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Author Topic: Gunpoint: A 2D stealth game about rewiring things and punching people.  (Read 12837 times)

Knight of Fools

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #120 on: June 08, 2013, 11:03:52 pm »

Speaking of never getting more bullets for the revolver...

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Mongol13524

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #121 on: June 08, 2013, 11:29:44 pm »

Speaking of never getting more bullets for the revolver...

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Item-less Psychopath run.
Speaking of psychopath, have you ever beaten up a guard so much, even the game starts calling you out on it? Funny enough, there's a hidden achievement for that.
Pretty much everybody has, actually. You should listen to the developer commentary. (Don't worry if you only have the basic edition, you'll be able to just upgrade eventually. It's totally worth it.)
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Markus

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #122 on: June 09, 2013, 10:58:51 pm »

I knew about something happening when you punched guards enough, and knew that something was wrong when the 200th punch didn't do anything.

Just a bug, of course.

Also, I was messing around with the final level, here's a few things I did.



Spoilerd for spoilers.
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Xotes

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #123 on: June 10, 2013, 03:00:41 am »

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a1s

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #124 on: June 10, 2013, 08:43:10 am »

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Oh wow, it seems I missed out on some story there, I just
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Shooer

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #125 on: June 10, 2013, 10:10:20 am »

Quote from: re
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Oh wow, it seems I missed out on some story there, I just
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zombie urist

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #126 on: June 10, 2013, 03:51:09 pm »

I made a level but its not in the levels folder.

Equally strange is that I put a friend's level there too and it also disappeared from the folder, but not the game.  :o
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zombie urist

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #127 on: June 10, 2013, 05:04:15 pm »

Turns out they're stored in some hidden folder.

Anyways here's a level I made. Be careful, because you could end up with an unwinnable situation. You may also end up trapped.

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Lectorog

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #128 on: June 10, 2013, 06:14:03 pm »

Be careful, because you could end up with an unwinnable situation. You may also end up trapped.
That sure sounds like good level design.
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Mongol13524

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #129 on: June 10, 2013, 06:22:48 pm »

Be careful, because you could end up with an unwinnable situation. You may also end up trapped.
That sure sounds like good level design.
It sounds like a good incentive for forethought to me!
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zombie urist

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #130 on: June 10, 2013, 08:44:54 pm »

It sounds like a good incentive for forethought to me!
Yep this is why I purposefully left it like that.
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Neonivek

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #131 on: June 10, 2013, 08:48:55 pm »

You know... I wonder

Do people who play this consider it a Puzzle game?
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Blargityblarg

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #132 on: June 10, 2013, 09:32:11 pm »

You know... I wonder

Do people who play this consider it a Puzzle game?

Stealth puzzle is the genre I see most commonly attributed to it, and it fits just fine. Your playstyle can affect the balance, but there is a certain minimum level of puzzle always involved.
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Neonivek

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #133 on: June 10, 2013, 10:18:34 pm »

You know... I wonder

Do people who play this consider it a Puzzle game?

Stealth puzzle is the genre I see most commonly attributed to it, and it fits just fine. Your playstyle can affect the balance, but there is a certain minimum level of puzzle always involved.

I was more or less interested to see if there was any snobbery involved. If the term "puzzle game" would set them off.
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Lectorog

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #134 on: June 10, 2013, 10:39:24 pm »

A puzzle game is a game with a focus on puzzles. Why would that set anyone off? The point of each mission is figuring out how to properly complete the objective. That's a puzzle in the way it's implemented here.
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