This is definitely NOT something that don't you want to hear about when your a newb who finally has a decent fortress, which happens to have have about 30 children/babies running around. Now I'm left with the bleak prospect of running a eugenics program to weed out the the dwarf Dwarfs in order to increase my survivability. This also makes my goat herd seem like a waste of time to maintain, since I can just buy metric shit-tons of cheese each season instead of playing musical pastures, as well as upping the amount of leather that I'm trading for.
This issue once again highlights the huge downsides to Toady's one man coding show. I really wish that he'd at least let some people in on the bug fixing, since that wouldn't require him to let them "look behind the curtain" and would give us a much more stable game. I mean, it's not even appropriate to call DF a "game". It's meant to be a simulator and a huge issue like this causes it to be a complete failure in that regard. I mean no real offense but one of the best known sayings is that "pride comes before the fall". It seems that DF !!SCIENCE!! needs to be kicked into overdrive in order to find out whether or not anything is truly as it seems. It's great that Toady has so many great ideas about what DF could be but he needs to take a few steps back and determine whether or not he can be at all happy about what it IS.
Once again I apologize if this seems overly hostile, but this should have never happened in the first place. This issue is so massive that no one really knows how the simulation is actually supposed to work. This is about more tan a few midgets, this issue is interfering with many of the games metrics and could be giving even Toady bad data that he hasn't been aware of. This isn't a should be fixed, it's a MUST BE FIXED SOONER RATHER THAN LATER, MUCH SOONER!!!!!!
I've gone on about this for far to long and once again passed far to close to the event horizon so I'll leave it at that.