((I'm going to assume that Maribelle will take the two swords and move forward, not much else to do.))
Continue.
You Unload the Port Cannon on the airbase! 5,1,5,1,5. You blow open a gaping hole in the island!
The Ship happily orbits in place.
Loot sword flying off to the right, then go back and grab that pipe in the room behind me.
Then follow Maribelle.
Also loot his chestpiece.
You loot the Morsel Blade, the Pipe, and the small Chest Piece, normally this would be too small to wear, but it seems to fit you all right.
Maribelle nabs the two cutlasses left behind and goes down the hatch, Gnat right behind her.
You see some chick in red getting attacked by the enemy from earlier. And some elf enter from the far door.
Shrug and continue on. Spiders tend to be pretty chill, after all.
You head through the door, you see Erica about to get attacked by some short guy, with two more people coming down the steps.
In that case, STEAL HIS SHIELD.
You attempt to relieve the enemy of the burden of carrying that heavy shield. 5,2,2 Vs. 3,3,5 He won't let it go!
Your Wreath of Flames spins around him. 4,1,1.
Fumble It snuffs itself out!
He swings at you! 1,6*5,5 Vs. 1,6*4,3. He deals 3 damage to you!
Your head feels heavy, and your vision gets cloudy. 6*6*4,4,5
Critical Your will to survive kicks in, and you see with perfect clarity as time appears to slow around you. You notice that that snake thing up there is wearing your hat.
Stomp on the goblin's face repeatedly. Loot the corpse.
Stomp on the other goblin's face repeatedly. Loot its corpse.
Forget about the goblins. Look out the window.
You obtain a crossbow, 10 bolts, and 12 gold. You look out the window.
You can see an airship spinning in circles, and a trail of smoke from one of it's guns to the window above you, there are a rather large amount of spiders on the other side of the window now.
Maribelle Elenor
Elf
= Freedom: Bonus to resisting being held in place, or moved against her will.
Daring Gladiator
+ Guardian: Allows you to protect allies from harm.
+ Lead the Charge: Maribelle can perform a charge attack with increased power, and can allow others to follow.
= Endless Fortitude: Grants extra defence and health
Strength:4
Agility:3
Fortitude:5
Logic:3
Focus:3
Willpower:4
Eloquence:3
Vitality:14/15
Phyche:7/7
Experience: 7
Knowledge: 3
Inventory: Spider Fang, cutlasses X2, 20 gold, Dwarven Armor, crossbow and 6 bolts.
Gnat
Naga
= Quad Armed: Gnat has four arms
Luckomancer
+ Loaded Dice: When Gnat or an ally rolls a Critical, The effect is amplified
+ Even the Odds: When an enemy rolls a Fumble, all of their successes are negated
= Other side of the Coin: Whenever Gnat performs any action, both 5's and 6's count for Criticals, and both 1's and 2's count for Fumbles
Strength:3
Agility:3
Fortitude:3
Logic:4
Focus:4
Willpower:4
Eloquence:3
Vitality:6/7
Phyche:6/13
Experience: 7
Knowledge: 3
Inventory: 33 Gold, The Red's Hat, The Doctor's Screwdriver, Morsel Blade, Small Chest piece, Smoking Pipe
Kyle Johnson
Human
= Charming: Bonus to social rolls
Steam Rogue
+ Bellows: Kyle keeps a pair of steam bellows with him, useful for fuelling machinery, or as an inpromptu weapon.
+ Shady Justice: Striking from a hidden position, Kyle can deal extra damage and stun a foe
= Sleight of Hand: Bonus to stealing and subterfuge
Strength:3
Agility:5
Fortitude:3
Logic:4
Focus:4
Willpower:3
Eloquence:5
Vitality:10/10
Phyche:10/10
Experience: 5
Knowledge: 2
Inventory: Wrench
Possessions: Corvette-Class Air Ship (The Devil's Plunder)
Corvette-Class Air-Ship
Hull:20/20
Engines:(Port)10/10 (Starboard)10/10
Balloon:10/10
Main Cannon: 4/6 Rounds Fired
Port Cannon: 3/6 Rounds Fired
Starboard Cannon: 6/6 Rounds Ready
Erica the Quiet
Human
= Quest for Gold: Gains keen insight as to nearby treasure
Red Mage
+ Wreath of Flames: Sets target alight, dealing damage over time.
+ Mercy's Light: Heals a target ally
= Cauterize: Whenever an enemy is damaged by Erica's fire-based attacks, nearby allies are slightly healed.
Strength:3
Agility:3
Fortitude:3
Logic:4
Focus:4
Willpower:4
Eloquence:3
Vitality:3/7
Phyche:9/13
Experience: 0
Knowledge: 0
Inventory: none
Davit
Elf
= Fey Speed: Increased movement speed
Brawling Magician
+ Scorch Mana: A wave of magical disturbance flows through the air, weakening enemy mages.
+ Kinetic Bolt: A bolt of kinetic energy flows from Davit's fist, striking a distant foe.
= Magic Strike: Davit can channel magical power through his bare hands, allowing him to cast freely in melee.
Strength:4
Agility:3
Fortitude:3
Logic:4
Focus:3
Willpower:4
Eloquence:3
Vitality:10/10
Phyche:9/10
Experience: 2
Knowledge: 0
Inventory: wizard's hat, cutlass
Gimblum
Gnome
+ Geode Strike: You hurl a summoned geode at an enemy, producing a cloud of crystal shards in a small radius.
Blue Mage
+ Placid Lake: You channel your mental energy to form a magical mirror in front of you.
+ Summon Berries: Gimblum can summon magical berries, but their powers seem to change with every cast.
= Phyche Citadel: Gimblum is better able to shrug off the effects of phyche damage.
Strength:3
Agility:3
Fortitude:4
Logic:4
Focus:3
Willpower:4
Eloquence:3
Vitality:6/8
Phyche:13/13
Experience: 2
Knowledge: 0
Inventory: wizard's hat, 11 bolts, crossbow, 12 gold