(Round 4)
Instead of dealing with the swordsmen near him, Morgred took a few quick steps back, its attention riveted on the fleeing thieves. After all, attempting to steal the goods of the party most certainly constituted "harm" as far as the undead was concerned. After delivering a taunt and evading another blow, the undead would make a series of quick gestures and fling its arms out towards the fleeing thieves. Unlike the last attack, there would be no such visible ghostly attack; those who had the Sight to see would notice tendrils snaking forth from its arms towards the thieves. Three of the thieves were smart and/or scared enough to be preemptively zig-zagging and juking as though their lives depended on it; the other two were not so lucky. The closest one would be struck full-force by the attack, stumble, and go down hard, having dramatically and painfully sprained his ankle. (3 HP damage, 7 HP non-lethal damage, TKO'd). The other would feel her body burning with fatigue, her stride shortening as her pace slowed.
Myrln, already feeling the strain from attempting handfuls of illusions one after the other, as well as having partially veiled his party members and briefly fought the mages off, would thrust most of the rest of his power into a 6th-tier transmutation spell, aimed to entrap the spellcasters. Sweat would break out on his face as he felt himself growing mentally exhausted from the strain. A few moments would pass where it felt as thought nothing would happen, but he would finally be rewarded by the spell's release, causing a minor backlash as his overstretched power snapped back like a rubber band under tension, causing a splitting headache, dizziness, and a sensation of dry mouth. (1 HP damage) Almost at once, the mage being tended to and the one doing the tending would vanish underground, the surface violently heaving and thrashing before going abruptly still. The other three mages would struggle to "tread" and remain in place, although one was quick enough to start shedding her outer robe.
Neun would give the two swordsmen a cheerful, insane grin, back up slightly, and then make as though he were throwing his axe towards the closest fighter. Lines of red flames would shoot up the weapon before a red-hot axe of pure flame would fly forth from the handle, nearly tearing the arm off of one swordsman and neatly cauterizing the wound. (8 HP damage.) As the crippled bandit dropped his weapon and fell to his knees, Neun would check the momentum of his blade, then pivot and put his hips into a fatal swing, horizontally splitting the skull of the downed warrior.
Zoah would refrain from aggression, simply moving and jabbing at the surviving archers to keep them at bay. Given the relative threat range of the spear in comparison to those of daggers, this action would be successful. Several of the archers would give up entirely, beginning their retreat to assist their downed members.
Tarana, feeling that her part in the battle was done, backed away from the scene in horror.
(Round 5)
The three unharmed thieves would get the fuck out of there, making it to their horses and riding the hell away from the adventuring party at a full gallop.
The archers, realizing that in moments, their raiding party had nearly a quarter of its members dead and almost half of the total seriously wounded, threw down their arms in an act of surrender. If the angelborn was content to show them mercy, they would certainly take it while they still could.
The swordsman facing off against the Dwarf would consider his odds, notice his fellows laying down arms, and cursed, flinging his sword down as he held up his hands, taking a few steps back almost without noticing.
The wise moves of the rest of their party, however, would not stop the three swordsmen facing off against the distracted Morgred, however. Two would quickly move to the side and strike together, going high and low to distract Morgred, while the third would lunge forward and attempt to sever the spine of the undead. Sensing its folly mere moments before the potential fatal consequences of allowing itself to be distracted from squaring off against three-to-one odds, the undead being would decide that sacrificing a limb was far superior to the alternative, and flung out one arm to stop the first blade from piercing its side. The sword blow would cut directly through its arm, severing it as the necropriest attempted to parry the thrust to the side with a slight spin, narrowly evading the third blow as the thrust pierced through its body. (Leather Armor absorbs 4 HP damage; 6 HP damage.)
The swordsman would attempt to withdraw the blade, only to find that Morgred had seized the weapon, fury emanating from the creature as it used the last of its mana and engaged in a Soulburn to channel pure death into its enemy. The swordsman would find himself unable to release the blade, eyes widening in horror as the flesh leached from his bones and dissolved into sand, leaving nothing but a withered and bleached skeleton as Morgred watched, a terrifying expression on his face.
The two swordsmen would watch in horror, and dropped their weapons in surrender, unaware of how close they were to finishing off the necropriest. Something about watching someone shrivel up and die in front of them made them seriously rethink their odds against their undead opponent.
***
The combat was over. Disarmed and bound, the captive bandits looked shocked, happy to be alive, and resentful of the fact that what had started as an ambush had ended up as a slaughter.
(14/15 Archers: Dead, 3, 4, 6, 8, 10, 10, 14, 15, 16, 17, 18, 18, 19, 20.
7/10 Swordsmen: Dead, Dead, Dead, Dead, Dead, 2, 5, 10, 13, 14
5/5 Mages: Dead, Dead, 12 (Trapped), 15 (Escape 1/2), 19 (Trapped)
1/1 Leader: Dead
5/5 Horse Thieves: TKO, Fleeing 2/3, Escaped, Escaped, Escaped)
Zoah: 16/23 HP
Myrln: 7/10 HP, out of mana, unable to cast for at least 4 hours.
Tarana: 21/21
Morgred: 2/11, out of mana, soulburned for the next 24 hours.
Neun: 21/22 HP, moderate amount of mana]