration and bug fixing might take about a week or two, and you'll need a power source. A Planetary Defense Cannon battery might provide enough power, or you can draw power from the Warp. The latter is much more risky, and might waste all the Terminator parts and weapons.
(4) Search the cultists for any who have the latent or active psychic powers.
You gather the cultists in the bridge and ask them if anyone of them were psykers or had any psychic abilities. (5) Three of them are: Indimus, Mephis, and Hephis. The twins, Mephis and Hephis, are capable of sharing thoughts over vast distances and they can also transmit messages psychically to other people, but only those who also have an affinity to the warp and when they do it in unison.
Indimus, on the other hand, is much more powerful. He can cast various dark spells, such as shooting warp-lightning or balls of ethereal flame. If given enough time, preparation, followers and a host, Indimus can even summon a Warp Portal which allows daemons to flow through. He can also perform rituals to allow hosts to be possessed by daemons, though this tires him greatly.
(5) Make Agnus our Honour Guard, and Bless his armor and weapons with the magnificent powers of Chaos.
You call for Agnus and, when he reaches your chambers, you order him to kneel. You tell him that you have made him your Honor Guard, and you speak rites from the Gods. They hear your blessings and warp his armor and flesh to a better, stronger, more loyal form. He screams with pain and happiness. Happiness of being given a chance to serve the Gods. To serve you. His weaponry shoots balefire, and his power fist has merged with his flesh and bone.
(6) Upon arrival in the Aggriva system begin scans of all planets in range, and examine each to find the easiest planet to turn to the true gods.
You begin scans of all the planets. (2) The daemon does not respond, so you ask Indimus to psychically scan the planets. (5) He tells you the third planet, Aggriva IV, seems to be very backwater and the guardsmen there are very apathetic. (2) His strain of using his power to scan an entire system leaves him drained, but at least he has not received the attention of a Daemon. Aggriva IV is a relatively feral world, and some cults already believe in the True Gods, albeit without directly knowing who those Gods are.
(7) Spend any time we can spare on the trip to the Aggriva system in meditation, perhaps we can obtain visions that may help us bring the true glory of Chaos to light.
(6) Because of your meditation and prayers before arrival at the Aggriva System, you have been given forewarning by the Gods. They warn you of an incoming Inquisitor named Thrax. She will accompanied by a squad of the Emperor's dogs, the Space Marines. She is bound to arrive within a week or so, as they have not yet Warp-jumped. The gods also reveal the location of a Shrine to Chaos, which houses the
Leprosy, a legendary daemon blade forged from before the Heresy. It is bound with an ancient Daemon of Nurgle. It is said that a single hit can give the afflicted Nurgle's rot.
Now that you are at the System, what now?
Name: Marduk Kul
Patron: Chaos Undivided
Legion: Word Bearers
Title: Warpsmith
Inventory: Dark Mechanicus Power Armor
Combi-bolter (1d6 Damage)
Chain-Axe (1d6 Damage)
Mechadendrite (Can build machines, weapon)
Gifts: Clawed Arm (+1d6 Attack)
Warp Connection
Technologic Knowledge
Favor:
Khorne: Neutral[color]
Nurgle: Neutral[color]
Tzeentch: Neutral +1[color]
Slaanesh: Neutral[color]
Name: The Warp Dragon
Model: Possessed Idolator Raider (ignore retcon)
Specialties: Breaking defense lines, bypass planet systems
Contents:
Armory
Bridge
Canteen
Warp Drive (Active)
X2 Lances
X10 Weapon Batteries
Warp Daemon
X4 Chaos Space Marines (Word Bearers):
Exal (Aspiring Champion) [Combi-Bolter] [Khornate Claw]
Furii [Combi-Flamer]
Gest [Combi-Flamer]
Agnus {Blessed Terminator} {Honor Guard}
X8 Cultists (Undivided):
Indimus (Cultist Leader) [Chainsword] {Gamma Psyker}
Mephis [Laspistol] {Epsilon Psyker}
Hephis [Laspistol] {Epsilon Psyker}
Mras [Chainsword]
Leper [Chainsword]
Haephestus [Chainsword]
Gorgon [Chainsword]
Laephus [Chainsword]