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Author Topic: Gunpoint: A 2D stealth game about rewiring things and punching people.  (Read 12863 times)

Knight of Fools

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Toady probably has a dragon or something guarding the DF source. I wouldn't even go near that.
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

hemmingjay

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He has something even more fierce guarding it.......Scamps!
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Only a simple mind can be certain.

Itnetlolor

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He has something even more fierce guarding it.......Scamps!
Smacking him with a door will only fling him at you faster, and shocking him will only make him rush you quicker with an electric charge included.

Yolan

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Am I the only one who found it really, really frustrating watching TotalBiscut play this game? God damn...

edit:

Was kind of explained in this good video at around 30;00

http://youtu.be/btYWNND2vo0
« Last Edit: May 31, 2013, 03:42:35 am by Yolan »
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I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Geen

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He has something even more fierce guarding it.......Scamps!
Smacking him with a door will only fling him at you faster, and shocking him will only make him rush you quicker with an electric charge included.
You arrive outside the lair of the 'Toady One'. You hear some mumbling and the sound of a lever being pulled. You melt.
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rabidgam3r

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Am I one of the few people to realize you can knock someone out by hitting them with a door? It's actually a good tactic for pacifist runs. Just rewire a light switch to turn off the lights in one room so they wander, then rewire it to open and close a door. With the right timing, the guard is knocked out cold.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Lectorog

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Am I one of the few people to realize you can knock someone out by hitting them with a door?
You, a handful of others, and everyone who watched the demo video in which that was used.
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Parsely

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This looks great! Saw it a few months ago and have been excited about it ever since! Glad someone got a thread up for it, finally. :)
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forsaken1111

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Am I one of the few people to realize you can knock someone out by hitting them with a door? It's actually a good tactic for pacifist runs. Just rewire a light switch to turn off the lights in one room so they wander, then rewire it to open and close a door. With the right timing, the guard is knocked out cold.
This is actually alluded to in one of the ingame memos you can find. It says that the doors move very quickly and people should watch out for them.
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Virex

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Am I the only one who found it really, really frustrating watching TotalBiscut play this game? God damn...



That always happens when he gets near anything puzzle-like.
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Akura

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I laughed my ass off at the sales pitch at the end of the demo.

This is definitely worth buying.
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Lectorog

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I laughed my ass off at the sales pitch at the end of the demo.

This is definitely worth buying.
Humorous interactive sales pitches will always make me much more likely to spend my money.
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Mongol13524

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It's almost here. I'm going to have to let my family know I'll be "unavailable" tomorrow.
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Knight of Fools

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As someone who wants to go into the game fresh and without playing the demo, what exactly is the interactive sales pitch?
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

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Akura

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As someone who wants to go into the game fresh and without playing the demo, what exactly is the interactive sales pitch?
Mostly something involving the main character smashing through the fourth wall like he does windows.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
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