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Author Topic: Gunpoint: A 2D stealth game about rewiring things and punching people.  (Read 12841 times)

Talfryn

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #105 on: June 07, 2013, 11:05:56 pm »

Still no fix for my lag issues, yeah, I kinda want my nine bucks back.

Cheers.
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zombie urist

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #106 on: June 07, 2013, 11:48:17 pm »

Anyone have a lvl editor bug where if you have multiple sets of elevators, entering one set will cause the other one to go to and do a bunch of weird stuff?

Same with stairs.
Code: [Select]
-[1]-[2]--

-----[3]--

-----[4]--
Going up stair 3 ends up at 1.
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Itnetlolor

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #107 on: June 07, 2013, 11:57:26 pm »

Anyone have a lvl editor bug where if you have multiple sets of elevators, entering one set will cause the other one to go to and do a bunch of weird stuff?

Same with stairs.
Code: [Select]
-[1]-[2]--

-----[3]--

-----[4]--
Going up stair 3 ends up at 1.
Ahh... Gotta love non-euclidean physics. We've come across that bug when we were looking through the file. Was this through the base game editor, or were you going by the Google Doc listing?

As far as I can tell, it has something to do with the priority listing, or order they were placed. My suggestion is to open the file, find the relevant elevators (they should be lined up on the same X-Coordinates for an easy find), and just switch places (order of listing; move atop the other) with the other one. Just in case it's a bit of a challenge to spot which one is which, according to your chart, use the Google Doc for reference.

Also, if you're going by whole floors, the Y-Coordinate differences should be somewhere between 64-128-256 pixels apart from each other.
« Last Edit: June 08, 2013, 12:03:35 am by Itnetlolor »
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Shadowlord

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #108 on: June 08, 2013, 12:47:10 am »

If that's too confusing, or doesn't help, you could also try moving the second set of stair doors further away from the first (assuming you're using normal stair doors, it's probably doing it because stair doors do not have to be at the exact same x coordinate to connect, just somewhat near it).

As for elevators, they tend to do wacky things if you try to make multiple sets, or more than one per floor, or not put them all in a perfect vertical line, etc. You can safely have multiple sets of stairs (as long as they're far enough apart), but not elevators, unless you want to use the glitches as a feature.
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a1s

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #109 on: June 08, 2013, 02:31:22 am »

I sense a trip to Aperture Science Elevator Facility.  :D
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jakeread1

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #110 on: June 08, 2013, 07:41:08 am »

I love this game so much! My favorite parts are pushing people out windows, falling from far heights and smashing my face into the concrete, and beating the ever loving shit out of the poor guards I pounce on until I cave in their skulls with my bare hands. Wait, that sounded a little to violent...
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forsaken1111

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #111 on: June 08, 2013, 07:43:23 am »

I like that there is an achievement for kicking a door out a window.
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Markus

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #112 on: June 08, 2013, 08:57:35 pm »

I like that there is an achievement for kicking a door out a window.
Really? I've done that a few times and nothing happened.

Oh well, in honor of my item-less total pacifist run, I did this instead.



Item-less Psychopath run.
« Last Edit: June 09, 2013, 06:19:46 pm by Markus »
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Mongol13524

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #113 on: June 08, 2013, 09:14:13 pm »

Spoiler tag that link please.
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Mongol13524

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #114 on: June 08, 2013, 09:28:27 pm »

Speaking of pacifist runs, I just did my third play-through. I was a Gentleman Ghost Ninja on pretty much as many as possible, though I wasn't patient/smart enough for a couple. The disappointing thing is that GGN just isn't possible on the first 4 levels, or on some without battery power. I was a pacifist
Spoiler: Some spoilers (click to show/hide)
It seems that you never get more bullets for the resolver, which is probably a bug or oversight. That thing is invaluable for cheesing your way through levels.
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Shadowlord

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #115 on: June 08, 2013, 09:41:59 pm »

It seems that you never get more bullets for the resolver, which is probably a bug or oversight. That thing is invaluable for cheesing your way through levels.

I mostly used elevators for that (with or without sound detectors).
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Knight of Fools

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #116 on: June 08, 2013, 09:43:19 pm »

Speaking of never getting more bullets for the revolver...

Spoiler (click to show/hide)
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Mongol13524

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #117 on: June 08, 2013, 10:45:24 pm »

Speaking of never getting more bullets for the revolver...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Itnetlolor

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #118 on: June 08, 2013, 10:51:25 pm »

Item-less Psychopath run.
Speaking of psychopath, have you ever beaten up a guard so much, even the game starts calling you out on it? Funny enough, there's a hidden achievement for that.

forsaken1111

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #119 on: June 08, 2013, 11:03:36 pm »

Speaking of never getting more bullets for the revolver...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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