Continue. Do I have to keep posting to continue actions because my ship is slow?
You keep going for the Dock at the tip. ((Nah, you'll make it there in about two turns, mostly just to give the other players time to finish off the bad guy and catch up.))
Glance at the spiders. Toss a Geode Strike at the greatest concentration of spiders and return down through the hatch.
You launch off your famous Geode Strike!
4,4,6*5. The initial impact sends spiders flying!
5,1,4,5. The crystal shards splatter even more of them!
You head back down the hatch, you don't think it did much to thin the swarm.
Perform trip-stab combo.
Get to work on hacking away at the baddy.
Keep up that endless charge!
((Maribelle has used her Lead the Charge Power for this fight.))
Gnat swings his tail at the enemy! 4,5,5 Vs. 1,5,4. You knock him to the ground!
Dave swings his cutlass at the fallen foe! 6*2,5,1,4. 2 Damage!
Maribelle impales the opponent! 3,1,5,2 1 Damage!
He dies!
Maribelle Elenor
Elf
= Freedom: Bonus to resisting being held in place, or moved against her will.
Daring Gladiator
+ Guardian: Allows you to protect allies from harm.
+ Lead the Charge: Maribelle can perform a charge attack with increased power, and can allow others to follow.
= Endless Fortitude: Grants extra defence and health
Strength:4
Agility:3
Fortitude:5
Logic:3
Focus:3
Willpower:4
Eloquence:3
Vitality:14/15
Phyche:7/7
Experience: 9
Knowledge: 4
Inventory: Spider Fang, cutlasses X2, 20 gold, Dwarven Armor, crossbow and 6 bolts.
Gnat
Naga
= Quad Armed: Gnat has four arms
Luckomancer
+ Loaded Dice: When Gnat or an ally rolls a Critical, The effect is amplified
+ Even the Odds: When an enemy rolls a Fumble, all of their successes are negated
= Other side of the Coin: Whenever Gnat performs any action, both 5's and 6's count for Criticals, and both 1's and 2's count for Fumbles
Strength:3
Agility:3
Fortitude:3
Logic:4
Focus:4
Willpower:4
Eloquence:3
Vitality:6/7
Phyche:6/13
Experience: 9
Knowledge: 4
Inventory: 33 Gold, The Red's Hat, The Doctor's Screwdriver, Morsel Blade, Small Chest piece, Smoking Pipe
Kyle Johnson
Human
= Charming: Bonus to social rolls
Steam Rogue
+ Bellows: Kyle keeps a pair of steam bellows with him, useful for fuelling machinery, or as an inpromptu weapon.
+ Shady Justice: Striking from a hidden position, Kyle can deal extra damage and stun a foe
= Sleight of Hand: Bonus to stealing and subterfuge
Strength:3
Agility:5
Fortitude:3
Logic:4
Focus:4
Willpower:3
Eloquence:5
Vitality:10/10
Phyche:10/10
Experience: 5
Knowledge: 2
Inventory: Wrench
Possessions: Corvette-Class Air Ship (The Devil's Plunder)
Corvette-Class Air-Ship
Hull:20/20
Engines:(Port)10/10 (Starboard)10/10
Balloon:10/10
Main Cannon: 4/6 Rounds Fired
Port Cannon: 3/6 Rounds Fired
Starboard Cannon: 6/6 Rounds Ready
Davit
Elf
= Fey Speed: Increased movement speed
Brawling Magician
+ Scorch Mana: A wave of magical disturbance flows through the air, weakening enemy mages.
+ Kinetic Bolt: A bolt of kinetic energy flows from Davit's fist, striking a distant foe.
= Magic Strike: Davit can channel magical power through his bare hands, allowing him to cast freely in melee.
Strength:4
Agility:3
Fortitude:3
Logic:4
Focus:3
Willpower:4
Eloquence:3
Vitality:10/10
Phyche:9/10
Experience: 4
Knowledge: 1
Inventory: wizard's hat, cutlass
Gimblum
Gnome
+ Geode Strike: You hurl a summoned geode at an enemy, producing a cloud of crystal shards in a small radius.
Blue Mage
+ Placid Lake: You channel your mental energy to form a magical mirror in front of you.
+ Summon Berries: Gimblum can summon magical berries, but their powers seem to change with every cast.
= Phyche Citadel: Gimblum is better able to shrug off the effects of phyche damage.
Strength:3
Agility:3
Fortitude:4
Logic:4
Focus:3
Willpower:4
Eloquence:3
Vitality:6/8
Phyche:13/13
Experience: 2
Knowledge: 0
Inventory: wizard's hat, 11 bolts, crossbow, 12 gold