...
You get closer.
((Not going to bother drawing, you'll be there next turn.))
Wait for Geode Strike to recharge, return up, Geode Strike, hide, repeat.
You decide to be a prick and head down to wait for your Geode Strike to "recharge" Because that's totally how magic works.
At least the window has a nice view.
Stare down the naga. Give him one of the scimitars, take back the one with the morsel on it.
Wait for greetings and all that, then investigate the door at the other end of the room.
Go to door after looting shield.
The three of you head through the door.
It looks pretty empty.
Maribelle Elenor
Elf
= Freedom: Bonus to resisting being held in place, or moved against her will.
Daring Gladiator
+ Guardian: Allows you to protect allies from harm.
+ Lead the Charge: Maribelle can perform a charge attack with increased power, and can allow others to follow.
= Endless Fortitude: Grants extra defence and health
Strength:4
Agility:3
Fortitude:5
Logic:3
Focus:3
Willpower:4
Eloquence:3
Vitality:14/15
Phyche:7/7
Experience: 9
Knowledge: 4
Inventory: Spider Fang, cutlass, Morsel Blade, 20 gold, Dwarven Armor, crossbow and 6 bolts.
Gnat
Naga
= Quad Armed: Gnat has four arms
Luckomancer
+ Loaded Dice: When Gnat or an ally rolls a Critical, The effect is amplified
+ Even the Odds: When an enemy rolls a Fumble, all of their successes are negated
= Other side of the Coin: Whenever Gnat performs any action, both 5's and 6's count for Criticals, and both 1's and 2's count for Fumbles
Strength:3
Agility:3
Fortitude:3
Logic:4
Focus:4
Willpower:4
Eloquence:3
Vitality:6/7
Phyche:6/13
Experience: 9
Knowledge: 4
Inventory: 33 Gold, The Red's Hat, The Doctor's Screwdriver, cutlass, Small Chest piece, Smoking Pipe, shield
Kyle Johnson
Human
= Charming: Bonus to social rolls
Steam Rogue
+ Bellows: Kyle keeps a pair of steam bellows with him, useful for fuelling machinery, or as an inpromptu weapon.
+ Shady Justice: Striking from a hidden position, Kyle can deal extra damage and stun a foe
= Sleight of Hand: Bonus to stealing and subterfuge
Strength:3
Agility:5
Fortitude:3
Logic:4
Focus:4
Willpower:3
Eloquence:5
Vitality:10/10
Phyche:10/10
Experience: 5
Knowledge: 2
Inventory: Wrench
Possessions: Corvette-Class Air Ship (The Devil's Plunder)
Corvette-Class Air-Ship
Hull:20/20
Engines:(Port)10/10 (Starboard)10/10
Balloon:10/10
Main Cannon: 4/6 Rounds Fired
Port Cannon: 3/6 Rounds Fired
Starboard Cannon: 6/6 Rounds Ready
Davit
Elf
= Fey Speed: Increased movement speed
Brawling Magician
+ Scorch Mana: A wave of magical disturbance flows through the air, weakening enemy mages.
+ Kinetic Bolt: A bolt of kinetic energy flows from Davit's fist, striking a distant foe.
= Magic Strike: Davit can channel magical power through his bare hands, allowing him to cast freely in melee.
Strength:4
Agility:3
Fortitude:3
Logic:4
Focus:3
Willpower:4
Eloquence:3
Vitality:10/10
Phyche:9/10
Experience: 4
Knowledge: 1
Inventory: wizard's hat, cutlass
Gimblum
Gnome
+ Geode Strike: You hurl a summoned geode at an enemy, producing a cloud of crystal shards in a small radius.
Blue Mage
+ Placid Lake: You channel your mental energy to form a magical mirror in front of you.
+ Summon Berries: Gimblum can summon magical berries, but their powers seem to change with every cast.
= Phyche Citadel: Gimblum is better able to shrug off the effects of phyche damage.
Strength:3
Agility:3
Fortitude:4
Logic:4
Focus:3
Willpower:4
Eloquence:3
Vitality:6/8
Phyche:13/13
Experience: 2
Knowledge: 0
Inventory: wizard's hat, 11 bolts, crossbow, 12 gold