IMPORTANT NOTE: All posts should have [Alpha Party] or [Beta Party] added before the post content. After June 30th, all posts that do not follow this format will not be counted by me.
[Alpha Party]
***
Myrln: The Arnum priests would have no idea what the dream was about. One would suggest it was a manifestation of his Sidhe powers beginning to truly blossom, although he freely admitted it was wild speculation. The Sidhe fortune-teller in town would agree, suggesting that his heritage would likely begin to manifest itself sometime within the next year, and would require blood sacrifice in order to gain and keep a Hand of Power.
[DM note: Oh my fucking God you rolled a natural 20 on the Prank roll.]
The rest of the time had been spent preparing to utterly ruin the giant noble dinner. Dresses were made just a bit too small, the food slightly undercooked, chairs rigged with minor shock spells, incenses rigged to explode into fireworks or smoke, the wine replaced with vinegar, and hundreds of minor, humilating, and utterly hilarious japes and pranks prepared. In this, Myrln would find that the town jokesters fully and absolutely willing to help. In later years, the night would be remembered as one of the best Midwinter parties the town had seen, not the least of which involved drunk and nude nobles fleeing for their dignity to their manors, which had all had their locks changed.
***
Morgrod: As per PM notice. The city guard would note the rash of suicides, and blame it on drunkenness.
***
Tarana: The ingredients would prove very easy to find, resulting in 9 Potions of Death Immunity. The Corinthiian priests would interpret the dreams as a sign of her conscience telling her to convert, and would further suggest that being struck by the Hammer was a sign of the god's favor and great things to come in her future.
The jewelry purchased would be heavily biased towards gold in its various forms, as well as amethyst, quartz, and moonstones. One notable piece of jewelry was a bracelet closely resembling a Bracelet of the Elements, but that instead kept a "bubble" of air around the wearer within a certain temperature range. 1 Soak to Fire/Cold damage; stacks with existing protection. The other one was a rather nice pendant that had a few minor abilities - it could emit certain perfume-like scents, and change the color of whatever outfit the person was wearing to any of the various shades possible - for example, a red shirt could change to dark red, blood red, pink, etc.
Nathalie would prove to be a fair fencing partner, having learned some small amount of Denca fencing. Techniques would be shared, including a fancy feint involving a lowering of the sword point and a stumble, followed by a vicious thrust up. Tarana would still have bruises over her heart from the particular force of Nathalie's blows. (Not a feat, but you have access to choosing Denca Fencing as a feat the next time you gain a feat. You get a bonus to your attack roll for that specific feint, which nullifies the "Called kill shot" penalty.)
***
Zoah: The expedition would be successful, providing somewhere between 40-50 aurea. Or, in other words, enough to provide reasonable armor to the handpicked forces. Several of the more experienced people would gain a level in Soldier, and all of the members of his dungeon-raiding force would privately decide among themselves that while they were loyal to the party as a whole, they were specifically loyal to Zoah because he actually gave a damn about them.
***
Neun: As per PM notice. Further searching of the desert would prove to be fruitless, as the only meteor fragments found were basically pebbles. However, the time spent in the smithy would pay off, as the apprentices would take quite kindly to a fellow dwarf who could heat the forges with magic and keep it at a steady temperature. [Consider yourself to have a third of a level of Blacksmith, considered "hidden."
***
Present Setting - Garrison Springs is the edge of the desert, and is bordering on being a steppe / foothills. It gets more rainwater than the surrounding desertscape. The town is named after the two most distinguishing features - there are hot springs, and the town is surrounded by a large wall. The architecture involves narrow streets and high buildings, made of adobe bricks and granite. The town is notable for gambling, prostitution, mining, and ranching. It's the sort of place people live in by necessity as opposed to choice. Still, there's a few sprawling villas, indicating that despite the bleak, harsh life, a few people have struck it rich. As it stands, the mountain passes are completely impassable until the spring thaw.
Relative Timing/Location - It is night. You can hear the voices of Corinthiian priests in the distance.
Notable NPC's - Corinthiian High Priest, Corinthiiian Priests, Shin Priests
Other Details - There are things in the darkness. Tread lightly, or you will be heard, and not necesarily by the people you're here to stop. The party is equipped with special Scrolls Of Memory Modification for the Shin priests.
Killing the Priests of Shin WILL have immediate negative consequences, beyond "Provoking Morgred and Zoah into attacking you." This is a Plot Rail warning.
***
It was dark, and surprisingly damp inside the Catacombs. Zoah, being of the Decaric faith, was naturally reluctant to participate in any such disruption, but had eventually been convinced to come along on the grounds of "We need someone to keep Morgrod from killing your brothers in faith, and you might be able to talk them out of killing us," as well as a "Okay, FINE, we'll give you first pick of any weapons we find and a bigger share of the treasure for the whole thing."
Voices echoed in the dark. Zoah would be able to point out several areas where his sub-party had gone.