Round 3:
Myrln snarked, and the attack was on!
The first to do any action was Morgred, who sucked up mana from the ghouls and held it ready for use, connecting the pool to the party members as several ghouls collapsed into dust. As soon as the link was felt, Neun would make a gesture with his hand and clench a fist. The Shinpriests, aware of a spell forming, would invoke their Divine protection; unfortunately for them, however, their armor would serve only as a hindrance. Heavy plate would form as the stone floor pooled around and under them, causing them to sink as the earth itself rose to envelop the fighters: ankles, knees, waist, and then to the neck. One Shinpriest struck at the almost-liquid stone as it came up, failing to do anything but get his weapon stuck.
On cue, the casters of the group would unleash AoE attacks. Or at least, they'd try to do so: well aware of the magical nature of their opponents, the High Priests, bolstered by the horde of initiates, would loose their prepared counterspells. Comforting beams of light would intercept the morbid wings of death; cooling moisture would steam out gouts of flame, and a feeling of Divine providence would serve to counter the debuffs. This wasn't totally useless - the attempt to administer buffs to the Shinpriests would be for naught, and the Party would not lose MP from the burn.
The initiates, seeing that the Shinpriests were stuck, would press forward, laying their hands on the stone to dissolve the containment.
Zoah would have none of this shit, and would advance forward, jabbing his spear at the oncoming initiates. The first thrust would take an already-bleeding initiate in the lung, and the person would emit a faint gurgling sound before dying. Scared off by this, the closest initiate would scramble away from the next thrust, while the third skewer attempt would clip one of the initiate's left hip. He'd fall back and retreat.
Beside him, the swordsman and Tarana would attempt to hold the gaps: Tarana's first strike would miss, but would serve to scare off the initiate from the blade passing an inch away from his head. Her second strike, aimed specifically to wound, would briefly pin an initiate's hand against the Shinpriest "statue" through the wrist. The swordsman would capitalize on this moment, and would slide up beside Tarana to take a wild hack at the initiate's head, sinking the last quarter of his blade a few inches in the man's skull. After a moment of struggling with the blade, another Initiate would attempt his first attack on the party. This would be met with the sudden and forcible introduction of the Swordsman's backup dagger to his midsection four or five times; the Initiate would scream in pain and collapse on the ground, backing away.
Several arrows would hiss out towards the High Priests; neither would reach their target, as the High Shinpriest would cut one arrow down before it could strike him, and visibly plucked the arrow from the air in front of the High Corpriest, who had fallen to his knees and begun to pray.
[I didn't count HP damage in the actual post; the updated totals are below.
Also, I am counting the Shared MP Ghoulpool as half-depleted. The multiple counterspells cost them more MP than it cost you to get them casted in the first place.]
[Zoah 40 HP / 24 MP
Neun 36 HP / 30 MP
Tarana 28 HP / 17 MP
Myrln 20 HP / 31 MP
Morgrod 21 HP / 33 MP
High Corpriest - 45 HP / 30 MP
Corpriest 1 - 28 HP / 15 MP
Corpriest 2 - 34 HP / 15 MP
Corpriest 3 - 29 HP / 15 MP
Corpriest 4 - 27 HP / 15 MP
Corpriest 5 - 25 HP / 15 MP
Corpriest 6 - 18 HP / 15 MP
Corpriest 7 - 31 HP / 15 MP
Corpriest Initiate 1 - DEAD!
Corpriest Initiate 2 - 20 HP / 7 MP
Corpriest Initiate 3 - 19 HP / 7 MP
Corpriest Initiate 4 - DEAD!
Corpriest Initiate 6 - 10 HP / 7 MP
Corpriest Initiate 7 - DEAD!
Corpriest Initiate 8 - DEAD!
Corpriest Initiate 9 - 5 HP / 7 MP (Heavily Wounded)
Corpriest Initiate 10 - DEAD!
High Shinpriest - 56 HP / 20 MP
Shinpriest 1 - 35 HP / 20 MP (Stuck.2) (Armor)
Shinpriest 2 - 10 HP (Stuck) (Armor)
Shinpriest 3 - 10 HP (Stuck) (Armor)
Shinpriest 4 - 10 HP (Stuck) (Armor)
Shinpriest 5 - 35 HP / 20 MP (Stuck.2) (Armor)